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| | #1 (permalink) |
| i3D.net Gameserver admin | ZE_TV_STATION_V2 New in v2: *Separated room 3, can enter by a "secret" way. *Another moving car in second city. *Added stone wall after you climb down bunker door. Just destroy *Balanced boats with the trucks. Boat 1 now leaves after 5 seconds instead of 10, and boat 2 after 10 instead of 20. *Faster way to boat 1, now you can climb over the fences *More small upgrades *********************** Map made by: Westsid3r Ideas by: Snowy STORY: An expierement in a city didn't work out very well. It's now infected by zombies. The US goverment isn't happy with that and is 1 phonecall away of sending the US army. Your mission as human is to escape from the abandoned city and get to the tv station. There, you call the US army and hide yourself with your teammates in the bunker and wait there while the army is bombing the city Features: - 64 Spawnplaces - 2 Escape Trucks - 2 Escape Boats - 2 Working Radio's - Secrets - 2 Moving Trucks Credits: Snowy ( ideas ) Westsider ( mapper ) Xensey ( bridge ) Gargantua ( feedback ) i3D.net ( support ) Deeway (uploading v1 to i3d servers) FPSBANANA > Maps > CS:S ZM > Zombie Escape > ze_tv_station_v2 I really hope the map is balanced now ![]()
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| | #4 (permalink) |
| To be a girl or Join Date: 8th March 2008 Location: London, UK
Posts: 894
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I'm guessing this is the map I played on server 10. Ok this is the first time ever I've played it. Thoughts as follows: 1) Your 3 escape routes - 2 boats + bridge(trucks) are way too spread out. Most ppl go for the bridge and this means that a lot of the times zombies either do NOT have a chance because they're a loner picking a boat, or everyone gets infected because a zombie spawns right in the middle of the bridge pack. The better way of doing this would be to make the 3 escape routes closer together at hte beginning - i.e. don't make it so that you have to go BACKWARDS and jump over a fence to get to the boats...(ok maybe you can just jump in the water but not looked) Make it so that it's loud and clear that there's two boats you just jump off hte bridge onto which would make the zombie spawn a hell of a lot better. Unnecessary obstacles like the fence and going backwards make it so that I dont really understand why anyone would even go for the boats. It's not an advantage in speed and in fact is detrimental. Unless you were going to make the boats go further than the trucks and passing the entire bridge and over to the other side without further obstacles I just don't think they're worth being there at all. 2) Especially on server 10 since the zombie pushback is so high, your buildings need to have a higher invisible wall because zombies are just being pelt up at some ridiculous heights onto the roof of buildings, where they can just hide and piss the hell out of the entire server. 3) Your last defence points have what, 3 ways in? It's almost impossible for humans to win once they jump down into the escape hatch thingie because zombies USUALLY control at least one of the other escape points. Even if they dont...it's easy for zombies to jump down to follow humans - especially because humans have to shoot obstacles to get through to the red room. I would suggest ALWAYS the last defending point should be going UPWARDS not downwards. That way zombies would have to jump up to get at humans and they have some defending chance. And if zombies are at the end point first it is an easy enough ploy to jump down onto the humans (and then you can just put some blocks where humans can hide behind and shoot at zombies if you want balance) 4) One last thing - when you're at the FRONT of the tv station and then if you go to the RIGHT side there is a truck you can reach after jumping up some crates at the back. Once you jump on top of the truck and off it - you're now stuck congradulations. There is an invisible wall preventing you from going back to the front of the tv station, please fix this stupid thing. Summary: 1) Fix alternate escape routes 2) Fix invis walls on buildings 3) FIx end defending point 4) Fix the truck wall on right of tv station front. |
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| | #5 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hmm. Good that you noted those, I played the map yesterday with 30+ players. I also noticed some problems. 1) I think I could remove the fences, push them over so players just can walk over them. First it was meant to be some sort of small secret to get to the boats. I think if i push the fences down its gonna be faster to get there, might aswell increase the speed of the boats. I think im gonna make a faster way to the boat on the left side aswell. When I played yesterday there were lots of players on the boats. 2) Hmm yeah, but this map wasnt only made for i3d servers. I could add some invisible walls, could you tell me which buildings? 3) Yeah I noticed that the humans didnt have a chance if they weren't fast enough. Perhaps I should make the wall stronger. Do you have any solution for it? The bunker is not going to move, the idea was a underground bunker, not climbing ladders upstairs, that would cause some blocking. 4) Oh thanks that you found that, I'm gonna fix it in the next version
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| | #6 (permalink) |
| i3D.net Gameserver admin | 1) Maybe we should remove the fences indeed. 2) The map was made for other servers too, as West said ![]() 3) The walls should become stronger ![]() 4) Some1 told me that yesterday too so I was aware of it ![]()
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| | #7 (permalink) | |||
| To be a girl or Join Date: 8th March 2008 Location: London, UK
Posts: 894
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Quote:
Now all the buildings around that area will need it - i.e. the building on your left when you move towards the bridge, the buildings on either side of the bridge. With regards to your comment that the map wasn't only made for i3d servers I fail to see the relevance - any servers which has pushback, or some decent pushback and the zombie will still be over that wall like crazy. You don't need 60 ppl shooting at a zombie for this to happen. 3+ would do. Quote:
Also I'm not sure about this wall you're talking about because I only went through one route to get to the red room - I'm guessing you mean there are already obstacles there supposedly to slow zombies down...but yes if there is then make it stronger - but at the same time you need to consider that this means humans will also take longer shooting at them so you need to make more things to "jump over" when the yellow hatch opens so that zombies cant just follow humans downstairs and zombify them all while they're shooting these obstacles. I will probably find more of these bugs but not enough time to play these maps (or mainly CSS LOL) so will tell you as I come past them. | |||
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| | #8 (permalink) |
| To be a girl or Join Date: 8th March 2008 Location: London, UK
Posts: 894
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Played it again tonight here's some more. 3) About (3) I suggest rooms which has pre-existing barricade like a crate or 4. Right now humans just shoot a few blocks and vending machines to the door - blocking BOTH teammates and usually htey arent fast enough to throw the barricade up anyway so its just bloody useless. I suggest either that or a door/window type room to defend. A big point would be to make the main doors go into another room...which has pre-existing defences where you can wait for a second door to open...etc.....I dont know just some more obstacles right now Ive never seen humans win on that map. 5) Expanding on defence at the end - last red room - if mostly zombies...even they will just block the door with the stuff and kill own teammates...just bad planning. You need to just make the tv station so much bigger so you can incorporate all these defences etc into it. And make rooms that need defending bigger so more zombies/humans can get in and not just get blocked etc. 6) There's another buggy place where you can get stuck in and it's behind the van I was talkinga bout before. It's between two cars, one car and one lorry and here's the screenshot. |
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