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Old 30-6-2009, 15:12   #1 (permalink)
Silent
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Default [cod] Serious bug: No die handler for player entity type 15

Hello there,

today a player came on our server and played as expected.

Suddenly, he was IMMORTAL. Nobody could kill him.

I think he was NOT cheating, in our console_mp.log there where these
entries:

No die handler for player entity type 15
No die handler for player entity type 15No die handler for player entity
type 15No die handler for player entity type 15
No die handler for player entity type 15

....

We run no mod, standard maps.

Our config:
CODWAW, PunkBuster
Build 1144 BUILD 241023 CL(Wed Feb 11 12:46:58 2009)
193.192.58.105:28960

I think this is a serious bug. We could not reproduce it. He was
invulnerable until the map changed.

Anyone with the same experiences?


Thanks for comments.

Silent_Water

PS. I know there is a bug reporting system at
https://bugzilla.icculus.org/ - but noone cares about it.
I've submitted about eight bugs and got no reaction since months. All
appear as "Status: NEW".

_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
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Old 30-6-2009, 17:42   #2 (permalink)
SCHLUP
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Default Re: [cod] Serious bug: No die handler for player entity type 15

I have no input on this but I got a similar report yesterday from one of my
admins who experienced the same exact thing with a player until he was
kicked.

On Tue, Jun 30, 2009 at 8:11 AM, Silent <silent (AT) cc> wrote:

> Hello there,
>
> today a player came on our server and played as expected.
>
> Suddenly, he was IMMORTAL. Nobody could kill him.
>
> I think he was NOT cheating, in our console_mp.log there where these
> entries:
>
> No die handler for player entity type 15
> No die handler for player entity type 15No die handler for player entity
> type 15No die handler for player entity type 15
> No die handler for player entity type 15
>
> ...
>
> We run no mod, standard maps.
>
> Our config:
> CODWAW, PunkBuster
> Build 1144 BUILD 241023 CL(Wed Feb 11 12:46:58 2009)
> 193.192.58.105:28960
>
> I think this is a serious bug. We could not reproduce it. He was
> invulnerable until the map changed.
>
> Anyone with the same experiences?
>
>
> Thanks for comments.
>
> Silent_Water
>
> PS. I know there is a bug reporting system at
> https://bugzilla.icculus.org/ - but noone cares about it.
> I've submitted about eight bugs and got no reaction since months. All
> appear as "Status: NEW".
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>


_______________________________________________
cod mailing list
cod (AT) org
Read more on: : i3D.net Game Forums /call-duty-series-newsletter/62823-cod-serious-bug-no-die-handler-player-entity-type-15-a.html
http://icculus.org/mailman/listinfo/cod
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Old 30-6-2009, 17:56   #3 (permalink)
Dai
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Default Re: [cod] Serious bug: No die handler for player entity type 15

Best reference I could find:

http://forum.i3d.net/call-duty-serie...ious-bug-no-di
e-handler-player-entity-type-15-a.html




-----Original Message-----
From: Silent [mailto:silent (AT) cc]
Sent: 30 June 2009 14:11
To: Call of Duty server admin list.
Subject: [cod] Serious bug: No die handler for player entity type 15

Hello there,

today a player came on our server and played as expected.

Suddenly, he was IMMORTAL. Nobody could kill him.

I think he was NOT cheating, in our console_mp.log there where these
entries:

No die handler for player entity type 15 No die handler for player entity
type 15No die handler for player entity type 15No die handler for player
entity type 15 No die handler for player entity type 15


_______________________________________________
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
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Old 30-6-2009, 18:44   #4 (permalink)
Tyson
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Default Re: [cod] Serious bug: No die handler for player entity type 15

That's a forum i3d imports this mailing list to. It's this discussion. There
is no additional info in that thread.

Tyson


-----Original Message-----
From: Dai [mailto:dainasty (AT) com]
Sent: Tuesday, June 30, 2009 8:56 AM
To: 'Call of Duty server admin list.'
Subject: Re: [cod] Serious bug: No die handler for player entity type 15

Best reference I could find:

http://forum.i3d.net/call-duty-serie...ious-bug-no-di
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
e-handler-player-entity-type-15-a.html




-----Original Message-----
From: Silent [mailto:silent (AT) cc]
Sent: 30 June 2009 14:11
To: Call of Duty server admin list.
Subject: [cod] Serious bug: No die handler for player entity type 15

Hello there,

today a player came on our server and played as expected.

Suddenly, he was IMMORTAL. Nobody could kill him.

I think he was NOT cheating, in our console_mp.log there where these
entries:

No die handler for player entity type 15 No die handler for player entity
type 15No die handler for player entity type 15No die handler for player
entity type 15 No die handler for player entity type 15


_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod

Checked by AVG - www.avg.com
Version: 8.5.375 / Virus Database: 270.13.0/2209 - Release Date: 06/29/09
14:43:00

_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
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Old 30-6-2009, 19:56   #5 (permalink)
Mike
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Default Re: [cod] Serious bug: No die handler for player entity type 15

Have a look at this thread

http://iwnation.com/forums/index.php?showtopic=28899


-----Original Message-----
From: Tyson [mailto:twisted (AT) com]
Sent: 30 June 2009 17:43
To: 'Call of Duty server admin list.'
Subject: Re: [cod] Serious bug: No die handler for player entity type 15

That's a forum i3d imports this mailing list to. It's this discussion. There
is no additional info in that thread.

Tyson


-----Original Message-----
From: Dai [mailto:dainasty (AT) com]
Sent: Tuesday, June 30, 2009 8:56 AM
To: 'Call of Duty server admin list.'
Subject: Re: [cod] Serious bug: No die handler for player entity type 15

Best reference I could find:

http://forum.i3d.net/call-duty-serie...ious-bug-no-di
e-handler-player-entity-type-15-a.html




-----Original Message-----
From: Silent [mailto:silent (AT) cc]
Sent: 30 June 2009 14:11
To: Call of Duty server admin list.
Subject: [cod] Serious bug: No die handler for player entity type 15

Hello there,

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
today a player came on our server and played as expected.

Suddenly, he was IMMORTAL. Nobody could kill him.

I think he was NOT cheating, in our console_mp.log there where these
entries:

No die handler for player entity type 15 No die handler for player entity
type 15No die handler for player entity type 15No die handler for player
entity type 15 No die handler for player entity type 15


_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod

Checked by AVG - www.avg.com
Version: 8.5.375 / Virus Database: 270.13.0/2209 - Release Date: 06/29/09
14:43:00

_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod


_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
  Reply With Quote
Old 1-7-2009, 09:13   #6 (permalink)
Silent
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Default Re: [cod] Serious bug: No die handler for player entity type 15

Thank you for this link but its a bit outdated and for COD4. The only
entries I've found in google are about my post here.

We have NO mod running on our server. We use ManuAdminMod, fairplay.cfg,
MD5 checks, screenshots, streaming.

The player was visible but immortal. As I could see in chat the player
was confused itself about he could not die.

I could not see other output than the described "No die handler for
player entity type 15 ".
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823


Mike schrieb:
> Have a look at this thread
>
> http://iwnation.com/forums/index.php?showtopic=28899
>
>
> -----Original Message-----
> From: Tyson [mailto:twisted (AT) com]
> Sent: 30 June 2009 17:43
> To: 'Call of Duty server admin list.'
> Subject: Re: [cod] Serious bug: No die handler for player entity type 15
>
> That's a forum i3d imports this mailing list to. It's this discussion. There
> is no additional info in that thread.
>
> Tyson
>
>
> -----Original Message-----
> From: Dai [mailto:dainasty (AT) com]
> Sent: Tuesday, June 30, 2009 8:56 AM
> To: 'Call of Duty server admin list.'
> Subject: Re: [cod] Serious bug: No die handler for player entity type 15
>
> Best reference I could find:
>
> http://forum.i3d.net/call-duty-serie...ious-bug-no-di
> e-handler-player-entity-type-15-a.html
>
>
>
>
> -----Original Message-----
> From: Silent [mailto:silent (AT) cc]
> Sent: 30 June 2009 14:11
> To: Call of Duty server admin list.
> Subject: [cod] Serious bug: No die handler for player entity type 15
>
> Hello there,
>
> today a player came on our server and played as expected.
>
> Suddenly, he was IMMORTAL. Nobody could kill him.
>
> I think he was NOT cheating, in our console_mp.log there where these
> entries:
>
> No die handler for player entity type 15 No die handler for player entity
> type 15No die handler for player entity type 15No die handler for player
> entity type 15 No die handler for player entity type 15
>
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
> Checked by AVG - www.avg.com
> Version: 8.5.375 / Virus Database: 270.13.0/2209 - Release Date: 06/29/09
> 14:43:00
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>


_______________________________________________
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cod (AT) org
http://icculus.org/mailman/listinfo/cod
  Reply With Quote
Old 1-7-2009, 09:20   #7 (permalink)
Silent
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Default Re: [cod] Serious bug: No die handler for player entity type 15

I've found a video in youtube showing the same effect:

http://www.youtube.com/watch?v=tdHsc2q6zbY
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823

But this is 7 months old.

I hope I have not banned too much players for cheating that had the same
problem

SCHLUP schrieb:
> I have no input on this but I got a similar report yesterday from one
> of my admins who experienced the same exact thing with a player until
> he was kicked.
>
> On Tue, Jun 30, 2009 at 8:11 AM, Silent <silent (AT) cc> wrote:
>
> Hello there,
>
> today a player came on our server and played as expected.
>
> Suddenly, he was IMMORTAL. Nobody could kill him.
>
> I think he was NOT cheating, in our console_mp.log there where
> these entries:
>
> No die handler for player entity type 15
> No die handler for player entity type 15No die handler for player
> entity type 15No die handler for player entity type 15
> No die handler for player entity type 15
>
> ...
>
> We run no mod, standard maps.
>
> Our config:
> CODWAW, PunkBuster
> Build 1144 BUILD 241023 CL(Wed Feb 11 12:46:58 2009)
> 193.192.58.105:28960 <http://193.192.58.105:28960/>
>
> I think this is a serious bug. We could not reproduce it. He was
> invulnerable until the map changed.
>
> Anyone with the same experiences?
>
>
> Thanks for comments.
>
> Silent_Water
>
> PS. I know there is a bug reporting system at
> https://bugzilla.icculus.org/ - but noone cares about it.
> I've submitted about eight bugs and got no reaction since months.
> All appear as "Status: NEW".
>
> _______________________________________________
> cod mailing list
> cod (AT) org <mailto:cod (AT) org>
> http://icculus.org/mailman/listinfo/cod
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>



_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
  Reply With Quote
Old 9-7-2009, 13:29   #8 (permalink)
Silent
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Default Re: [cod] Serious bug: No die handler for player entity type 15

Further investigations have shown that the error IMHO occurs when a
player does the following:
- Wait until Map changes.
- Wait some seconds (usually about 30 seonds after map change).
- Change the team to allies and immediately to axis. This must be done
within 1-2 seconds. There is a key binding for immediately team change I
do not publish here.

Maybe the player did something during the time from JT to D - I don't know.

After that the player was invulnerable / immortal / invincible.

Here are the log entries that show the case (all GUIDs have been replaced!):

1246352760 JT;000000000;22;axis;rokthal;
1246352762 JT;000000000;22;allies;rokthal;
....
1246352781
D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;ppsh_aperture_mp;22;MOD_PISTOL_BULLET;t orso_lower
1246352781
D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;ppsh_aperture_mp;22;MOD_PISTOL_BULLET;t orso_lower
1246352782
D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;ppsh_aperture_mp;22;MOD_PISTOL_BULLET;t orso_lower
1246352784
D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;357magnum_mp;50;MOD_PISTOL_BULLET;right _hand
1246352784
D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;357magnum_mp;50;MOD_PISTOL_BULLET;right _arm_lower
1246352799
D;000000000;22;allies;rokthal;2222222222;29;axis;v oojitsu;m1garand_scoped_mp;70;MOD_RIFLE_BULLET;lef t_leg_lower
1246352799
D;000000000;22;allies;rokthal;2222222222;29;axis;v oojitsu;m1garand_scoped_mp;77;MOD_RIFLE_BULLET;tor so_upper
1246352799
D;000000000;22;allies;rokthal;2222222222;29;axis;v oojitsu;m1garand_scoped_mp;77;MOD_RIFLE_BULLET;tor so_upper
....
There was much more damage events but no Kill until the player left the
game or the map changed.

Another Example:

1247053722 JT;0000000;3;axis;JimBeam1976;
1247053723 JT;0000000;3;allies;JimBeam1976;
....
1247053784
D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;20;MOD_RIFLE_BULLET ;torso_lower
1247053784
D;XXXXXXXXX;46;axis;saie;XXXXXXXXX;42;allies;glad6 7;t34_gunner_mp;1;MOD_RIFLE_BULLET;left_leg_upper
1247053784
K;XXXXXXXXX;25;axis;MrSickboy;0000000;3;allies;Jim Beam1976;thompson_bigammo_mp;29;MOD_RIFLE_BULLET;r ight_leg_upper
1247053785
D;0000000;3;allies;JimBeam1976;111111111;34;axis;r ealvippy;gewehr43_aperture_mp;40;MOD_RIFLE_BULLET; neck
1247053792
D;0000000;3;allies;JimBeam1976;111111111;34;axis;r ealvippy;walther_mp;34;MOD_PISTOL_BULLET;torso_upp er
1247053802
D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_lower
1247053802
D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_lower
1247053802
D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_upper
1247053803
D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_upper
1247053803
D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;56;MOD_HEAD_SHOT;he ad
....

While the player was attacked the console noted "No die handler for
player entity type 15".

Our Server-Settings (regarding timers):
set scr_player_forcerespawn "1"
set scr_player_respawndelay "5"
set scr_player_suicidespawndelay "5"
set scr_game_graceperiod "25"
set scr_intermission_time "30"
set scr_team_respawntime "0"

Many players (>10) are required for this to work, Game mode TDM.

I really don't know what is required for this bug to appear nor what
exactly the reason is. I only noted what our log shows and what I think
about it.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823

Silent_Water

_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
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Old 10-7-2009, 08:24   #9 (permalink)
Silent
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Default Re: [cod] Serious bug: No die handler for player entity type 15

Hum, noone cares, no comments - this is what WE DO:

All players that are invulnerable will automatically be permbanned on
our Top10-ranked Server. I've written a script to detect it.

Regardless if they are cheating or the game has bugs. Its to treyarch to
fix it. Beside the other 100 glitches that are not fixed.

[=CP=]Silent_Water

http://www.gametracker.com/server_in....58.105:28960/

Silent schrieb:
> Further investigations have shown that the error IMHO occurs when a
> player does the following:
> - Wait until Map changes.
> - Wait some seconds (usually about 30 seonds after map change).
> - Change the team to allies and immediately to axis. This must be done
> within 1-2 seconds. There is a key binding for immediately team change
> I do not publish here.
>
> Maybe the player did something during the time from JT to D - I don't
> know.
>
> After that the player was invulnerable / immortal / invincible.
>
> Here are the log entries that show the case (all GUIDs have been
> replaced!):
>
> 1246352760 JT;000000000;22;axis;rokthal;
> 1246352762 JT;000000000;22;allies;rokthal;
> ...
> 1246352781
> D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;ppsh_aperture_mp;22;MOD_PISTOL_BULLET;t orso_lower
>
> 1246352781
> D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;ppsh_aperture_mp;22;MOD_PISTOL_BULLET;t orso_lower
>
> 1246352782
> D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;ppsh_aperture_mp;22;MOD_PISTOL_BULLET;t orso_lower
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
>
> 1246352784
> D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;357magnum_mp;50;MOD_PISTOL_BULLET;right _hand
>
> 1246352784
> D;000000000;22;allies;rokthal;1111111111;13;axis;W alter___hr;357magnum_mp;50;MOD_PISTOL_BULLET;right _arm_lower
>
> 1246352799
> D;000000000;22;allies;rokthal;2222222222;29;axis;v oojitsu;m1garand_scoped_mp;70;MOD_RIFLE_BULLET;lef t_leg_lower
>
> 1246352799
> D;000000000;22;allies;rokthal;2222222222;29;axis;v oojitsu;m1garand_scoped_mp;77;MOD_RIFLE_BULLET;tor so_upper
>
> 1246352799
> D;000000000;22;allies;rokthal;2222222222;29;axis;v oojitsu;m1garand_scoped_mp;77;MOD_RIFLE_BULLET;tor so_upper
>
> ...
> There was much more damage events but no Kill until the player left
> the game or the map changed.
>
> Another Example:
>
> 1247053722 JT;0000000;3;axis;JimBeam1976;
> 1247053723 JT;0000000;3;allies;JimBeam1976;
> ...
> 1247053784
> D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;20;MOD_RIFLE_BULLET ;torso_lower
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
>
> 1247053784
> D;XXXXXXXXX;46;axis;saie;XXXXXXXXX;42;allies;glad6 7;t34_gunner_mp;1;MOD_RIFLE_BULLET;left_leg_upper
>
> 1247053784
> K;XXXXXXXXX;25;axis;MrSickboy;0000000;3;allies;Jim Beam1976;thompson_bigammo_mp;29;MOD_RIFLE_BULLET;r ight_leg_upper
>
> 1247053785
> D;0000000;3;allies;JimBeam1976;111111111;34;axis;r ealvippy;gewehr43_aperture_mp;40;MOD_RIFLE_BULLET; neck
>
> 1247053792
> D;0000000;3;allies;JimBeam1976;111111111;34;axis;r ealvippy;walther_mp;34;MOD_PISTOL_BULLET;torso_upp er
>
> 1247053802
> D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_lower
>
> 1247053802
> D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_lower
>
> 1247053802
> D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_upper
>
> 1247053803
> D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;40;MOD_RIFLE_BULLET ;torso_upper
>
> 1247053803
> D;0000000;3;allies;JimBeam1976;222222222;8;axis;Mo serMaster;thompson_silenced_mp;56;MOD_HEAD_SHOT;he ad
>
> ...
>
> While the player was attacked the console noted "No die handler for
> player entity type 15".
>
> Our Server-Settings (regarding timers):
> set scr_player_forcerespawn "1"
> set scr_player_respawndelay "5"
> set scr_player_suicidespawndelay "5"
> set scr_game_graceperiod "25"
> set scr_intermission_time "30"
> set scr_team_respawntime "0"
>
> Many players (>10) are required for this to work, Game mode TDM.
>
> I really don't know what is required for this bug to appear nor what
> exactly the reason is. I only noted what our log shows and what I
> think about it.
>
> Silent_Water
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod


_______________________________________________
cod mailing list
cod (AT) org
http://icculus.org/mailman/listinfo/cod
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Old 15-7-2009, 21:31   #10 (permalink)
escapedturkey
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Sorry if this has been asked before: Any idea if Modern Warfare 2 will
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
support Linux server binaries?

Thanks.
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Old 15-7-2009, 21:58   #11 (permalink)
Charles Goldsmith
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Default Re: [cod] Modern Warfare 2

Probably, but they will be released 2 months behind the windows server
binaries and will have constant bugs that aren't seen in the windows
server.

Don't get me wrong, I'm not dissing Ryan in any form, he's under very
tight constraints and has no control over it.

But I'm just speaking from past experience with the COD* franchise,
and most other development houses, linux is an afterthought

Here's to hope, because we always have it, hoping they will throw us a bone...

Charles

On Wed, Jul 15, 2009 at 2:30 PM,
escapedturkey<escapedturkey (AT) com> wrote:
> Sorry if this has been asked before: Any idea if Modern Warfare 2 will
> support Linux server binaries?
>
> Thanks.
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>

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Old 15-7-2009, 22:03   #12 (permalink)
escapedturkey
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Default Re: [cod] Modern Warfare 2

I appreciate they provide a Linux server binary. It beats running
Window's servers.

Charles Goldsmith wrote:
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
> Probably, but they will be released 2 months behind the windows server
> binaries and will have constant bugs that aren't seen in the windows
> server.
>
> Don't get me wrong, I'm not dissing Ryan in any form, he's under very
> tight constraints and has no control over it.
>
> But I'm just speaking from past experience with the COD* franchise,
> and most other development houses, linux is an afterthought
>
> Here's to hope, because we always have it, hoping they will throw us a bone...
>
> Charles
>
> On Wed, Jul 15, 2009 at 2:30 PM,
> escapedturkey<escapedturkey (AT) com> wrote:
>> Sorry if this has been asked before: Any idea if Modern Warfare 2 will
>> support Linux server binaries?
>>
>> Thanks.
>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>

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Old 15-7-2009, 22:25   #13 (permalink)
Robert Mount
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Default Re: [cod] Modern Warfare 2

The right question to ask is, if Ryan has been contracted for porting
or not. Has he even been contacted yet?

He could be under NDA already.

--Rob

On Wed, Jul 15, 2009 at 4:01 PM,
escapedturkey<escapedturkey (AT) com> wrote:
> I appreciate they provide a Linux server binary. It beats running Window's
> servers.
>
> Charles Goldsmith wrote:
>>
>> Probably, but they will be released 2 months behind the windows server
>> binaries and will have constant bugs that aren't seen in the windows
>> server.
>>
>> Don't get me wrong, I'm not dissing Ryan in any form, he's under very
>> tight constraints and has no control over it.
>>
>> But I'm just speaking from past experience with the COD* franchise,
>> and most other development houses, linux is an afterthought
>>
>> Here's to hope, because we always have it, hoping they will throw us a
>> bone...
>>
>> Charles
>>
>> On Wed, Jul 15, 2009 at 2:30 PM,
>> escapedturkey<escapedturkey (AT) com> wrote:
>>>
>>> Sorry if this has been asked before: Any idea if Modern Warfare 2 will
>>> support Linux server binaries?
>>>
>>> Thanks.
>>> _______________________________________________
>>> cod mailing list
>>> cod (AT) org
>>> http://icculus.org/mailman/listinfo/cod
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
>>>

>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>

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Old 16-7-2009, 01:50   #14 (permalink)
Mavrick Master
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Default Re: [cod] Modern Warfare 2

Rumor has it that both windows and Linux bin server files will be
released on the same day as the official game launch. Anyone else here
something similar?

Mav

Robert Mount wrote:
> The right question to ask is, if Ryan has been contracted for porting
> or not. Has he even been contacted yet?
>
> He could be under NDA already.
>
> --Rob
>
> On Wed, Jul 15, 2009 at 4:01 PM,
> escapedturkey<escapedturkey (AT) com> wrote:
>
>> I appreciate they provide a Linux server binary. It beats running Window's
>> servers.
>>
>> Charles Goldsmith wrote:
>>
>>> Probably, but they will be released 2 months behind the windows server
>>> binaries and will have constant bugs that aren't seen in the windows
>>> server.
>>>
>>> Don't get me wrong, I'm not dissing Ryan in any form, he's under very
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
>>> tight constraints and has no control over it.
>>>
>>> But I'm just speaking from past experience with the COD* franchise,
>>> and most other development houses, linux is an afterthought
>>>
>>> Here's to hope, because we always have it, hoping they will throw us a
>>> bone...
>>>
>>> Charles
>>>
>>> On Wed, Jul 15, 2009 at 2:30 PM,
>>> escapedturkey<escapedturkey (AT) com> wrote:
>>>
>>>> Sorry if this has been asked before: Any idea if Modern Warfare 2 will
>>>> support Linux server binaries?
>>>>
>>>> Thanks.
>>>> _______________________________________________
>>>> cod mailing list
>>>> cod (AT) org
>>>> http://icculus.org/mailman/listinfo/cod
>>>>
>>>>
>>> _______________________________________________
>>> cod mailing list
>>> cod (AT) org
>>> http://icculus.org/mailman/listinfo/cod
>>>
>>>

>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>
>>

> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
>


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Old 16-7-2009, 01:52   #15 (permalink)
Alfonso Leon T.
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Default Re: [cod] Modern Warfare 2

"We dont comment on rumors nor speculations"

hate that... but i hope that they do come together. I hope they learned the
mistake from W@W

On Wed, Jul 15, 2009 at 5:48 PM, Mavrick Master <mavrick.master (AT) com>wrote:

> Rumor has it that both windows and Linux bin server files will be released
> on the same day as the official game launch. Anyone else here something
> similar?
>
> Mav
>
>
> Robert Mount wrote:
>
>> The right question to ask is, if Ryan has been contracted for porting
>> or not. Has he even been contacted yet?
>>
>> He could be under NDA already.
>>
>> --Rob
>>
>> On Wed, Jul 15, 2009 at 4:01 PM,
>> escapedturkey<escapedturkey (AT) com> wrote:
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
>>
>>
>>> I appreciate they provide a Linux server binary. It beats running
>>> Window's
>>> servers.
>>>
>>> Charles Goldsmith wrote:
>>>
>>>
>>>> Probably, but they will be released 2 months behind the windows server
>>>> binaries and will have constant bugs that aren't seen in the windows
>>>> server.
>>>>
>>>> Don't get me wrong, I'm not dissing Ryan in any form, he's under very
>>>> tight constraints and has no control over it.
>>>>
>>>> But I'm just speaking from past experience with the COD* franchise,
>>>> and most other development houses, linux is an afterthought
>>>>
>>>> Here's to hope, because we always have it, hoping they will throw us a
>>>> bone...
>>>>
>>>> Charles
>>>>
>>>> On Wed, Jul 15, 2009 at 2:30 PM,
>>>> escapedturkey<escapedturkey (AT) com> wrote:
>>>>
>>>>
>>>>> Sorry if this has been asked before: Any idea if Modern Warfare 2 will
>>>>> support Linux server binaries?
>>>>>
>>>>> Thanks.
>>>>> _______________________________________________
>>>>> cod mailing list
>>>>> cod (AT) org
>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> cod mailing list
>>>> cod (AT) org
>>>> http://icculus.org/mailman/listinfo/cod
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> cod mailing list
>>> cod (AT) org
>>> http://icculus.org/mailman/listinfo/cod
>>>
>>>
>>>

>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>
>>
>>

>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>




--
Alfonso Leon Tijerino
www.nicagamerz.com
aleont (AT) com
+50588746174

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Old 16-7-2009, 01:55   #16 (permalink)
Mavrick Master
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Default Re: [cod] Modern Warfare 2

Soz Alf' - wasn't aware

But yes I do hope they have learned from their mistakes *cough* WaW *cough*

Mav

Alfonso Leon T. wrote:
> "We dont comment on rumors nor speculations"
>
> hate that... but i hope that they do come together. I hope they
> learned the mistake from W@W
>
> On Wed, Jul 15, 2009 at 5:48 PM, Mavrick Master
> <mavrick.master (AT) com <mailto:mavrick.master (AT) com>> wrote:
>
> Rumor has it that both windows and Linux bin server files will be
> released on the same day as the official game launch. Anyone else
> here something similar?
>
> Mav
>
>
> Robert Mount wrote:
>
> The right question to ask is, if Ryan has been contracted for
> porting
> or not. Has he even been contacted yet?
>
> He could be under NDA already.
>
> --Rob
>
> On Wed, Jul 15, 2009 at 4:01 PM,
> escapedturkey<escapedturkey (AT) com
> <mailto:escapedturkey (AT) com>> wrote:
>
>
> I appreciate they provide a Linux server binary. It beats
> running Window's
> servers.
>
> Charles Goldsmith wrote:
>
>
> Probably, but they will be released 2 months behind
> the windows server
> binaries and will have constant bugs that aren't seen
> in the windows
> server.
>
> Don't get me wrong, I'm not dissing Ryan in any form,
> he's under very
> tight constraints and has no control over it.
>
> But I'm just speaking from past experience with the
> COD* franchise,
> and most other development houses, linux is an
> afterthought
>
> Here's to hope, because we always have it, hoping they
> will throw us a
> bone...
>
> Charles
>
> On Wed, Jul 15, 2009 at 2:30 PM,
> escapedturkey<escapedturkey (AT) com
> <mailto:escapedturkey (AT) com>> wrote:
>
>
> Sorry if this has been asked before: Any idea if
> Modern Warfare 2 will
> support Linux server binaries?
>
> Thanks.
> _______________________________________________
> cod mailing list
> cod (AT) org <mailto:cod (AT) org>
> http://icculus.org/mailman/listinfo/cod
>
>
>
> _______________________________________________
> cod mailing list
> cod (AT) org <mailto:cod (AT) org>
> http://icculus.org/mailman/listinfo/cod
>
>
>
> _______________________________________________
> cod mailing list
> cod (AT) org <mailto:cod (AT) org>
> http://icculus.org/mailman/listinfo/cod
>
>
>
> _______________________________________________
> cod mailing list
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
> cod (AT) org <mailto:cod (AT) org>
> http://icculus.org/mailman/listinfo/cod
>
>
>
>
> _______________________________________________
> cod mailing list
> cod (AT) org <mailto:cod (AT) org>
> http://icculus.org/mailman/listinfo/cod
>
>
>
>
> --
> Alfonso Leon Tijerino
> www.nicagamerz.com <http://www.nicagamerz.com>
> aleont (AT) com <mailto:aleont (AT) com>
> +50588746174
> ------------------------------------------------------------------------
>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>


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Old 16-7-2009, 01:55   #17 (permalink)
Sheepa
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Default Re: [cod] Modern Warfare 2

Where have i heard that before?

----- Original Message -----
From: "Mavrick Master" <mavrick.master (AT) com>
To: <rmount (AT) com>; "Call of Duty server admin list." <cod (AT) org>
Sent: Thursday, July 16, 2009 1:48 AM
Subject: Re: [cod] Modern Warfare 2


> Rumor has it that both windows and Linux bin server files will be released
> on the same day as the official game launch. Anyone else here something
> similar?
>
> Mav
>
> Robert Mount wrote:
>> The right question to ask is, if Ryan has been contracted for porting
>> or not. Has he even been contacted yet?
>>
>> He could be under NDA already.
>>
>> --Rob
>>
>> On Wed, Jul 15, 2009 at 4:01 PM,
>> escapedturkey<escapedturkey (AT) com> wrote:
>>
>>> I appreciate they provide a Linux server binary. It beats running
>>> Window's
>>> servers.
>>>
>>> Charles Goldsmith wrote:
>>>
>>>> Probably, but they will be released 2 months behind the windows server
>>>> binaries and will have constant bugs that aren't seen in the windows
>>>> server.
>>>>
>>>> Don't get me wrong, I'm not dissing Ryan in any form, he's under very
>>>> tight constraints and has no control over it.
>>>>
>>>> But I'm just speaking from past experience with the COD* franchise,
>>>> and most other development houses, linux is an afterthought
>>>>
>>>> Here's to hope, because we always have it, hoping they will throw us a
>>>> bone...
>>>>
>>>> Charles
>>>>
>>>> On Wed, Jul 15, 2009 at 2:30 PM,
>>>> escapedturkey<escapedturkey (AT) com> wrote:
>>>>
>>>>> Sorry if this has been asked before: Any idea if Modern Warfare 2 will
>>>>> support Linux server binaries?
>>>>>
>>>>> Thanks.
>>>>> _______________________________________________
>>>>> cod mailing list
>>>>> cod (AT) org
>>>>> http://icculus.org/mailman/listinfo/cod
>>>>>
>>>>>
>>>> _______________________________________________
>>>> cod mailing list
>>>> cod (AT) org
>>>> http://icculus.org/mailman/listinfo/cod
>>>>
>>>>
>>> _______________________________________________
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
>>> cod mailing list
>>> cod (AT) org
>>> http://icculus.org/mailman/listinfo/cod
>>>
>>>

>> _______________________________________________
>> cod mailing list
>> cod (AT) org
>> http://icculus.org/mailman/listinfo/cod
>>
>>

>
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod


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Old 16-7-2009, 01:58   #18 (permalink)
John Kennington
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Default Re: [cod] Modern Warfare 2

On Wed, Jul 15, 2009 at 7:48 PM, Mavrick Master<mavrick.master (AT) com> wrote:
> Rumor has it that both windows and Linux bin server files will be released
> on the same day as the official game launch. Anyone else here something
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
> similar?
>
> Mav
>


That has never happened and is not likely to happen. I have been
around this francise from the start and never have the linux binaries
been released when the game was released. Never. In fact, it is now
a longer wait time.

John
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Old 16-7-2009, 02:14   #19 (permalink)
James Landi
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Default Re: [cod] Modern Warfare 2

John Kennington wrote:
> On Wed, Jul 15, 2009 at 7:48 PM, Mavrick Master<mavrick.master (AT) com> wrote:
>
>> Rumor has it that both windows and Linux bin server files will be released
>> on the same day as the official game launch. Anyone else here something
>> similar?
>>
>> Mav
>>
>>

>
> That has never happened and is not likely to happen. I have been
> around this francise from the start and never have the linux binaries
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
> been released when the game was released. Never. In fact, it is now
> a longer wait time.
>
> John
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
>

Have not heard anything in regards to anything about this patch other
then released Friday. There as not been anything out of Activision or
Trey from my contacts.

Then again my Trey contacts dont seem to talk to me much anymore,
something about me not kissing their asses or looking to them as gods.

Jim Landi
Rudedog
FPSadmin.com
Microsoft MVP, Games for Windows


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Old 16-7-2009, 04:26   #20 (permalink)
Schlup
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Default Re: [cod] Modern Warfare 2

Speaking of patches, when is the new map pack for CoD W@W coming out for PC?
I would have thought based on everything I have seen in the past for it to
have come out 2-4 weeks ago. But still nothing and no word. Is it that
they are having a problem rounding up a sponsor for the patch/map pack 2?
Anybody hear anything?

-----Original Message-----
From: James Landi [mailto:jim (AT) net]
Sent: Wednesday, July 15, 2009 7:13 PM
To: Call of Duty server admin list.
Subject: Re: [cod] Modern Warfare 2

John Kennington wrote:
> On Wed, Jul 15, 2009 at 7:48 PM, Mavrick Master<mavrick.master (AT) com>

wrote:
>
>> Rumor has it that both windows and Linux bin server files will be

released
>> on the same day as the official game launch. Anyone else here something
>> similar?
>>
>> Mav
>>
>>

>
> That has never happened and is not likely to happen. I have been
> around this francise from the start and never have the linux binaries
> been released when the game was released. Never. In fact, it is now
> a longer wait time.
>
> John
> _______________________________________________
> cod mailing list
> cod (AT) org
> http://icculus.org/mailman/listinfo/cod
>
>

Have not heard anything in regards to anything about this patch other
then released Friday. There as not been anything out of Activision or
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=62823
Trey from my contacts.

Then again my Trey contacts dont seem to talk to me much anymore,
something about me not kissing their asses or looking to them as gods.

Jim Landi
Rudedog
FPSadmin.com
Microsoft MVP, Games for Windows


_______________________________________________
cod mailing list
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http://icculus.org/mailman/listinfo/cod

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