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| | #1 (permalink) |
| BobbyDigital Join Date: 1st February 2008 Location: London & Jamaica
Posts: 227
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | A little map that I have been working on. Simple map, has no secret rooms or discos... I hope some nice spaces for people to hunt but then also places for others to camp, hope it will be well balanced. I used the dust textures as these give good fps. Its around 80% complete, needs all the textures lined up, few more rooms and also to be optimized. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Think also to try some different water textures, these ones are not very pretty ![]() Some edges are a bit too square also. |
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| | #2 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | good looking keep it up and it will a great map.
__________________ I3D CSS HEAD ADMIN any one need help of making a servers or fixing the admin files for css.also any other problems just send me pm or email.or post in the website. http://forum.i3d.net/counter-strike/ |
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| | #4 (permalink) |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | zm_abandoned_isle zm_forgotten_isle zm_hidden_isle zm_cursed_isle zm_isle zm_somethingwithisle ![]() E: Here's a solution for all squarelooking brushed. Dont let it bring down the fps, though. FPSBANANA > Tutorials > CS:S > Mapping > Creating Nice Destroyed Walls
__________________ Anyone know where I can find myself a new soul? Last edited by Skael; 25-7-2008 at 23:30.. |
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| | #5 (permalink) |
| Dexter Morgan | I like the underground tunnels. U ve enough place to hunt there. The atmosphere seems a bit scary I like that .The cage is a good idea I mean campers need a chance to survive too right ? Ehm on the 1st picture it looks a bit empty maybe add some rocks where you can camp on? All in all it looks good for me I hope you Žll finish that map Not that it will end like ur last escape map ze_somethingwithlondon that would be pity :C
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| | #6 (permalink) |
| Friend of i3d! | Looking good 5unz ![]() Good luck with this mate. Heed the advice that they're all giving you, and this will be yet another good map. Can't wait to play it. Ps: Try to keep the fps low, my GPU sucks and i wanna play your map xD
__________________ Pain makes man think. Thought makes man wise. Wisdom makes like endurable." - John Patrick |
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| | #7 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | This looks nice, could do super-good as a zombie escape =P
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| | #8 (permalink) | ||
| BobbyDigital Join Date: 1st February 2008 Location: London & Jamaica
Posts: 227
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Quote:
![]() I would do a ze map but my pc is really very crap. Compile on a ze map would not be fun. I think in all the ze maps are better then zm maps on i3d so I wanted to make a zm map which does not look like anything they have now. | ||
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| | #9 (permalink) | |
| Friend of i3d! | Quote:
My average on de_Dust2 is 20-30. Its ridiculous.
__________________ Pain makes man think. Thought makes man wise. Wisdom makes like endurable." - John Patrick | |
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| | #10 (permalink) |
| Dunkin' Kreme Join Date: 26th March 2008 Location: United Kingdom
Posts: 687
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | This looks awesome! It's looking pretty complete already. But I still wish you'd finish the London ze map >_< Anyway, good job, buddy!
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| | #13 (permalink) |
| BobbyDigital Join Date: 1st February 2008 Location: London & Jamaica
Posts: 227
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | My map now is 99% done just needs a few textures sorted and a few brushes. Was tested with 6 players and they had good fps of 130-200 apart frome me and darky with our 1999 pc's but I still get 60-110fps.Messed about with a few skyboxs, suns and water textures but ermm, some water textures offer realistic reflections but look a little ugly around the edges and the water textures which offer no reflection look alot better around the edges. :S I think maybe the reflective textures would decrease fps also as there is 2 images, not too sure. ![]() ![]() ![]() ![]() ![]() So for the main water I dont know out of these 2 which one to use ![]() Aztec_Liquid which looks nicer around the edges be less realistic over all. ![]() Or the Canals city water which has a nice reflection but looks a little ugly around the edges.. ![]() I think zm_IsleOfN00b suits zm well.. |
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| | #15 (permalink) |
| BobbyDigital Join Date: 1st February 2008 Location: London & Jamaica
Posts: 227
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ah well this is done and a new map is on the way. changed a bit for optimization. FPSBANANA > Maps > CS:S ZM > Zombie Mod > zm_azdu_apc_v1 |
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