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| | #1 (permalink) |
| Corporal Join Date: 5th May 2008 Location: Leeuwarden
Posts: 105
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Here it is ![]() zm_4way_spacetunnel_idm_v1 A couple of features: * 2 Spaceships! And one of those you can drive yourself! * No fall damage! * New elevators * New buildings. * Well balanced spots, not impossible for zombies and not to easy * 1 "secret" where you can blow up the drivable spaceship with. (opens 3 minutes after someone got into the spaceship * Totally retextured.! Lot's of custom textures used, * 72 (!) spawn points for big servers * Much bigger spawn area * Advanced Teleporters (make the map faster) * New elevator system in stead of the old crane * And much much more. For more information, just ask me ![]() have fun! Last edited by Skael; 20-6-2008 at 01:40.. |
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| | #2 (permalink) |
| i3D.net Gameserver admin | It's so cool, I tested the map so I know it.
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| | #7 (permalink) |
| i3D.net Gameserver admin | I saw it on this morning, I connected and the bloody map changed ![]()
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| | #9 (permalink) |
| To be a girl or Join Date: 8th March 2008 Location: London, UK
Posts: 894
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hmm interesting map just a bit too dark for me, cant see shit as a human and use nightvision as a zombie...so most of your map is either black or green for me. Also - is it intended that the pillared bits in the middle level (the one you get to if you climb that huge ladder from below/or lift) - if per chance you fell to the first level of those pillars you can't walk around the whole place.... I know it's not clear but dun really know how to make it cleared without hassle of uploading the demo lolaz. It's the 2 pillars in the middle level...where you climb a few ladders before you hit a lift which can propel you to the central pillar. If you just climb up a ladder or two and jump down to the bottommost part of that pillar you can't run around the pillar (blocked by the sides) like you can with the upper levels of that pillar. |
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| | #10 (permalink) | |
| Corporal Join Date: 5th May 2008 Location: Leeuwarden
Posts: 105
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
I still don't really understand what you mean by running around on a certain part of those high buildings. | |
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| | #12 (permalink) |
| To be a girl or Join Date: 8th March 2008 Location: London, UK
Posts: 894
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | It's probably my monitor, my gamma is maxed out on both monitor/ingame and if I increase brightness anymore ill just rather not play it. Most maps are fine though....(except haunted house I feel is also too dark) Anyway here's the demo. My first time on the map so was scerwing around a bit on that elevator as well..(actually was just trying to figure out why it kept going back down automatically and where it was supposed to go...got there in the end) You'll see me running around the pillar thing...parts of it you can run 360 the bottom rung you cant |
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| | #13 (permalink) | |
| Corporal Join Date: 5th May 2008 Location: Leeuwarden
Posts: 105
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
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| | #17 (permalink) |
| i3D.net Gameserver admin Join Date: 3rd January 2008 Location: London, UK
Posts: 301
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I havent yet been able to have a go on it...but I have a question, is there no falling damage on it at all? As if in you could fall anywhere on the map and not get hurt...? Because imo, the falling damage was always a bit of a risk factor that I liked However it does look like a very promising map ![]() |
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| | #18 (permalink) | |
| Corporal Join Date: 5th May 2008 Location: Leeuwarden
Posts: 105
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
You can fall anywhere without getting hurt. I did this for 2 main reasons: It makes the map faster and hutting even more fun, and second, water on a space map is kinda eeh lame ![]() Thanks for your reaction, let me know what you think of it when you've played it ![]() | |
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| | #22 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | if you see any dark rooms make it lighter so ppl can see where they are going .
__________________ I3D CSS HEAD ADMIN any one need help of making a servers or fixing the admin files for css.also any other problems just send me pm or email.or post in the website. http://forum.i3d.net/counter-strike/ |
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