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| ιξð-Ǻďmιŋ Join Date: 30th December 2006 Location: The Netherlands
Posts: 479
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I started a mapproject with kaomakc (I'm sorry if I spelled it wrong) and Target Practice (The one who made surf_lore). But, I have got a little problem at the moment... I will copy and paste it from fpsbanana. So... can somebody help me with the problem? Hey all, for my new deathrun map with Target Practice (from surf_lore) and komaokc, I need an env_laser wich follows a func_tracktrain. I will sketch the image a bit. I have two func_tracktrains, both a the walls. One left, One right. One is called tracktrain_1 the other tracktrain_1a. They both follow 4 pah_tracks. So on total there are 8 path_tracks called: track_1, 2, 3, 4. On the other side track_1a, 2a, 3a, 4a. I have one logic_timer wich activates after 45 seconds. And sets the tracktrains_1 and 1a Forward. On that same time, I have 2 lasers wich have the outputs: TurnOn. The two lasers are called laser_1 and laser_1a, these two lasers are just normal, and I've tested them without func_tracktrains. But of Course I have to parent the lasers to the func_tracktrains so this is what I did: name: laser_1 parent: tracktrain_1 name: laser_1a parent: tracktrain_1 But unfortionatly, I get an invisible laser wich doesn't move with the func_tracktrains. And they aren't doing any damage, so, does anybody know what I'm doing wrong? Target Practice, komaokc and be very happy if you could tell us what's wrong. so, thanks! (I hope this is in the right section of the forum) Screenshot:
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| | #3 (permalink) |
| Knife in jail? | all you 2 laser must be the same ! different name, but all the parameter must be the same env_laser laser_1 parameter: - target of laser : laser_1a - beam color : (for red laser) 255 0 0 - sprit name : sprites/laserbeam.spr - end sprit : nothing ![]() - texture scroll rate : 40 - damage / second : me i have 3000 for kill zombi ^^ flag : - start on : yes env_laser laser_1a parameter: - target of laser : laser_1 - beam color : (for red laser) 255 0 0 - sprit name : sprites/laserbeam.spr - end sprit : nothing ![]() - texture scroll rate : 40 - damage / second : me i have 3000 for kill zombi ^^ flag : - start on : yes in you tracktrain : enter in "next path track" the name of your next path track ^^ in your tracktrain, in "first stop targer" put the name of your first path_track : track_1 and in your path_track enter track_2 ------------------------------- its not required to have 2 tracktrain, just one. and your 2 env_laser is parting with your tracktrain look my picture : 1 : its an entity block (func_door) a : env_laser (name laser_1a) ---targer of laser laser_1b b : env_laser (name laser_1b) ---targer of laser laser_1a c : env_laser (name laser_1c) ---targer of laserlaser_1d d : env_laser (name laser_1d) ---targer of laser laser_1c e : env_laser (name laser_1e) ---targer of laser laser_1f f : env_laser (name laser_1f) ---targer of laser laser_1e a, b, c, d, e, f are parenting with my fonc door 1. |
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| | #5 (permalink) | |
| ιξð-Ǻďmιŋ Join Date: 30th December 2006 Location: The Netherlands
Posts: 479
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| | #8 (permalink) |
| ιξð-Ǻďmιŋ Join Date: 30th December 2006 Location: The Netherlands
Posts: 479
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | actually the +rep was from me lol. You helped me btw! It was done by replacing the info target thanks!
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| | #10 (permalink) |
| ιξð-Ǻďmιŋ Join Date: 30th December 2006 Location: The Netherlands
Posts: 479
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | haha, it's quite easy. Just talking about lasers. And all those numbers have to be colors and stuff^^
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| | #11 (permalink) | |
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