21-9-2011, 19:06
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| Dirty Harry
Join Date: 26 November 06 Location: The Netherlands
Posts: 27,029
Downloads: 46 Uploads: 0 | Battlefield 3 - More Details On Frame Rate, Origin And Mod Tools In a video interview with Ausgamers.com is DICE's Karl Magnus Troedsson giving is point of view on the designer decisions for Battlefield 3, he thinks that the frame rate discussions have been blown out of proportion and that the game runs smoothly on 30 FPS.
While the PC gaming community didn't like the idea of needing the Origin login on all versions of the game, Troedsson said that the service is there to improve the end users experience. When talking about if Battlefield 3 will gets mod tools, he stated that the security risk is to great to let people just tear around in it whatever way. It's just a matter of time and resouces, Troedsson explained: "First and foremost, we’re not throwing the game out there in any way. We have been working on this game for three years. We’re very conscious about quality and we’re polishing it to the last bits. Our games have been running at 30 FPS since we started doing console games. There’s nothing ‘bad’ about this. This is a unique selling point for some of the other competitors out there that are running at 60. I believe that they want to create an experience that are more twitchy, and it’s faster and these kind of things. 30 FPS works really well for us. The tempo of Battlefield 3 is slightly lower so it works really well for us.
It also comes with the fact that our games have large open environments; we have tonnes of vehicles; we have more players; we have all-out destruction in the environment. 60 FPS is not a technical problem, it’s very easy to do. If you turn off all the things I just mentioned, we can also get it to run at 60 FPS. The reason behind Origin is of course that we want to create a more of a community connection in between our games. We want to make it even easier for people to have a good experience with our games and we want to get auto-patching and [have] people to be able to download the games again after they bought them and re-install their computer and what not. I have a lot of respect for the people in the mod community. At the same time, as developers of a game of this magnitude – I mean, it’s the biggest thing we’ve ever done – we have to select what it is we’re going to spend our focus on. We cannot do everything; it’s basically like that.
We have to make conscious decisions about what we actually do put into the game and what that actually gives us back. What that gives the players back that actually play the game. We are considering it, back in the studio. The game won’t ship with mod tools, but we have heard it. I’m not saying that we’re going to do it, I’m saying that we are thinking about it. At DICE, we are very committed to quality and innovation when we do something. So if we do mod tools, we really want to do it right. It can’t just be some hack that we throw together and people have to reverse engineer it and do all these kinds of stuff. It needs to be a very proper tool that people can use and that’s not a small thing to do." Sources: ausgamers.com & vg247.com
Last edited by Markicks; 21-9-2011 at 20:31.
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