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Old 19-6-2008, 22:11   #1 (permalink)
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Default Zm_4way_spacetunnel_idm_v1

Here it is

zm_4way_spacetunnel_idm_v1

A couple of features:

* 2 Spaceships! And one of those you can drive yourself!
* No fall damage!
* New elevators
* New buildings.
* Well balanced spots, not impossible for zombies and not to easy
* 1 "secret" where you can blow up the drivable spaceship with.
(opens 3 minutes after someone got into the spaceship
* Totally retextured.! Lot's of custom textures used,
* 72 (!) spawn points for big servers
* Much bigger spawn area
* Advanced Teleporters (make the map faster)
* New elevator system in stead of the old crane
* And much much more.

For more information, just ask me

have fun!

Attached Images
File Type: jpg zm_4way_spacetunnel_idm_v1e_3.jpg (787.8 KB, 6 views)
File Type: jpg zm_4way_spacetunnel_idm_v1e0003.jpg (653.1 KB, 6 views)
File Type: jpg zm_4way_spacetunnel_idm_v1e0004.jpg (593.7 KB, 6 views)
File Type: jpg zm_4way_spacetunnel_idm_v1e0006.jpg (267.1 KB, 8 views)
File Type: jpg zm_4way_spacetunnel_idm_v1e0007.jpg (579.0 KB, 8 views)

Last edited by Skael; 20-6-2008 at 01:40..
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Old 19-6-2008, 22:26   #2 (permalink)
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It's so cool, I tested the map so I know it.
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Old 20-6-2008, 01:17   #3 (permalink)
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OMG, that was some really awesome shit!!! Im sooo going to upload it!!!
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Last edited by Skael; 20-6-2008 at 01:34..
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Old 20-6-2008, 01:33   #4 (permalink)
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haha thanks man!
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Old 20-6-2008, 19:09   #5 (permalink)
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Wished there were more people on the forum that like zm maps ;p
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Old 20-6-2008, 19:29   #6 (permalink)
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I like zm maps but didnt played ur map yet Ill try to test it this night cause I wont be online till midnight
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Old 20-6-2008, 20:15   #7 (permalink)
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I saw it on this morning, I connected and the bloody map changed
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Old 21-6-2008, 01:26   #8 (permalink)
 

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Looks very interesting indeed looking forward to playing on it
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Old 21-6-2008, 13:48   #9 (permalink)
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Hmm interesting map just a bit too dark for me, cant see shit as a human and use nightvision as a zombie...so most of your map is either black or green for me.

Also - is it intended that the pillared bits in the middle level (the one you get to if you climb that huge ladder from below/or lift) - if per chance you fell to the first level of those pillars you can't walk around the whole place....

I know it's not clear but dun really know how to make it cleared without hassle of uploading the demo lolaz. It's the 2 pillars in the middle level...where you climb a few ladders before you hit a lift which can propel you to the central pillar. If you just climb up a ladder or two and jump down to the bottommost part of that pillar you can't run around the pillar (blocked by the sides) like you can with the upper levels of that pillar.
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Old 21-6-2008, 15:44   #10 (permalink)
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Quote:
Originally Posted by Vivi View Post
Hmm interesting map just a bit too dark for me, cant see shit as a human and use nightvision as a zombie...so most of your map is either black or green for me.

Also - is it intended that the pillared bits in the middle level (the one you get to if you climb that huge ladder from below/or lift) - if per chance you fell to the first level of those pillars you can't walk around the whole place....

I know it's not clear but dun really know how to make it cleared without hassle of uploading the demo lolaz. It's the 2 pillars in the middle level...where you climb a few ladders before you hit a lift which can propel you to the central pillar. If you just climb up a ladder or two and jump down to the bottommost part of that pillar you can't run around the pillar (blocked by the sides) like you can with the upper levels of that pillar.
hmm, what is your gamma level? Because the map isn't THAT dark now is it?

I still don't really understand what you mean by running around on a certain part of those high buildings.
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Old 21-6-2008, 21:28   #11 (permalink)
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Increase brightness/brightness + contrast if you find it too dark. (More contrast than brightness if you wanna play de_dust...)
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Old 21-6-2008, 22:53   #12 (permalink)
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It's probably my monitor, my gamma is maxed out on both monitor/ingame and if I increase brightness anymore ill just rather not play it. Most maps are fine though....(except haunted house I feel is also too dark)

Anyway here's the demo. My first time on the map so was scerwing around a bit on that elevator as well..(actually was just trying to figure out why it kept going back down automatically and where it was supposed to go...got there in the end)

You'll see me running around the pillar thing...parts of it you can run 360 the bottom rung you cant
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Old 22-6-2008, 00:42   #13 (permalink)
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Quote:
Originally Posted by Vivi View Post
It's probably my monitor, my gamma is maxed out on both monitor/ingame and if I increase brightness anymore ill just rather not play it. Most maps are fine though....(except haunted house I feel is also too dark)

Anyway here's the demo. My first time on the map so was scerwing around a bit on that elevator as well..(actually was just trying to figure out why it kept going back down automatically and where it was supposed to go...got there in the end)

You'll see me running around the pillar thing...parts of it you can run 360 the bottom rung you cant
Ah yeh now I know what you mean, but I don't really see a problem there, since it would be useless to run around at the bottom.
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Old 22-6-2008, 00:44   #14 (permalink)
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She likes to hunt. That's why she whines.
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Old 22-6-2008, 01:09   #15 (permalink)
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She likes to hunt. That's why she whines.
plenty of room for that in the map though
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Old 22-6-2008, 22:04   #16 (permalink)
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If someone after playing the map has some feedback on what could be made better, pelse let me know in this topic
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Old 23-6-2008, 02:28   #17 (permalink)
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I havent yet been able to have a go on it...but I have a question, is there no falling damage on it at all? As if in you could fall anywhere on the map and not get hurt...? Because imo, the falling damage was always a bit of a risk factor that I liked
However it does look like a very promising map
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Old 23-6-2008, 02:30   #18 (permalink)
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Quote:
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I havent yet been able to have a go on it...but I have a question, is there no falling damage on it at all? As if in you could fall anywhere on the map and not get hurt...? Because imo, the falling damage was always a bit of a risk factor that I liked
However it does look like a very promising map

You can fall anywhere without getting hurt. I did this for 2 main reasons:

It makes the map faster and hutting even more fun, and second, water on a space map is kinda eeh lame
Thanks for your reaction, let me know what you think of it when you've played it
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Old 30-6-2008, 23:55   #19 (permalink)
 

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all thats missing is a low grav button
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Old 1-7-2008, 00:30   #20 (permalink)
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can make that in v2 indeed Will keep it in mind, thank you
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Old 27-7-2008, 17:40   #21 (permalink)
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I heared the map gets voted off quickly, this is partly due to it being too dark.

Please post here all other suggestions to make this map more fun, Im working on v2
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Old 31-7-2008, 16:01   #22 (permalink)
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if you see any dark rooms make it lighter so ppl can see where they are going .
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