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Old 6-9-2010, 21:07   #1 (permalink)
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Default Max Ping Allowed?

Can we set a max ping for our server? Seems that when we get a full server with players over a 250 ping we start lagging a bit.
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Old 6-9-2010, 23:01   #2 (permalink)
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We were never able to relate the lag to the 'high pings'. In BFBC2 the pings are a little higher (double) than other games like call of duty. It seems that lagging occurs in especially 32slot servers no matter how many high ping players are in.

Read more on: : i3D.net Game Forums /bc2cc-technical-support-feedback/159839-max-ping-allowed.html
But we might consider to implement this, I made a notice of it.
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Old 7-9-2010, 00:07   #3 (permalink)
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well, ok. but having a 500+ ping player shouldn't be tolerated either...is there a setting for the admin
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Old 7-9-2010, 00:22   #4 (permalink)
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to use?
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Old 7-9-2010, 08:50   #5 (permalink)
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At this point no, only thing you can do for now is to kick the player with ingame command

I'll look into making a little high-ping mechanism but it'll take a while since it can be quite complicated (we don't want to kick players who peek at a high ping just for once).
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Old 8-9-2010, 00:35   #6 (permalink)
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exactly...are you the only developer for BC2CC?
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Old 8-9-2010, 07:58   #7 (permalink)
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No
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=159839

But I'm the only one living in the Netherlands so my responsetime looks a little higher for the european people, the americans are sleeping now
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Old 8-9-2010, 23:20   #8 (permalink)
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I'm american
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Old 9-9-2010, 07:57   #9 (permalink)
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Guess I have too much spare time then
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Old 27-9-2010, 19:29   #10 (permalink)
 
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Quote:
Originally Posted by Ectholian View Post
At this point no, only thing you can do for now is to kick the player with ingame command

I'll look into making a little high-ping mechanism but it'll take a while since it can be quite complicated (we don't want to kick players who peek at a high ping just for once).

since i know you have no other life than this...but wondering if u ever decided if you would move forward with a ping threshold feature?

thanks
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Old 27-9-2010, 20:44   #11 (permalink)
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rofl

I just finished the feature, and testing it as we speak Co-incidence
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=159839

If it works well it'll be in the next release.
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Old 27-9-2010, 20:49   #12 (permalink)
 
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Quote:
Originally Posted by Ectholian View Post
rofl

I just finished the feature, and testing it as we speak Co-incidence

If it works well it'll be in the next release.

holy cow...i should play the Florida lottery...things have been quite in sync for me the passed 3 days
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Old 27-9-2010, 21:03   #13 (permalink)
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It seems to be functioning better than i'd expect so i think we'll release it
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Old 28-9-2010, 02:30   #14 (permalink)
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thats awesome!
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Old 29-9-2010, 12:52   #15 (permalink)
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This'll be nice... Thanks
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Old 2-10-2010, 11:23   #16 (permalink)
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Da's heel mooi!
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