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Old 24-11-2009, 21:35   #1 (permalink)
Mike
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Default [cod] CoD5/ WaW 1.7 patch

The final release notes are as follows:

-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device
selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to
0. Players will be restricted to Auto-Assign in team-based gametypes.

Additionally, the Linux 1.7 dedicated server will include:

- Fixes impure server warnings for custom maps.
- Fixes HTTP redirect for custom maps.
Read more on: : i3D.net Game Forums /call-duty-series-newsletter/100929-cod-cod5-waw-1-7-patch.html



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Old 24-11-2009, 21:40   #2 (permalink)
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Default Re: [cod] CoD5/ WaW 1.7 patch

CoD5/ WaW 1.7 patchlinux dedi files
http://www.callofduty.com/board/view...edf2b629856154

http://shooter-szene.4players.de/mod...ver_v1.7.phtml


1.7 patch
http://callofduty.com/update/

http://shooter-szene.4players.de/mod...tch_v1.7.phtml


----- Original Message -----
From: Mike
To: cod (AT) org
Sent: Tuesday, November 24, 2009 9:34 PM
Subject: [cod] CoD5/ WaW 1.7 patch




The final release notes are as follows:

-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.

Additionally, the Linux 1.7 dedicated server will include:

- Fixes impure server warnings for custom maps.
- Fixes HTTP redirect for custom maps.




------------------------------------------------------------------------------


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cod (AT) org
http://icculus.org/mailman/listinfo/cod

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Old 24-11-2009, 21:50   #3 (permalink)
escapedturkey
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Default Re: [cod] CoD5/ WaW 1.7 patch

Out of curiosity, why is the Linux patch so huge?

stp (AT) de wrote:
> linux dedi files
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
> http://www.callofduty.com/board/view...edf2b629856154
> <http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082 edf2b629856154>
>
> http://shooter-szene.4players.de/mod...ver_v1.7.phtml
>
>
> 1.7 patch
> http://callofduty.com/update/
>
> http://shooter-szene.4players.de/mod...tch_v1.7.phtml
>
>
>
> ----- Original Message -----
> *From:* Mike <mailto:mike (AT) com>
> *To:* cod (AT) org <mailto:cod (AT) org>
> *Sent:* Tuesday, November 24, 2009 9:34 PM
> *Subject:* [cod] CoD5/ WaW 1.7 patch
>
>
> The final release notes are as follows:
>
> -Fixed an MP server crash exploit.
> -Fixed a voice chat crash on systems with no default recording
> device selected.
> -Fixed an issue causing erroneous duplicate qport errors.
> -Server admins can disable team switching by setting
> g_allow_teamchange to 0. Players will be restricted to Auto-Assign
> in team-based gametypes.
>
> Additionally, the Linux 1.7 dedicated server will include:
>
> - Fixes impure server warnings for custom maps.
> - Fixes HTTP redirect for custom maps.
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod

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Old 24-11-2009, 21:51   #4 (permalink)
Seth Sauls
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Default Re: [cod] CoD5/ WaW 1.7 patch

Im wondering the same thing. The windows patch is just around 9 meg. So
why the over 1 gig for Linux.

Wizz

On Tue, Nov 24, 2009 at 3:49 PM, escapedturkey <
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
escapedturkey (AT) com> wrote:

> Out of curiosity, why is the Linux patch so huge?
>
>
> stp (AT) de wrote:
>
>> linux dedi files
>>
>> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082 edf2b629856154<
>> http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082 edf2b629856154>
>>
>>
>>
>> http://shooter-szene.4players.de/mod...ver_v1.7.phtml
>> 1.7 patch
>> http://callofduty.com/update/
>>
>> http://shooter-szene.4players.de/mod...tch_v1.7.phtml
>>
>> ----- Original Message -----
>> *From:* Mike <mailto:mike (AT) com>
>> *To:* cod (AT) org <mailto:cod (AT) org>
>> *Sent:* Tuesday, November 24, 2009 9:34 PM
>> *Subject:* [cod] CoD5/ WaW 1.7 patch
>>
>>
>> The final release notes are as follows:
>>
>> -Fixed an MP server crash exploit.
>> -Fixed a voice chat crash on systems with no default recording
>> device selected.
>> -Fixed an issue causing erroneous duplicate qport errors.
>> -Server admins can disable team switching by setting
>> g_allow_teamchange to 0. Players will be restricted to Auto-Assign
>> in team-based gametypes.
>>
>> Additionally, the Linux 1.7 dedicated server will include:
>>
>> - Fixes impure server warnings for custom maps.
>> - Fixes HTTP redirect for custom maps.
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>
>>
>> ------------------------------------------------------------------------
>>
>>
>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>


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Old 24-11-2009, 21:56   #5 (permalink)
disaster@ripped.name
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Default Re: [cod] CoD5/ WaW 1.7 patch

Here just 2 other german mirror´s:

http://mirror.nation64.de/cod5_serve...182009.tar.bz2
http://212.43.82.222/codwaw-lnxded-1.7-11182009.tar.bz2

Bye

Thomas
> linux dedi files
> http://www.callofduty.com/board/view...edf2b629856154
> <http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082 edf2b629856154>
>
> http://shooter-szene.4players.de/mod...ver_v1.7.phtml
>
>
> 1.7 patch
> http://callofduty.com/update/
>
> http://shooter-szene.4players.de/mod...tch_v1.7.phtml
>
>
>
> ----- Original Message -----
> *From:* Mike <mailto:mike (AT) com>
> *To:* cod (AT) org <mailto:cod (AT) org>
> *Sent:* Tuesday, November 24, 2009 9:34 PM
> *Subject:* [cod] CoD5/ WaW 1.7 patch
>
>
> The final release notes are as follows:
>
> -Fixed an MP server crash exploit.
> -Fixed a voice chat crash on systems with no default recording
> device selected.
> -Fixed an issue causing erroneous duplicate qport errors.
> -Server admins can disable team switching by setting
> g_allow_teamchange to 0. Players will be restricted to Auto-Assign
> in team-based gametypes.
>
> Additionally, the Linux 1.7 dedicated server will include:
>
> - Fixes impure server warnings for custom maps.
> - Fixes HTTP redirect for custom maps.
>
> ------------------------------------------------------------------------
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929


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Old 24-11-2009, 22:05   #6 (permalink)
Mathis Klooß
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Default Re: [cod] CoD5/ WaW 1.7 patch

linux
http://mirror.gunah.org:8080/cod/cod...182009.tar.bz2
windows
http://mirror.gunah.org:8080/cod/cod...PatchSetup.exe
windows changed files:
http://mirror.gunah.org:8080/cod/cod...erverFiles.zip
Windows German:
http://mirror.gunah.org:8080/cod/cod...PatchSetup.exe

disaster (AT) name schrieb:
> Here just 2 other german mirror´s:
>
> http://mirror.nation64.de/cod5_serve...182009.tar.bz2
> http://212.43.82.222/codwaw-lnxded-1.7-11182009.tar.bz2
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
>
> Bye
>
> Thomas
>> linux dedi files
>> http://www.callofduty.com/board/view...edf2b629856154
>> <http://www.callofduty.com/board/viewtopic.php?f=29&t=109791&sid=740e8eca410cfa5082 edf2b629856154>
>>
>> http://shooter-szene.4players.de/mod...ver_v1.7.phtml
>>
>>
>> 1.7 patch
>> http://callofduty.com/update/
>>
>> http://shooter-szene.4players.de/mod...tch_v1.7.phtml
>>
>>
>>
>> ----- Original Message -----
>> *From:* Mike <mailto:mike (AT) com>
>> *To:* cod (AT) org <mailto:cod (AT) org>
>> *Sent:* Tuesday, November 24, 2009 9:34 PM
>> *Subject:* [cod] CoD5/ WaW 1.7 patch
>>
>>
>> The final release notes are as follows:
>>
>> -Fixed an MP server crash exploit.
>> -Fixed a voice chat crash on systems with no default recording
>> device selected.
>> -Fixed an issue causing erroneous duplicate qport errors.
>> -Server admins can disable team switching by setting
>> g_allow_teamchange to 0. Players will be restricted to
>> Auto-Assign in team-based gametypes.
>>
>> Additionally, the Linux 1.7 dedicated server will include:
>>
>> - Fixes impure server warnings for custom maps.
>> - Fixes HTTP redirect for custom maps.
>>
>> ------------------------------------------------------------------------
>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>

>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>


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Old 24-11-2009, 22:15   #7 (permalink)
Sven Scharf
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Default Re: [cod] CoD5/ WaW 1.7 patch

Linux Files:
http://mirror.pacific-state.de/downl...182009.tar.bz2

Windows Files:
http://mirror.pacific-state.de/downl...PatchSetup.exe
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929

Windows german Files:
http://mirror.pacific-state.de/downl...PatchSetup.exe

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Old 24-11-2009, 22:15   #8 (permalink)
Ryan C. Gordon
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Default Re: [cod] CoD5/ WaW 1.7 patch

> Im wondering the same thing. The windows patch is just around 9 meg.
> So why the over 1 gig for Linux.


Because it's everything you need to patch from the retail disc to 1.7.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929

If someone wants to post just the binaries (the only change over 1.6), I
won't object, though.

--ryan.

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Old 24-11-2009, 22:19   #9 (permalink)
Rens Ariens
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Default Re: [cod] CoD5/ WaW 1.7 patch

So only codwaw_lnxded and codwaw_lnxded-bin are updated? That's good
news as it will reduce the time to update all servers to about 1min


Regards,

Rens Ariens

Serververhuur.com
Siertuin 2
3994 ZK Houten
The Netherlands

Kvk:08144415


Ryan C. Gordon schreef:
>
>> Im wondering the same thing. The windows patch is just around 9 meg.
>> So why the over 1 gig for Linux.

>
> Because it's everything you need to patch from the retail disc to 1.7.
>
> If someone wants to post just the binaries (the only change over 1.6), I
> won't object, though.
>
> --ryan.
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
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Old 24-11-2009, 22:44   #10 (permalink)
escapedturkey
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Default Re: [cod] CoD5/ WaW 1.7 patch

Please specify which files we need to update for Linux from 1.6 to 1.7.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929

Thank you.

Ryan C. Gordon wrote:
>
>> Im wondering the same thing. The windows patch is just around 9 meg.
>> So why the over 1 gig for Linux.

>
> Because it's everything you need to patch from the retail disc to 1.7.
>
> If someone wants to post just the binaries (the only change over 1.6), I
> won't object, though.
>
> --ryan.
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>

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Old 24-11-2009, 22:51   #11 (permalink)
|T-OC|Morpheus|:.
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Default Re: [cod] CoD5/ WaW 1.7 patch

He just said that the binaries are the only change over 1.6 (that can be
true if you look at the patch size for windows...). It will be very easy
to update

escapedturkey a écrit :
> Please specify which files we need to update for Linux from 1.6 to 1.7.
>
> Thank you.
>
> Ryan C. Gordon wrote:
>>
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
>>> Im wondering the same thing. The windows patch is just around 9
>>> meg. So why the over 1 gig for Linux.

>>
>> Because it's everything you need to patch from the retail disc to 1.7.
>>
>> If someone wants to post just the binaries (the only change over
>> 1.6), I won't object, though.
>>
>> --ryan.
>>
>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod

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Old 24-11-2009, 23:17   #12 (permalink)
escapedturkey
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Default Re: [cod] CoD5/ WaW 1.7 patch

Understood. I prefer clarification and specifics.

|T-OC|Morpheus|:. wrote:
> He just said that the binaries are the only change over 1.6 (that can be
> true if you look at the patch size for windows...). It will be very easy
> to update
>
> escapedturkey a écrit :
>> Please specify which files we need to update for Linux from 1.6 to 1.7.
>>
>> Thank you.
>>
>> Ryan C. Gordon wrote:
>>>
>>>> Im wondering the same thing. The windows patch is just around 9
>>>> meg. So why the over 1 gig for Linux.
>>>
>>> Because it's everything you need to patch from the retail disc to 1.7.
>>>
>>> If someone wants to post just the binaries (the only change over
>>> 1.6), I won't object, though.
>>>
>>> --ryan.
>>>
>>> _______________________________________________
>>> cod mailing list
>>> cod (AT) org
>>> http://icculus.org/mailman/listinfo/cod
>>>

>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>

_______________________________________________
cod mailing list
cod (AT) org
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
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Old 24-11-2009, 23:59   #13 (permalink)
Steven Hartland
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Default Re: [cod] CoD5/ WaW 1.7 patch

CoD5/ WaW 1.7 patchPatch Mirrors:
http://www.fileplay.net/file/7023/ca...dicated-server
http://www.fileplay.net/file/7022/ca...7-patch-german
http://www.fileplay.net/file/7021/ca...-patch-english

Regards
Steve
----- Original Message -----
From: Mike
To: cod (AT) org
Sent: Tuesday, November 24, 2009 8:34 PM
Subject: [cod] CoD5/ WaW 1.7 patch




The final release notes are as follows:

-Fixed an MP server crash exploit.
-Fixed a voice chat crash on systems with no default recording device selected.
-Fixed an issue causing erroneous duplicate qport errors.
-Server admins can disable team switching by setting g_allow_teamchange to 0. Players will be restricted to Auto-Assign in team-based gametypes.

Additionally, the Linux 1.7 dedicated server will include:

- Fixes impure server warnings for custom maps.
- Fixes HTTP redirect for custom maps.




------------------------------------------------------------------------------


_______________________________________________
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cod (AT) org
http://icculus.org/mailman/listinfo/cod


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Old 12-1-2010, 11:56   #14 (permalink)
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Default [cod] where can i find cod4 1.0 files

CoD5/ WaW 1.7 patchwhere can i find all the files for cod4 1.0 dedicated server ?

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Old 12-1-2010, 13:42   #15 (permalink)
escapedturkey
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Default Re: [cod] where can i find cod4 1.0 files

Let me guess the reason you want 1.0 version. *ponders*

david.lauriou (AT) fr wrote:
> where can i find all the files for cod4 1.0 dedicated server ?
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
> http://icculus.org/mailman/listinfo/cod

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Old 12-1-2010, 16:29   #16 (permalink)
Mathis
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Default Re: [cod] where can i find cod4 1.0 files

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Old 12-1-2010, 16:39   #17 (permalink)
David LAURIOU
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Default Re: [cod] where can i find cod4 1.0 files

to make cod4 1.0 server !



> Message du 12/01/10 13:41
> De : "escapedturkey"
> A : "Call of Duty server admin list."
> Copie Ã* :
> Objet : Re: [cod] where can i find cod4 1.0 files
>
>
> Let me guess the reason you want 1.0 version. *ponders*
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
>
> david.lauriou (AT) fr wrote:
> > where can i find all the files for cod4 1.0 dedicated server ?
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > cod mailing list
> > cod (AT) org
> > http://icculus.org/mailman/listinfo/cod

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
>

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Old 12-1-2010, 16:45   #18 (permalink)
Mathis
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Default Re: [cod] where can i find cod4 1.0 files

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Old 12-1-2010, 17:07   #19 (permalink)
escapedturkey
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Default Re: [cod] where can i find cod4 1.0 files

Why 1.0 versus the latest version?

David LAURIOU wrote:
>
>
> to make cod4 1.0 server !
>
>
> > Message du 12/01/10 13:41
> > De : "escapedturkey"
> > A : "Call of Duty server admin list."
> > Copie à :
> > Objet : Re: [cod] where can i find cod4 1.0 files
> >
> >
> > Let me guess the reason you want 1.0 version. *ponders*
> >
> > david.lauriou (AT) fr wrote:
> > > where can i find all the files for cod4 1.0 dedicated server ?
> > >
> > >
> > >

> ------------------------------------------------------------------------
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
> > >
> > > _______________________________________________
> > > cod mailing list
> > > cod (AT) org
> > > http://icculus.org/mailman/listinfo/cod

> > _______________________________________________
> > cod mailing list
> > cod (AT) org
> > http://icculus.org/mailman/listinfo/cod
> >
> >

>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod

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Old 12-1-2010, 17:54   #20 (permalink)
David LAURIOU
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Default Re: [cod] where can i find cod4 1.0 files

because we want to play 1.0 !!!



> Message du 12/01/10 17:06
> De : "escapedturkey"
> A : "Call of Duty server admin list."
> Copie Ã* :
> Objet : Re: [cod] where can i find cod4 1.0 files
>
>
> Why 1.0 versus the latest version?
>
> David LAURIOU wrote:
> >
> >
> > to make cod4 1.0 server !
> >
> >
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100929
> > > Message du 12/01/10 13:41
> > > De : "escapedturkey"
> > > A : "Call of Duty server admin list."
> > > Copie Ã* :
> > > Objet : Re: [cod] where can i find cod4 1.0 files
> > >
> > >
> > > Let me guess the reason you want 1.0 version. *ponders*
> > >
> > > david.lauriou (AT) fr wrote:
> > > > where can i find all the files for cod4 1.0 dedicated server ?
> > > >
> > > >
> > > >

> > ------------------------------------------------------------------------
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> > > > cod (AT) org
> > > > http://icculus.org/mailman/listinfo/cod
> > > _______________________________________________
> > > cod mailing list
> > > cod (AT) org
> > > http://icculus.org/mailman/listinfo/cod
> > >
> > >

> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > cod mailing list
> > cod (AT) org
> > http://icculus.org/mailman/listinfo/cod

> _______________________________________________
> cod mailing list
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> http://icculus.org/mailman/listinfo/cod
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