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| | #1 (permalink) |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | w00t! Summer! Lots n lots of time to kill! Lzy bitch-ass Skael is going pure echo-style and decompiling the trainstation from HL2 and making a zm/ze map out of it. Since the trainstation in HL2 looks so badass, it'll prolly be an epic win! Todo-list:
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| | #2 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Too many trains here! echos train escape, xenseys train bridge, fumars train map, gargs rooftop 1 train. We want something unique!
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| | #3 (permalink) |
| i3D.net Gameserver admin | Lazy biatch, make something yourself without decompiling or any other stuff ![]()
__________________ Co-leader of w3, --> http://w3.gamers.online.fr/index.php Fans? http://forum.i3d.net/groups/58-snowy-s-fanclub.html |
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| | #4 (permalink) | |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
My maps are always unique and special! How dare you disapprove my map! I'll report your ass! [/echo-mode] Have you played HL2? Those who have should agree with me when i say that the trainstation would look kinda interesting as a ZM-map. ![]()
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| | #6 (permalink) | |||
| GARGANTUA Join Date: 18th December 2007
Posts: 527
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | WOOOHH ! Juicy quotes from people i can reply too! Love u guyS ! here we go : Quote:
Quote:
![]() Skael was making maps before we were born ( that possible? Im 25...and he is younger...ah well ). Math doesnt count eh? ![]() Quote:
![]() Yes, I keep pestering u with it. Just to push you even more to finish one.......I love ya work, about to time I PLAY ur work. Got it? I know u went echo-mode on it though....hilarious! And I agree, the trainstation in HL2 is amazing piece of work. Make sure you include the square plain too when u get outside. Its beautiful! | |||
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| | #7 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I have some unique idea, an airballoon as escape!
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| | #9 (permalink) |
| GARGANTUA Join Date: 18th December 2007
Posts: 527
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Funny, at first....I wanted to use a airballoon for Licciana as escape vehicle. After thinking twice about it, it realised it wouldnt work. Constructing the balloon itself would be lots of work and would still look ugly. But perhaps I dont have enuff imagination to construct one. Good luck with it, Westy! I wanna see a screenshot if you ever build one. Back to topic, this map if taken from HL2 doesnt work with an airballoon. An escape train is still one of the best escape vhicles imo. Its large, can hold up loads of players. Downside of it is that players block each other out on servers. |
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| | #10 (permalink) |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | My god... And the winner of this years "Fucked up skybox-brushwork" is... VALVE!!!!! Seriously, connecting 2 maps was harder than i thought. They REALLY complicated the brushwork... If someone jumps me in FPSB for "doing nothing, just recompiling", i'll fucking eat their ass... T___T
__________________ Anyone know where I can find myself a new soul? Last edited by Skael; 12-6-2008 at 21:53.. |
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| | #12 (permalink) |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | vALVE - Skael, 1 - 0... Code: ** Executing... ** Command: "c:\program files\steam\steamapps\skaelman\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\skaelman\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\skaelman\sourcesdk_content\cstrike\mapsrc\ze_c17_trainstation" Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\skaelman\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\skaelman\sourcesdk_content\cstrike\mapsrc\ze_c17_trainstation.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity prop_static (-3328.00 -5952.00 707.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2568.0, 3072.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2056.0, 3072.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 2560.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 1536.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 512.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 3072.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 3072.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 3072.0, 2559.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 1648 detail faces...done (1) Merging details...done (0) FixTjuncs... Too many t-junctions to fix up! ** Executing... ** Command: "c:\program files\steam\steamapps\skaelman\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\skaelman\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\skaelman\sourcesdk_content\cstrike\mapsrc\ze_c17_trainstation" Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\skaelman\sourcesdk_content\cstrike\mapsrc\ze_c17_trainstation.bsp Error opening c:\program files\steam\steamapps\skaelman\sourcesdk_content\cstrike\mapsrc\ze_c17_trainstation.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\skaelman\sourcesdk_content\cstrike\mapsrc\ze_c17_trainstation.bsp" "c:\program files\steam\steamapps\skaelman\counter-strike source\cstrike\maps\ze_c17_trainstation.bsp" The command failed. Windows reported the error: "The system cannot find the file specified."
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| | #14 (permalink) |
| i3D.net Gameserver admin | Listen to the Spice Girls man, then u'll win xD
__________________ Co-leader of w3, --> http://w3.gamers.online.fr/index.php Fans? http://forum.i3d.net/group.php?groupid=58 |
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| | #18 (permalink) | |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
![]() I already know the errors. ^^ Nothing areaportal-related though. It leaked, thats it. The map isnt fully closed yet. T-junctions are brushes which collide with eachother. And there's MANY o' those brushes. And chris, i wanna try myself before i troll into someone elses work. ![]()
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| | #19 (permalink) | |
| . | Quote:
Leaks = Areaportals fucks up! And it may not be the prop_static, wich is leaked... ![]() | |
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