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| | #1 (permalink) | |
| CS:S Head Admin Join Date: 30 September 07 Location: Paris, France.
Posts: 7,430
Downloads: 62 Uploads: 2 ![]() |
If you have any ideas or concepts for new maps, you can post them in this thread. N.B : Topic suggested by Grace Kelly here. Quote:
Post your ideas now!
__________________ ![]() | Server rules | Forum rules | Ban requests/protests (rules) | Sourcebans | Frequently asked questions | Project tools | Last edited by Westsid3r; 4-5-2009 at 19:00. | |
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| | #2 (permalink) |
| Sh00t t0 k1ll Join Date: 24 February 08 Location: Westcoast, Sweden
Posts: 10,599
Downloads: 3 Uploads: 2 ![]() |
Yeah please post some, my head is always empty of ideas
__________________ Because you know I got da fiyaaaaaah! Official winner of the Stewie Awards 2009: Mr. Serious ![]() |
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| | #3 (permalink) |
| Dunkin' Kreme Join Date: 26 March 08 Location: United Kingdom
Posts: 1,192
Downloads: 7 Uploads: 0
Xfire: sugardonut ![]() |
Not really my idea, but a player suggested an idea for a ZE map to me the other day, which was a Titanic escape map. You all know about the ship and its story, right? Well the idea was that you spawn at the bottom deck of the ship, which has just hit the iceberg, so water is slowly filling up the ship - you could make the water slightly poisonous, to show the coldness. You have to make your way up to the top deck, going through gates, lifts, etc. There will be traps along the way - since the ship has crashed, there might be water flowing the other way to slow down the humans, the engine room might be exploding, etc. Once you're up at the top level, you have to secure the lifeboats until a certain time is reached and then you can escape. So far, it's quite simple because I haven't given much thought into it :/ Hope somebody has a few more good ideas to add and wants to turn this into a map some day lol But I have a few other ideas for escape maps, so I'll be posting them after I think them through! Read more on: : i3D.net Game Forums /cs-source-work-progress/25573-ideas-concepts-new-maps.html Glad that I finally have the opportunity to contribute into map making as well
__________________ "I dont care if you perm ban me dude..This is a game world,ban me without reasons..I wont be care." - A truly enlightened person - |
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| | #4 (permalink) |
| Sh00t t0 k1ll Join Date: 24 February 08 Location: Westcoast, Sweden
Posts: 10,599
Downloads: 3 Uploads: 2 ![]() |
There is alredy a map out like this. But it has bad gameplay and texture
__________________ Because you know I got da fiyaaaaaah! Official winner of the Stewie Awards 2009: Mr. Serious ![]() |
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| | #5 (permalink) |
| Dunkin' Kreme Join Date: 26 March 08 Location: United Kingdom
Posts: 1,192
Downloads: 7 Uploads: 0
Xfire: sugardonut ![]() |
One idea down, plenty to go! xD How about a Rats map combined with ZE? You know what they are, right? Where the map is like a normal room in a normal house or something, except that it's huge in proportion to the players. Well, the idea is that the players are rats and they must escape the house before the pest control guys get there and kills everyone. Maybe you could have more than one way of escaping - like through a window, through the sewers or even through the cat flap lol Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=25573 You could have the usual difficulties of a rats map - the heights, household objects that kill, "human intervention" - like a huge model of a human lying on a bed that kills u if u touch it or something like that. Boring idea? It's been done before? Probably, but I think it might work if it has some decent work done into it
__________________ "I dont care if you perm ban me dude..This is a game world,ban me without reasons..I wont be care." - A truly enlightened person - |
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| | #6 (permalink) |
| For the LULZ! |
One Idea I've had since I started playing escape maps... The Hive from the resident evil movie.. I haven't thought much about the specific details, but it could go like this; You spawn in a normal looking lab(s) (maybe multiple spawn rooms, so its not crowded) and an alarm sounds because there has been an outbreak (T-Virus) all the exits and such have been locked down. So, your job is to make it to the core room (The Red Queen) by bypassing door locks and stuff, maybe a few vents you can pass through and alternate routes. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=25573 Once you reach the core, you can turn off the locks for the main escape door. Your job now is to make it to the train (by going through sewer tunnels you enter using vents from the Core room) and start the train. After a short train ride you reach the station located under the mansion, and you make your way to the large escape door.. Once you press the button, you have to defend the area for say a minute or so until the door opens. After the door is open, it will automatically close again after another minute and toxic gas will then be released into The Hive (killing any one left in there).. The End! |
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| | #7 (permalink) |
| Sh00t t0 k1ll Join Date: 24 February 08 Location: Westcoast, Sweden
Posts: 10,599
Downloads: 3 Uploads: 2 ![]() |
Both ideas sound nice, maybe you should both start mapping xD
__________________ Because you know I got da fiyaaaaaah! Official winner of the Stewie Awards 2009: Mr. Serious ![]() |
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| | #9 (permalink) | |
| Banned Join Date: 23 July 07
Posts: 4,896
Downloads: 30 Uploads: 5 ![]() | Quote:
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| | #12 (permalink) |
| GARGANTUA Join Date: 18 December 07 Location: 's-Hertogenbosch, The Netherlands
Posts: 834
Downloads: 1 Uploads: 0
Xfire: rogergargantua ![]() |
I have plenty of ideas...most of time I actually cant make up which map to make first ![]() Most ideas I keep em for myself....since I map alot. But here's an idea that I once thought up. But I lost interest and didnt want to build it anymore. Perhaps you do if you read it and like it. map name : ze_ARC_escape Map experience needed for this idea: This map should be suited for beginning mappers as experienced mappers since rooms and facility stuff aren't hard to make. The 3dskybox and moving vehicles are bit harder for beginners. But since this is my idea, i'm more willingly to help out when needed. ARC - Alien Research Center Background story: The map will start at a underground government research facility. Very secretive Alien autopsys and test were done here ( think of Area51 style ) after a UFO crashed. The scientists didnt expect that an alien virus would break out....turning the humans into crazy psychopathic monsters ( zombies ). The virus is contagious too. You and the rest of military team tried to stop it but failed. Make your way out of the facility and get to the surface. There's a traindepot outside which was used for supplies. Use it to escape..... Ideas: 1) you can create a real spooky facility --> place corpses and blood decals. Lights that have these flicker options on them. Broken machines , etc. Think of HL1 when you use the portal machine for first time as Gordon Freeman at the very beginning of the game. The facility has gone red-alert then and lots of broken tools/computers/lights. Its awesome! 2) Create a room with the actual crashed UFO in it. Make sure it looks unique and not like this common dish shapes you see on Discovery Channel . Perhaps you can make an alternative route out of this UFO...like you can get it back to work and fly away with it?3) Create wicked and bizarre test rooms/chambers where experiments were done on Aliens. Create a room with lasers for example which you can turn on and off. This sorta rooms could server for nice trap rooms ![]() 4) escape vehicle is the train which is on the surface. When you reach surface its the first you get into outdoor area. Imo it should be nighttime and it should be raining to make more scary and creepy impact. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=25573 The trainstation should be close to the facility with forests and mountains ( create a 3dskybox ) surrounding it. Its defend place could be a lot of stacked crates since the function of trainstation is an actually supply depot. That was my idea about this map. I'm sure it could work out great if I would make it....but I've lost interest.....for now .... if your interested let me know first plz. - GARGANTUA |
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| | #14 (permalink) |
| Водка, медведи Join Date: 03 March 08 Location: Russia, StPetersburg
Posts: 74
Downloads: 2 Uploads: 0 ![]() |
What about some war-theme map? Conflict between two countries, and you're exactly in a frontline. After unsuccessful attempts to storm one of the side use biological weapon, turning everyone to zombies. Surviors need to call artillery or carpet bombing and escape from filled with gas area. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=25573 The gameplay may be divided in 2 parts: -Battlefield, full of barbed wire, minefields, trenches, catacombs, blowed up tanks and APC's, tracers -Ruins of village, destroyed buildings, barricades, burned cars and so on. Escape zone can be destroyed trainstation in city; helicopter on battlefield; shelter in city. |
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| | #15 (permalink) | |
| GARGANTUA Join Date: 18 December 07 Location: 's-Hertogenbosch, The Netherlands
Posts: 834
Downloads: 1 Uploads: 0
Xfire: rogergargantua ![]() | Quote:
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| | #16 (permalink) | |
| Sm_who ? Join Date: 01 February 08 Location: Tutut!
Posts: 689
Downloads: 13 Uploads: 0 ![]() | Quote:
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| | #19 (permalink) |
| Dunkin' Kreme Join Date: 26 March 08 Location: United Kingdom
Posts: 1,192
Downloads: 7 Uploads: 0
Xfire: sugardonut ![]() |
Xensey that is an awesome idea! You could have Ts and CTs starting on different sides of the frontline and coming together to escape together, therefore promoting peace
__________________ "I dont care if you perm ban me dude..This is a game world,ban me without reasons..I wont be care." - A truly enlightened person - |
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| | #20 (permalink) |
| Sh00t t0 k1ll Join Date: 24 February 08 Location: Westcoast, Sweden
Posts: 10,599
Downloads: 3 Uploads: 2 ![]() | With lots of tanks and bunkers! Medal of honor style!
__________________ Because you know I got da fiyaaaaaah! Official winner of the Stewie Awards 2009: Mr. Serious ![]() |
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