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Old 3-8-2008, 21:10   #1 (permalink)
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Lightbulb !Propmenu script, could it work with Zombie mod??

Here is an example script by another forum

I just wanted to ask I3d if it could work or would it make it unbalanced for the zombie mod maps.

!propmenu is basically where props spawn for credits or for money to make a barricade, could work on the camping maps, here the code is

//// Script: FDGSpawn 1.3
//// Author: Fishy, initial development: Sleepingpills
//// Requires: EventScripts 1.5 with Popups loaded.
//// After loading this script clients MUST RECONNECT to receive credits, I suggest changing the level to accomplish this

// Configure the script:
block config
{
// The maximum credits a user can earn. If you notice players spamming a lot reduce this
es_xsetinfo credits_max 8

// The number of 'free' credits each player receives when they connect
// If this is set to higher than credits_max it will be lowered to match
es_xsetinfo credits_connect 0

// The number of 'free' credits each player receives when they spawn
es_xsetinfo credits_spawn 1

// The number of credits players earn for each kill
es_xsetinfo credits_kill 1

// The number of seconds before the plugin explains itself to players who connect
es_xsetinfo credits_helpdelay 10
}

// DO NOT EDIT ANYTHING BELOW THIS LINE, I REALLY MEAN IT, BAD THINGS WILL HAPPEN IF YOU DO
block load
{
es_doblock fdgspawn/config
if (server_var(credits_connect) greaterthan server_var(credits_max)) do
{
es_xsetinfo credits_connect server_var(credits_max)
}
es_keygroupcreate s_uses
es_doblock fdgspawn/propmenupopup
es_msg FDG Spawner (1.3) was (re)loaded. Please reconnect or change the map.
}

block unload
{
es_keygroupdelete s_uses
es_msg FDG Spawner (1.3) was unloaded. You can no longer use !propmenu.
}

event player_spawn
{
es_xsetinfo s_stemp 0
es_keygetvalue s_stemp s_uses event_var(userid) uses
es_math s_stemp + server_var(credits_spawn)
if (server_var(s_stemp) greaterthan server_var(credits_max)) do
{
es_keysetvalue s_uses event_var(userid) uses server_var(credits_max)
es_tell event_var(userid) #green Your Credits: server_var(credits_max) (Maximum Allowed)
}
else do
{
es_keysetvalue s_uses event_var(userid) uses server_var(s_stemp)
es_tell event_var(userid) #green Your Credits: server_var(s_stemp) (+ server_var(credits_spawn))
}
}

event player_activate
{
es_delayed server_var(credits_helpdelay) es_tell event_var(userid) #lightgreen FDG !propmenu v1.3, http://fdgserver.net/tag » FDGames.co.uk | FDG: Fun, friendly public game servers.
es_delayed server_var(credits_helpdelay) es_tell event_var(userid) #lightgreen Say !propmenu to spawn props where you're
es_delayed server_var(credits_helpdelay) es_tell event_var(userid) #lightgreen aiming. Kill players to earn more spawns.
es_keydelete s_uses event_var(userid)
es_keycreate s_uses event_var(userid)
es_keysetvalue s_uses event_var(userid) uses server_var(credits_connect)
}

event player_disconnect
{
es_keydelete s_uses event_var(userid)
}

event player_death
{
es_xsetinfo s_dtemp 0
es_keygetvalue s_dtemp s_uses event_var(attacker) uses
es_math s_dtemp + server_var(credits_kill)
if (server_var(s_dtemp) greaterthan server_var(credits_max)) do
{
es_keysetvalue s_uses event_var(attacker) uses server_var(credits_max)
es_tell event_var(attacker) #green Your Credits: server_var(credits_max) (Maximum Allowed)
}
else do
{
es_keysetvalue s_uses event_var(attacker) uses server_var(s_dtemp)
es_tell event_var(attacker) #green Your Credits: server_var(s_dtemp) (+ server_var(credits_kill))
}
}

//=========================================
//=========================================
//=========================================
//=========================================
event player_say
{
if (event_var(text) equalto !propmenu) do
{
if (event_var(es_userdead) == 0) do
{
es popup send propmenu1 event_var(userid)
es_xsetinfo s_temp 0
es_keygetvalue s_temp s_uses event_var(userid) uses
es_tell event_var(userid) #green Your Credits: server_var(s_temp)
}
else do
{
es_tell event_var(userid) Dead players cannot use the prop menu.
}
}

if (event_var(text) equalto !propinfo) do
{
es_tell event_var(userid) #green Connection Credits: server_var(credits_connect)
es_tell event_var(userid) #green Spawn Credits: server_var(credits_spawn)
es_tell event_var(userid) #green Kill Credits: server_var(credits_kill)
es_tell event_var(userid) #green Max Credits: server_var(credits_max)
es_tell event_var(userid) #green Script Version: 1.3
}


}
//=========================================
//=========================================
//=========================================
//=========================================
block propmenupopup
{
popup create propmenu1
popup addline propmenu1 "============"
popup addline propmenu1 "| Purchase Props |"
popup addline propmenu1 "============"
popup addline propmenu1 "->7. Filing Cabinet - 2 Credits"
popup addline propmenu1 "->8. Barrel - 2 Credits"
popup addline propmenu1 "->9. Zeus Dryer - 4 Credits"
popup addline propmenu1 "->0. Exit"
popup submenu propmenu1 7 propmenu1
popup submenu propmenu1 8 propmenu1
popup submenu propmenu1 9 propmenu1
popup select propmenu1 7 fdgspawn/filecabmen
popup select propmenu1 8 fdgspawn/barrelmen
popup select propmenu1 9 fdgspawn/dryermen

//=========================================
//=========================================
//=========================================
//=========================================
}

//=========================================
block filecabmen
{
es_xsetinfo s_temp 0
es_keygetvalue s_temp s_uses server_var(_popup_userid) uses
if (server_var(s_temp) greaterthan 1) do
{
es_prop_physics_create server_var(_popup_userid) props/cs_office/file_cabinet1.mdl
es_math s_temp - 2
es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp)
es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (-2)
}
else do
{
es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (insufficient funds!)
}
}
//=========================================
block barrelmen
{
es_xsetinfo s_temp 0
es_keygetvalue s_temp s_uses server_var(_popup_userid) uses
if (server_var(s_temp) greaterthan 1) do
{
es_prop_physics_create server_var(_popup_userid) props/de_train/Barrel.mdl
es_math s_temp - 2
es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp)
es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (-2)
}
else do
{
es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (insufficient funds!)
}
}
//=========================================
// block dryermen
// {
// es_xsetinfo s_temp 0
// es_keygetvalue s_temp s_uses server_var(_popup_userid) uses
// if (server_var(s_temp) greaterthan 2) do
// {
// es_prop_physics_create server_var(_popup_userid) props/slow/zeus_dryer/slow_zeus_dryer.mdl
// es_math s_temp - 4
// es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp)
// es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (-8)
// }
// else do
// {
// es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (insufficient funds!)
// }
// }
block dryermen
{
es_xsetinfo s_temp 0
es_keygetvalue s_temp s_uses server_var(_popup_userid) uses
if (server_var(s_temp) greaterthan 3) do
{
es_prop_physics_create server_var(_popup_userid) props/slow/zeus_dryer/slow_zeus_dryer.mdl
es_math s_temp - 4
es_keysetvalue s_uses server_var(_popup_userid) uses server_var(s_temp)
es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (-4)
}
else do
{
es_tell server_var(_popup_userid) #green Your Credits: server_var(s_temp) (insufficient funds!)
}
}
Feedback would be nice for the spawn prop idea
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Old 3-8-2008, 21:14   #2 (permalink)
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Ive played on zombie mod server with !propmenu enabled , it sux imo
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Old 3-8-2008, 21:14   #3 (permalink)
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Yeah im not a real fan of it aswell.
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Old 3-8-2008, 21:17   #4 (permalink)
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could it work with the all weapons server?
not as much as the huge server with only smgs
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Old 3-8-2008, 21:31   #5 (permalink)
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Could give it a try i suppose?
Although i can already feel the lag spikes :/
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Old 4-8-2008, 12:07   #6 (permalink)
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On most zombiemod maps it would unbalance the maps due to many props making it harder to brake a barricade.
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Old 4-8-2008, 12:14   #7 (permalink)
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There are more problems with !propmenu active on the a server.
People can/will abuse it alot. And we prefer to keep it simple on the servers.
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Old 16-4-2009, 16:47   #8 (permalink)
 
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when i do "rcon load es_fdgspawn" it says its not an script ...
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Old 16-4-2009, 16:48   #9 (permalink)
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I know your new to forums but, please don't bump old threads.
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Old 17-4-2009, 14:17   #10 (permalink)
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More Hunting, Less Camping!
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Old 17-4-2009, 15:38   #11 (permalink)
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that would be cool dawg.
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Old 17-4-2009, 17:53   #12 (permalink)
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this threat is from 3 august 2008...

oh and it might work on the server where you can respawn.(dunno the number)
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Old 17-4-2009, 20:00   #13 (permalink)
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Quote:
Originally Posted by senne teddy View Post
this threat is from 3 august 2008...

oh and it might work on the server where you can respawn.(dunno the number)
Loll'ed.
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Old 17-4-2009, 20:09   #14 (permalink)
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Quote:
Originally Posted by senne teddy View Post
this threat is from 3 august 2008...

oh and it might work on the server where you can respawn.(dunno the number)
#03

But HA has spoken, thread should probably be locked.
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Old 17-4-2009, 20:17   #15 (permalink)
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Oh btw just want to say this.
You can glitch many ways on cbble then.

Where the trees are , you can buy boxes and go on the roof there.
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Old 17-4-2009, 20:32   #16 (permalink)
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you can get on roof without props.

and you can only buy a few props.
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Old 17-4-2009, 20:43   #17 (permalink)
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on a propmenu server, after certain props i only got 9 fps...
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Old 17-4-2009, 20:56   #18 (permalink)
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Sorry, but we will not add propmenu.

The settings are fine as they are. Propmenu would ruin the gameplay, making it too easy to camp.
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