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| | #1 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Heard this was the place I3D.net for zombie escapes so i have my map ze_tramescape_beta_v4. I have an attachment to this of my compressed map. hope anyones likes this. XD cheers ![]() oh as my first post 'hi' to the community
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| | #3 (permalink) | |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
nice start lol removed it
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| | #6 (permalink) |
| Dunkin' Kreme Join Date: 26th March 2008 Location: United Kingdom
Posts: 687
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Welcome to our forum! I'm gonna try your map out some time tomorrow - I'm quite looking forward to a new ZE map Have you uploaded this to FPS Banana or do we have to pleasure of having this map all to ourselves? xD
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| | #7 (permalink) |
| ...! Join Date: 1st February 2008 Location: Belgium
Posts: 751
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | It's on FPSBANANA, but I didn't test the map yet. FPSBANANA > Maps > CS:S ZM > Zombie Escape > ze_tramescape_beta_v4 |
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| | #8 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | sorry about the lame signiture here is the screenies page found on FPS bannana it takes place in a subway should of called it ze_subway I guess lol. I tried to correct the fame per second for a long time now on my computer it gives me a stats of 120-150 average fps this may be different on other cpu though lol attachments for screenies:
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| | #12 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | thank you. I made sure it was realistic but also scary : by the lighting both harsh and dark. I also used alot of light_spot to aim the lighting.
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| | #15 (permalink) |
| JBot FTW Xbox Live: 862nd | After a quick play through, it looks alright, the only major issue I have is with the fps... it's too erratic. Some places will give me a constant 300fps, then I turn around and it drops to about 40, and I'm on a powerful machine, I only built it about a month or so ago. Maybe you could get another mapper to try and help you improve the fps ![]() Other than that, I didn't see any major problems, just small things like a crate floating in the air ^^ Nice work. ![]() |
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| | #16 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sure I think I know the problem is the vending machines it has too many logic_relays and actions which crash the FPS thanks for the help (may be lighting as well). Fixing now
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| | #17 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | sry for the double post but here is the fixed lagg map the min start up is 90 FPS tested etc the problem came from too many LDR lighting and too many props with commands that were not even needed. the biggest problem was FAKEFACTORY (turns HL2 graphics to almost RL) HI-DEF props I used, completly made most of the lagg here is an attachment to the new lagg free map. Enjoy properly now lol
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| | #19 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Im not sure what u mean 'optimizing' Ive optimized the lagg from your advice and succedded
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| | #20 (permalink) |
| Believe Xbox Live: 330th Join Date: 11th May 2008
Posts: 319
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | btw i've completed the polished map of tramescape definitly no lagg!!!! due to skybox being too high on FPS bannana. Moving onto Episode 2 Tramescape
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| | #21 (permalink) |
| Corporal Join Date: 5th May 2008 Location: Leeuwarden
Posts: 105
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | optimizing is putting in areaportals and such. Listen, when you don't use area portals you can delete hatever you want out of the map but it won't help as much as placing areaportals on the right places. Try this: Go ingame, start your map. type: sv_cheats 1 in console type: mat_wireframe 3 And now look around. When you see everything drawn,and by everything I mean all prop models and walls you build. Then your map won't stand a chance of being playable online. Optimize using areaportals will help a lot. Read the information about optimization right here: Optimization (level design) - Valve Developer Community Also notice the extra link below that page, there is much to read about optimization ![]() |
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| | #22 (permalink) | |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
HL2 Map Editing Optimization Page
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