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| | #1 (permalink) |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
![]() ![]() ![]() ![]() ![]() ![]() | At the moment i am working at my new map - deatrun_krassell. Fixing lighting at the moment, so no screenies, sorry. Description: map based on main building idea and glass spiral going around it. 4 floors. 12 traps. 8 of them haven't seen before! Warning! this map will use point_servercommand and point_clientcommand to make some traps work properly, so admins must "Unban" these entities. map is in final fixing now. release today/tommorrow ![]() |
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| | #2 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | when you finish try it with your friend and then if its good ad finished totally post it in the mapsthread.
__________________ I3D CSS HEAD ADMIN any one need help of making a servers or fixing the admin files for css.also any other problems just send me pm or email.or post in the website. http://forum.i3d.net/counter-strike/ |
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| | #3 (permalink) | |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
![]() ![]() ![]() ![]() ![]() ![]() | Quote:
![]() map MAY be hard, but not so hard as dr_suffering. Also there may be some glitches, but i fixed most of them. | |
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| | #4 (permalink) |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
![]() ![]() ![]() ![]() ![]() ![]() | sorry for doubleposting. map done. this is still beta version, so don't say thats buggy. i fixed all bugs that were found. Heres link to fpsbanana: FPSBANANA > Maps > CS:S > Deathrun > deathrun_krassell |
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| | #5 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | i will add it tomorrow.
__________________ I3D CSS HEAD ADMIN any one need help of making a servers or fixing the admin files for css.also any other problems just send me pm or email.or post in the website. http://forum.i3d.net/counter-strike/ |
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| | #7 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Well I just played it... There are some stuff that I didnt like: *1: The spawn. Its too crowded when 40+ players to see where you should go. I noticed that you must walk in some white orb to start the deathrun. When I entered the white orb I fell down into the pit and died. WTF? Every round people fall down and die because of this. *2: The red fog: It goes way quickly, couldn't even act before it kills me. Should make it slower.. *3: The path: The path is way too small. When everybody crowds at some trap you cant even see what the trap does. It would be much better if you made the paths wider, double the path you have atm. *4: Some annoying sounds lol. Dont mind them but when the white flash starts, weow, it hurts my ears really bad. I hope you fix atleast some of them, because people didnt like dieing at spawn, some guy even said he got stuck?. Nice idea, kool unique traps. Haven't seen any of them before although those --o o-- traps things are weird, dont know what they do.. I think your map would become much better if you fixed stuff
__________________ Because you know I got da fiyaaaaaah! Are you a fan of Zombie Escape or hosties? Join Zombie escape fans! (ZE) Join (W) Hosties Club (hosties) |
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| | #8 (permalink) | |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
First time i played thoughd i that i was stuck, running around, knifing against walls but not touching the whitle laser 2. Yes, even if you just run you can make it just in time, so whit the traps it is almost impossible. We played whit 50 players, we played 10 round and never we got father then floor 4 3. Yes, you cant see when the traps are working or when not, just luck whit running. It would be nicer if we can see when the traps arent active anymore. 4. The sounds are a bit annoying, put the volume down or remove them. I hope we see the next version soon ![]() | |
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| | #12 (permalink) | |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
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| | #13 (permalink) | |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
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| | #16 (permalink) | |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
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| | #17 (permalink) | |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
![]() ![]() ![]() ![]() ![]() ![]() | Quote:
hot fix is here: FPSBANANA > Maps > CS:S > Deathrun > deathrun_krassell i didn't updated screenies on fpsb, sorry. | |
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| | #18 (permalink) | |
| ιξð-Ǻďmιŋ Join Date: 30th December 2006 Location: The Netherlands
Posts: 479
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__________________ Hosties_autumn: 85% Breakfloor_velocity: 85% Minor bugs and little extras. | |
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| | #20 (permalink) | |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
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| | #23 (permalink) | |
| BrainEater | Quote:
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__________________ .:w3 Team Fortress 2 clan leader:. | |
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| | #24 (permalink) |
| i3D.net Gameserver admin Join Date: 8th October 2007 Location: Finland
Posts: 1,112
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I like maps with traps you can pass with skill/luck/bad terrorist or all of those. So yes, ppl hesitate to suicide. (I do it sometimes if sitting around waiting for others to sacrifice gets too boring.)
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