Hi.
As most of you may know, at the moment, the zombie escape servers are susceptible to infrequent but severe lag spikes.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=
While the lag spikes themselves are very annoying, they usually don't last more than a few seconds. When we do get lag spikes, players' pings usually shoot up to around 300+.
Recently, I've noticed that this causes the server to automatically kick players with over 200 ping. Which at the time of the lag is around a third of the server.
I think the idea of a ping limit is a good one, and it has been quite useful in sorting out who are the real laggers.
However, people whose pings were just high due to the server lag itself were being kicked, and I don't think that's quite fair.
So I was wondering, is there any way that we can sort this out?
I know that you guys must be busy enough already with the usual admin work, but I was just wondering if there's some other approach that we can take.
Thanks,
SugarDonut