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Old 3-7-2008, 13:29   #1 (permalink)
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Default [Maproject] Need some help!

I started a mapproject with kaomakc (I'm sorry if I spelled it wrong) and Target Practice (The one who made surf_lore).

But, I have got a little problem at the moment... I will copy and paste it from fpsbanana. So... can somebody help me with the problem?

Hey all, for my new deathrun map with Target Practice (from surf_lore) and komaokc, I need an env_laser wich follows a func_tracktrain. I will sketch the image a bit. I have two func_tracktrains, both a the walls. One left, One right. One is called tracktrain_1 the other tracktrain_1a.

They both follow 4 pah_tracks. So on total there are 8 path_tracks called: track_1, 2, 3, 4.
On the other side track_1a, 2a, 3a, 4a.

I have one logic_timer wich activates after 45 seconds. And sets the tracktrains_1 and 1a Forward. On that same time, I have 2 lasers wich have the outputs: TurnOn.

The two lasers are called laser_1 and laser_1a, these two lasers are just normal, and I've tested them without func_tracktrains.

But of Course I have to parent the lasers to the func_tracktrains so this is what I did:

name: laser_1
parent: tracktrain_1

name: laser_1a
parent: tracktrain_1

But unfortionatly, I get an invisible laser wich doesn't move with the func_tracktrains. And they aren't doing any damage, so, does anybody know what I'm doing wrong? Target Practice, komaokc and be very happy if you could tell us what's wrong.

so, thanks!


(I hope this is in the right section of the forum)

Screenshot:
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Old 3-7-2008, 20:23   #2 (permalink)
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if you choose a custom laser in the material section just dont forget to add .spr (or .vmt) at the end ,or you wont see it and then wont do damage .
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Old 4-7-2008, 11:24   #3 (permalink)
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all you 2 laser must be the same !
different name, but all the parameter must be the same

env_laser laser_1
parameter:
- target of laser : laser_1a
- beam color : (for red laser) 255 0 0
- sprit name : sprites/laserbeam.spr
- end sprit : nothing
- texture scroll rate : 40
- damage / second : me i have 3000 for kill zombi ^^

flag :
- start on : yes


env_laser laser_1a
parameter:
- target of laser : laser_1
- beam color : (for red laser) 255 0 0
- sprit name : sprites/laserbeam.spr
- end sprit : nothing
- texture scroll rate : 40
- damage / second : me i have 3000 for kill zombi ^^

flag :
- start on : yes

in you tracktrain :
enter in "next path track" the name of your next path track ^^

in your tracktrain, in "first stop targer" put the name of your first path_track : track_1

and in your path_track enter track_2

-------------------------------

its not
required to have 2 tracktrain, just one.

and your 2 env_laser is parting with your tracktrain

look my picture :

1 : its an entity block (func_door)

a : env_laser (name laser_1a)
---targer of laser
laser_1b
b : env_laser (name laser_1b)
---targer of laser laser_1a

c : env_laser (name laser_1c)
---targer of laserlaser_1d
d : env_laser (name laser_1d)
---targer of laser laser_1c

e : env_laser (name laser_1e)
---targer of laser laser_1f
f : env_laser (name laser_1f)
---targer of laser laser_1e

a, b, c, d, e, f are parenting with my fonc door 1.
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Old 4-7-2008, 11:37   #4 (permalink)
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a video here
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Old 4-7-2008, 16:39   #5 (permalink)
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Quote:
Originally Posted by >>NeMe$I$<< View Post
all you 2 laser must be the same !
different name, but all the parameter must be the same

env_laser laser_1
parameter:
- target of laser : laser_1a
- beam color : (for red laser) 255 0 0
- sprit name : sprites/laserbeam.spr
- end sprit : nothing
- texture scroll rate : 40
- damage / second : me i have 3000 for kill zombi ^^

flag :
- start on : yes


env_laser laser_1a
parameter:
- target of laser : laser_1
- beam color : (for red laser) 255 0 0
- sprit name : sprites/laserbeam.spr
- end sprit : nothing
- texture scroll rate : 40
- damage / second : me i have 3000 for kill zombi ^^

flag :
- start on : yes

in you tracktrain :
enter in "next path track" the name of your next path track ^^

in your tracktrain, in "first stop targer" put the name of your first path_track : track_1

and in your path_track enter track_2

-------------------------------

its not
required to have 2 tracktrain, just one.

and your 2 env_laser is parting with your tracktrain

look my picture :

1 : its an entity block (func_door)

a : env_laser (name laser_1a)
---targer of laser
laser_1b
b : env_laser (name laser_1b)
---targer of laser laser_1a

c : env_laser (name laser_1c)
---targer of laserlaser_1d
d : env_laser (name laser_1d)
---targer of laser laser_1c

e : env_laser (name laser_1e)
---targer of laser laser_1f
f : env_laser (name laser_1f)
---targer of laser laser_1e

a, b, c, d, e, f are parenting with my fonc door 1.
+rep
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Old 4-7-2008, 16:39   #6 (permalink)
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But one thing, Don't I need an info_target?
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Old 5-7-2008, 01:52   #7 (permalink)
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look my pics
i dont use info_target

thx for +rep snowy ^^
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Old 20-7-2008, 21:52   #8 (permalink)
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Quote:
Originally Posted by >>NeMe$I$<< View Post
look my pics
i dont use info_target

thx for +rep snowy ^^
actually the +rep was from me lol.
You helped me btw! It was done by replacing the info target thanks!
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Old 20-7-2008, 22:00   #9 (permalink)
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You know, I wish i could understand what you guys are saying righit now
lol

<3
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Old 20-7-2008, 22:03   #10 (permalink)
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Quote:
Originally Posted by djhazzcake View Post
You know, I wish i could understand what you guys are saying righit now
lol

<3
haha, it's quite easy. Just talking about lasers. And all those numbers have to be colors and stuff^^
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Old 20-7-2008, 23:00   #11 (permalink)
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actually the +rep was from me lol.
You helped me btw! It was done by replacing the info target thanks!
Off-topic: I +repped him too
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Old 27-7-2008, 11:47   #12 (permalink)
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actually the +rep was from me lol.
You helped me btw! It was done by replacing the info target thanks!
thx for you +rep too
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