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Old 9-4-2008, 10:05   #19 (permalink)
DemolitionDimitri
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Join Date: 13 March 08
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DemolitionDimitri 10
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This lag ONLY happens at some maps when all the players spawn, so it seems like there is a problem with the spawningspots - probably the CPU is overchallenged with setting the players spawnspots at a certain amount of players ...

I dont know whats the hardware but maybe reducing the slots or simply removing the maps like jurassicpark which got this problem might help?
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=

I also wonder why the I3d test servers run on windows server edition, i never got problems with my ZE gameserver when it ran on my debian rootserver - even with more than 40 people ...

But there are probably reasons why you let it run on windows, so my only advice i can give you:
Reduce the slots or remove the maps which got this spawnlag
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