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| | #1 (permalink) |
| CS:S Head Admin Join Date: 30th September 2007 Location: Paris, France.
Posts: 2,704
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | If you have any ideas or concepts for new maps, you can post them in this thread. N.B : Topic suggested by Grace Kelly here.
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| | #2 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Yeah please post some, my head is always empty of ideas
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| | #3 (permalink) |
| Dunkin' Kreme Join Date: 26th March 2008 Location: United Kingdom
Posts: 687
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Not really my idea, but a player suggested an idea for a ZE map to me the other day, which was a Titanic escape map. You all know about the ship and its story, right? Well the idea was that you spawn at the bottom deck of the ship, which has just hit the iceberg, so water is slowly filling up the ship - you could make the water slightly poisonous, to show the coldness. You have to make your way up to the top deck, going through gates, lifts, etc. There will be traps along the way - since the ship has crashed, there might be water flowing the other way to slow down the humans, the engine room might be exploding, etc. Once you're up at the top level, you have to secure the lifeboats until a certain time is reached and then you can escape. So far, it's quite simple because I haven't given much thought into it :/ Hope somebody has a few more good ideas to add and wants to turn this into a map some day lol But I have a few other ideas for escape maps, so I'll be posting them after I think them through! Glad that I finally have the opportunity to contribute into map making as well ![]()
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| | #4 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | There is alredy a map out like this. But it has bad gameplay and texture
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| | #5 (permalink) |
| Dunkin' Kreme Join Date: 26th March 2008 Location: United Kingdom
Posts: 687
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | One idea down, plenty to go! xD How about a Rats map combined with ZE? You know what they are, right? Where the map is like a normal room in a normal house or something, except that it's huge in proportion to the players. Well, the idea is that the players are rats and they must escape the house before the pest control guys get there and kills everyone. Maybe you could have more than one way of escaping - like through a window, through the sewers or even through the cat flap lol You could have the usual difficulties of a rats map - the heights, household objects that kill, "human intervention" - like a huge model of a human lying on a bed that kills u if u touch it or something like that. Boring idea? It's been done before? Probably, but I think it might work if it has some decent work done into it
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| | #6 (permalink) |
| JBot FTW Xbox Live: 862nd | One Idea I've had since I started playing escape maps... The Hive from the resident evil movie.. I haven't thought much about the specific details, but it could go like this; You spawn in a normal looking lab(s) (maybe multiple spawn rooms, so its not crowded) and an alarm sounds because there has been an outbreak (T-Virus) all the exits and such have been locked down. So, your job is to make it to the core room (The Red Queen) by bypassing door locks and stuff, maybe a few vents you can pass through and alternate routes. Once you reach the core, you can turn off the locks for the main escape door. Your job now is to make it to the train (by going through sewer tunnels you enter using vents from the Core room) and start the train. After a short train ride you reach the station located under the mansion, and you make your way to the large escape door.. Once you press the button, you have to defend the area for say a minute or so until the door opens. After the door is open, it will automatically close again after another minute and toxic gas will then be released into The Hive (killing any one left in there).. The End! |
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| | #7 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Both ideas sound nice, maybe you should both start mapping xD
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| | #9 (permalink) | |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
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| | #10 (permalink) |
| i3D.net Gameserver admin | Love the ideas ![]()
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| | #11 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Take your time!
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| | #12 (permalink) |
| GARGANTUA Join Date: 18th December 2007
Posts: 527
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I have plenty of ideas...most of time I actually cant make up which map to make first ![]() Most ideas I keep em for myself....since I map alot. But here's an idea that I once thought up. But I lost interest and didnt want to build it anymore. Perhaps you do if you read it and like it. map name : ze_ARC_escape Map experience needed for this idea: This map should be suited for beginning mappers as experienced mappers since rooms and facility stuff aren't hard to make. The 3dskybox and moving vehicles are bit harder for beginners. But since this is my idea, i'm more willingly to help out when needed. ARC - Alien Research Center Background story: The map will start at a underground government research facility. Very secretive Alien autopsys and test were done here ( think of Area51 style ) after a UFO crashed. The scientists didnt expect that an alien virus would break out....turning the humans into crazy psychopathic monsters ( zombies ). The virus is contagious too. You and the rest of military team tried to stop it but failed. Make your way out of the facility and get to the surface. There's a traindepot outside which was used for supplies. Use it to escape..... Ideas: 1) you can create a real spooky facility --> place corpses and blood decals. Lights that have these flicker options on them. Broken machines , etc. Think of HL1 when you use the portal machine for first time as Gordon Freeman at the very beginning of the game. The facility has gone red-alert then and lots of broken tools/computers/lights. Its awesome! 2) Create a room with the actual crashed UFO in it. Make sure it looks unique and not like this common dish shapes you see on Discovery Channel . Perhaps you can make an alternative route out of this UFO...like you can get it back to work and fly away with it?3) Create wicked and bizarre test rooms/chambers where experiments were done on Aliens. Create a room with lasers for example which you can turn on and off. This sorta rooms could server for nice trap rooms ![]() 4) escape vehicle is the train which is on the surface. When you reach surface its the first you get into outdoor area. Imo it should be nighttime and it should be raining to make more scary and creepy impact. The trainstation should be close to the facility with forests and mountains ( create a 3dskybox ) surrounding it. Its defend place could be a lot of stacked crates since the function of trainstation is an actually supply depot. That was my idea about this map. I'm sure it could work out great if I would make it....but I've lost interest.....for now .... if your interested let me know first plz. - GARGANTUA |
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| | #13 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 1- some one saw resident evil 3 ? I think it would be a great idea for an escape. 2- some one saw return of the living dead 4 ? also its a good for escape.
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| | #14 (permalink) |
| Водка, медведи Join Date: 3rd March 2008 Location: Russia, StPetersburg
Posts: 75
![]() ![]() ![]() ![]() ![]() ![]() ![]() | What about some war-theme map? Conflict between two countries, and you're exactly in a frontline. After unsuccessful attempts to storm one of the side use biological weapon, turning everyone to zombies. Surviors need to call artillery or carpet bombing and escape from filled with gas area. The gameplay may be divided in 2 parts: -Battlefield, full of barbed wire, minefields, trenches, catacombs, blowed up tanks and APC's, tracers -Ruins of village, destroyed buildings, barricades, burned cars and so on. Escape zone can be destroyed trainstation in city; helicopter on battlefield; shelter in city. |
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| | #15 (permalink) | |
| GARGANTUA Join Date: 18th December 2007
Posts: 527
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| | #16 (permalink) | |
| BobbyDigital Join Date: 1st February 2008 Location: London & Jamaica
Posts: 227
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| | #19 (permalink) |
| Dunkin' Kreme Join Date: 26th March 2008 Location: United Kingdom
Posts: 687
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Xensey that is an awesome idea! You could have Ts and CTs starting on different sides of the frontline and coming together to escape together, therefore promoting peace
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| | #20 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | With lots of tanks and bunkers! Medal of honor style!
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| | #21 (permalink) |
| Let's start a.. Join Date: 27th April 2008 Location: France
Posts: 344
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Well, I had an idea but I prevent already it isn't impossible that it's an impossible map to create, but maybe you will be able to take back some idea! So, I have playing on a lot of different escape maps and what I establish is that three main problems : 1- Sometimes, there is a really big flock, with all the laggers behind, and the first zombie kill the person who's next to him, et caetera, and the round is finishing really fast. 2- When we know a map by rote, we don't really have fun on it, and the themas of the escape maps are largely wars, films, industries.... 3- There are uncultured persons on Counter Strike! So, my idea is to create a map which will be fun and where the problems I exposed would be at least diminished. I'd like to be able to make it but I can't, I didn't understand anything about the maps creating, like usually in informatic!< |