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Old 21-2-2011, 18:31   #1 (permalink)
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Default Bug report-CC crashing still...

Span's Admin here.

CC is still crashing at random times. A few times a day, usually at least once a day.
Rarely I get a wall of text as a crash report, usually I don't. Quite often the GUI on the host computer of CC will crash, the chat lines will stop, and in-game commands will not work. However, sometimes the logs continue, sometimes they don't. This is not the case of another instance of CC running from another computer, although it is characterized by that. It is running off of a very small, new home computer, and CC is the only active program running. Antivirus is not the problem, that was tested. Router is brand new as well, Netgear N3700.
Read more on: : i3D.net Game Forums /bc2cc-technical-support-feedback/167501-bug-report-cc-crashing-still.html
I'll be changing modems in the next few days, doubtful it'll fix it, but... any other help?

Windows 7 64bit.
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Old 22-2-2011, 16:26   #2 (permalink)
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Can you post some of those log reports?
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Old 22-2-2011, 16:34   #3 (permalink)
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WWeeellll... this is the last crash report I have, saved in the BC2CC folder. Jan 26th. Crashes, as in disconnects/freezes/logstops/chatstops happened daily. Still working on that


Exception of Type "System.Reflection.TargetInvocationException"

Message: Exception has been thrown by the target of an invocation.

Source: mscorlib

Data:

InnerException:

Exception of Type "System.InvalidOperationException"

Message: Specified element is already the logical child of another element. Disconnect it first.

Source: PresentationFramework

StackTrace:
at System.Windows.FrameworkElement.ChangeLogicalParen t(DependencyObject newParent)
at System.Windows.FrameworkElement.AddLogicalChild(Ob ject child)
at System.Windows.Controls.ContentControl.OnContentCh anged(Object oldContent, Object newContent)
at System.Windows.Controls.ContentControl.OnContentCh anged(DependencyObject d, DependencyPropertyChangedEventArgs e)
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=167501
at System.Windows.DependencyObject.OnPropertyChanged( DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged( DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChan ge(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveVal ue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty (DependencyProperty dp)
at System.Windows.Data.BindingExpressionBase.Invalida te(Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.TransferValu e(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.ScheduleTran sfer(Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.NewValueAvailabl e(Boolean dependencySourcesChanged, Boolean initialValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.UpdateSourceVa lueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.OnDependencyPr opertyChanged(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.OnSourceInvalida tion(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.HandleProper tyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpressionBase.OnProper tyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpression.OnPropertyIn validation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.DependentList.InvalidateDependents( DependencyObject source, DependencyPropertyChangedEventArgs sourceArgs)
at System.Windows.DependencyObject.NotifyPropertyChan ge(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveVal ue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty (DependencyProperty dp)
at System.Windows.StyleHelper.InvalidateDependents(St yle ownerStyle, FrameworkTemplate frameworkTemplate, DependencyObject container, DependencyProperty dp, FrugalStructList`1& dependents, Boolean invalidateOnlyContainer)
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=167501
at System.Windows.StyleHelper.OnBindingValueInStyleCh anged(Object sender, BindingValueChangedEventArgs e)
at System.Windows.Data.BindingExpressionBase.ChangeVa lue(Object newValue, Boolean notify)
at System.Windows.Data.BindingExpression.TransferValu e(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.ScheduleTran sfer(Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.NewValueAvailabl e(Boolean dependencySourcesChanged, Boolean initialValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.UpdateSourceVa lueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.OnSourceProperty Changed(Object o, String propName)
at MS.Internal.Data.PropertyPathWorker.System.Windows .IWeakEventListener.ReceiveWeakEvent(Type managerType, Object sender, EventArgs e)
at System.Windows.WeakEventManager.DeliverEventToList (Object sender, EventArgs args, ListenerList list)
at System.ComponentModel.PropertyChangedEventManager. OnPropertyChanged(Object sender, PropertyChangedEventArgs args)
at I3D.BFBC2CC.Data.ServerData.NotifyPropertyChanged( String propertyName)
at I3D.BFBC2CC.Data.ServerData.set_IsConnected(Boolea n value)
at I3D.BFBC2CC.WpfClient.UserControls.ServerListContr ol.ShowServerList()
at I3D.BFBC2CC.WpfClient.UserControls.ServerListContr ol.Connect(Object selectedServer)

StackTrace:
at System.RuntimeMethodHandle._InvokeMethodFast(IRunt imeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRunti meMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Application Version: 2.3.1.0

OS Version: Microsoft Windows NT 6.1.7600.0

Processor Count: 4
Memory Used: 220mb
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Old 22-2-2011, 16:36   #4 (permalink)
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Again those bloody ms .net errors

Did you try running windows update on your computer, isntalling latest .net framework patches and such?
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Old 22-2-2011, 16:39   #5 (permalink)
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Yes, all upgrades current, NET installed.
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Old 22-2-2011, 16:39   #6 (permalink)
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We're taking to Eric about it now, though. Touch base with him.
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Old 22-2-2011, 16:40   #7 (permalink)
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Ok I'll await that
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Old 22-2-2011, 18:38   #8 (permalink)
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GEN3RIC has us testing a new copy and its on SandmanXX's server. So far no errors or crashes after about 3 hrs.
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Old 25-2-2011, 19:54   #9 (permalink)
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How is that version working for you Span? I did some major changes in the com layer. It should work better as I have daemons running now for couple of days, without much connections issue.
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Old 25-2-2011, 19:57   #10 (permalink)
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We haven't had any CC related crashes that I know of. Last I heard its been running great since we got it.
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Old 28-2-2011, 01:29   #11 (permalink)
 
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New guy here
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=167501

I'm having similar problems. My command center will run fine as long as I am not actively playing in the game, once I join the game command center dies.

Just wondering if others are having this problem too? It smells of a resource problem, though I think I have sufficient ram (4gb) and cpu (i5) and gpu (nvidia 250 gt).


lp
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Old 28-2-2011, 02:14   #12 (permalink)
 
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I just duplicated the problem but am not finding the stacktrace. is there a log folder?

thanks
lp
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Old 28-2-2011, 15:46   #13 (permalink)
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So far, so good, no crashes yet. And the GUI SEEMS to be working better, where it used to be good for 1-2-4 uses of right clicking a players' name, then quit working. Now if we could only get at least a command-line setting to auto-connect on startup...
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=167501

Lowpine, look in \User\Appdata\Roaming\BC2CC for the file called crashlog.
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Old 1-3-2011, 15:45   #14 (permalink)
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Autoconnect was something crossed my mind several times.
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Old 1-3-2011, 16:21   #15 (permalink)
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It would be good to have until the Daemon is ready. for the masses.
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Old 1-3-2011, 16:25   #16 (permalink)
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Quote:
Originally Posted by Ectholian View Post
Autoconnect was something crossed my mind several times.
It would be nice to have, as a command line setting, maybe not default.. stagger it to be maybe a 2-3 second delay between each server connect. I'll gladly test that too.
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