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| | #2 (permalink) |
| Sergeant First Class | We were never able to relate the lag to the 'high pings'. In BFBC2 the pings are a little higher (double) than other games like call of duty. It seems that lagging occurs in especially 32slot servers no matter how many high ping players are in. Read more on: : i3D.net Game Forums /bc2cc-technical-support-feedback/159839-max-ping-allowed.html But we might consider to implement this, I made a notice of it. |
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| | #5 (permalink) |
| Sergeant First Class | At this point no, only thing you can do for now is to kick the player with ingame command ![]() I'll look into making a little high-ping mechanism but it'll take a while since it can be quite complicated (we don't want to kick players who peek at a high ping just for once). |
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| | #7 (permalink) |
| Sergeant First Class | No Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=159839 But I'm the only one living in the Netherlands so my responsetime looks a little higher for the european people, the americans are sleeping now |
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| | #10 (permalink) | |
| Join Date: 24 September 10
Posts: 5
Downloads: 0 Uploads: 0 ![]() | Quote:
since i know you have no other life than this...but wondering if u ever decided if you would move forward with a ping threshold feature?thanks | |
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| | #11 (permalink) |
| Sergeant First Class | rofl ![]() I just finished the feature, and testing it as we speak Co-incidence ![]() Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=159839 If it works well it'll be in the next release. |
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