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| | #1 (permalink) |
| i3D.net Gameserver admin | This map will be identical to ze_tv_station_v2, but it will be for zm so some buildings will get changed and more stuff will be added ![]() I think map will be done after my exams ( 19 June ).
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| | #3 (permalink) |
| i3D.net Gameserver admin | I'll do my best ![]()
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| | #5 (permalink) |
| i3D.net Gameserver admin | They'll kill you ![]() Anyway, stay on topic. I would like to know what you guys want. ![]()
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| | #7 (permalink) |
| i3D.net Gameserver admin | Every map could use a secret ![]()
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| | #8 (permalink) |
| BrainEater | When humans discover it they go there and as always in secret places , humans pwne zombies like in hellarch and its boring if zombies dont know how to get in that "secret place" and round takes forever expecialy if there is bug with 0:00 time!
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| | #9 (permalink) |
| Corporal Join Date: 5th May 2008 Location: Leeuwarden
Posts: 105
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I agree, almost every secret in every map is either useless, overpowered, or boring due to the fact that zombie nubs don't know the secret. The thing about "secrets" is, after a while they are not that secret anymore and good players have to explain to nubs where the secret is. Anyway , good idea to make a zm map of it ![]() |
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| | #10 (permalink) |
| i3D.net Gameserver admin | I'll see what I'll do ![]()
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| | #11 (permalink) |
| i3D.net Gameserver admin | Map is nearly done. idm is having a look at it if I did a good job and if I did, I might release it tomorrow. Any testers?
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| | #12 (permalink) |
| i3D.net Gameserver admin | Hmm, I have a question: Do you guys want the 2nd city to be opened or closed?
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| | #15 (permalink) |
| i3D.net Gameserver admin | I won't lag as much now ![]() 2nd city got deleted.
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| | #16 (permalink) |
| Dexter Morgan | hmm I dont know if u are almost finished but u could make it like that when u make the bridge the most important place and as human and zombie u can go to the other side of the bridge with alternate routes spawnplaces: the cts spawn on the 1 side in front of the bridge and the tīs on the other just some suggestions that came up I hope that the balance is good on ur map if not it suxx( the game not ur map)
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| | #17 (permalink) |
| i3D.net Gameserver admin | Frauenartz. Ct spaw is at the same place as the spawn on the ze version, but outside. T spawn is at the other side of the bridge. Just having some problems with compiling now...
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| | #19 (permalink) |
| i3D.net Gameserver admin | Not gonna work on it this weekend, will work on it again monday mornin' ![]()
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| | #20 (permalink) |
| i3D.net Gameserver admin | Started compiling again. Let's hope it works this time.
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| | #21 (permalink) |
| i3D.net Gameserver admin | I compiled the map but the lights don't work...
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| | #22 (permalink) |
| i3D.net Gameserver admin |
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