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Old 31-7-2008, 09:33   #1 (permalink)
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Default Deathrun_krassell

At the moment i am working at my new map - deatrun_krassell. Fixing lighting at the moment, so no screenies, sorry.
Description: map based on main building idea and glass spiral going around it. 4 floors. 12 traps. 8 of them haven't seen before! Warning! this map will use point_servercommand and point_clientcommand to make some traps work properly, so admins must "Unban" these entities. map is in final fixing now. release today/tommorrow
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Old 31-7-2008, 15:51   #2 (permalink)
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when you finish try it with your friend and then if its good ad finished totally post it in the mapsthread.
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Old 31-7-2008, 17:45   #3 (permalink)
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Originally Posted by salem(boss) View Post
when you finish try it with your friend and then if its good ad finished totally post it in the mapsthread.
aleady tested! now adding details/sounds/lighting/secrets/other stuff
map MAY be hard, but not so hard as dr_suffering. Also there may be some glitches, but i fixed most of them.
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Old 31-7-2008, 21:12   #4 (permalink)
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sorry for doubleposting.
map done. this is still beta version, so don't say thats buggy. i fixed all bugs that were found.
Heres link to fpsbanana:
FPSBANANA > Maps > CS:S > Deathrun > deathrun_krassell
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Old 1-8-2008, 04:21   #5 (permalink)
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i will add it tomorrow.
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Old 2-8-2008, 09:58   #6 (permalink)
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Now fixing! Stay tuned for new version!
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Old 2-8-2008, 14:02   #7 (permalink)
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Well I just played it... There are some stuff that I didnt like:

*1: The spawn. Its too crowded when 40+ players to see where you should go. I noticed that you must walk in some white orb to start the deathrun. When I entered the white orb I fell down into the pit and died. WTF? Every round people fall down and die because of this.

*2: The red fog: It goes way quickly, couldn't even act before it kills me. Should make it slower..

*3: The path: The path is way too small. When everybody crowds at some trap you cant even see what the trap does. It would be much better if you made the paths wider, double the path you have atm.

*4: Some annoying sounds lol. Dont mind them but when the white flash starts, weow, it hurts my ears really bad.

I hope you fix atleast some of them, because people didnt like dieing at spawn, some guy even said he got stuck?.

Nice idea, kool unique traps. Haven't seen any of them before although those --o o-- traps things are weird, dont know what they do..
I think your map would become much better if you fixed stuff
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Old 4-8-2008, 23:39   #8 (permalink)
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Well I just played it... There are some stuff that I didnt like:

*1: The spawn. Its too crowded when 40+ players to see where you should go. I noticed that you must walk in some white orb to start the deathrun. When I entered the white orb I fell down into the pit and died. WTF? Every round people fall down and die because of this.

*2: The red fog: It goes way quickly, couldn't even act before it kills me. Should make it slower..

*3: The path: The path is way too small. When everybody crowds at some trap you cant even see what the trap does. It would be much better if you made the paths wider, double the path you have atm.

*4: Some annoying sounds lol. Dont mind them but when the white flash starts, weow, it hurts my ears really bad.

I hope you fix atleast some of them, because people didnt like dieing at spawn, some guy even said he got stuck?.

Nice idea, kool unique traps. Haven't seen any of them before although those --o o-- traps things are weird, dont know what they do..
I think your map would become much better if you fixed stuff
1. Me to, cant see where i have to go,
First time i played thoughd i that i was stuck, running around, knifing against walls but not touching the whitle laser

2. Yes, even if you just run you can make it just in time, so whit the traps it is almost impossible. We played whit 50 players, we played 10 round and never we got father then floor 4

3. Yes, you cant see when the traps are working or when not, just luck whit running. It would be nicer if we can see when the traps arent active anymore.

4. The sounds are a bit annoying, put the volume down or remove them.

I hope we see the next version soon
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Old 5-8-2008, 00:13   #9 (permalink)
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Yes i agree with westsider and roy.
Its almost impossible to finish that map.
Balance is bad.
Hope to see a v2, with better fixes.
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Old 5-8-2008, 01:41   #10 (permalink)
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Yes i agree with westsider and roy.
Its almost impossible to finish that map.
Balance is bad.
Hope to see a v2, with better fixes.
Lol its like suffering , I saw only 1 player that finished that map , it was Mamba.uk ^_^
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Old 5-8-2008, 14:38   #11 (permalink)
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Lol its like suffering , I saw only 1 player that finished that map , it was Mamba.uk ^_^
yeah, first guy i saw finishing the map in 3 weeks. in more then 500 rounds
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Old 6-8-2008, 16:04   #12 (permalink)
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yeah, first guy i saw finishing the map in 3 weeks. in more then 500 rounds
finished map ~4 times today with ~15 ppl(5 survived once). next version will be released soon. i found a cluster things to fix and i need to 2 traps instead old ones. ideas, suggestions n other stuff post here immidiatly and maybe you be in credits of map(if i accept your trap, so lie here a bunch of ideas at once )
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Old 6-8-2008, 17:56   #13 (permalink)
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finished map ~4 times today with ~15 ppl(5 survived once). next version will be released soon. i found a cluster things to fix and i need to 2 traps instead old ones. ideas, suggestions n other stuff post here immidiatly and maybe you be in credits of map(if i accept your trap, so lie here a bunch of ideas at once )
for wich map? suffering or krassel
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Old 6-8-2008, 18:24   #14 (permalink)
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lol Roy
He is creator of deathrun_krassel , not suffering
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Old 6-8-2008, 20:19   #15 (permalink)
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lol Roy
He is creator of deathrun_krassel , not suffering

PS: krassell writes with double l !
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Old 6-8-2008, 20:23   #16 (permalink)
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finished map ~4 times today with ~15 ppl(5 survived once). next version will be released soon. i found a cluster things to fix and i need to 2 traps instead old ones. ideas, suggestions n other stuff post here immidiatly and maybe you be in credits of map(if i accept your trap, so lie here a bunch of ideas at once )
I love traps which can look real, like a floortrap, the floor where you are walking on, a doortrap, when you stand on it it can open so you fall down (a floor down or in the lava if it is already up)
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Old 6-8-2008, 22:20   #17 (permalink)
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I love traps which can look real, like a floortrap, the floor where you are walking on, a doortrap, when you stand on it it can open so you fall down (a floor down or in the lava if it is already up)
i tried do traps abstract. and use unique traps.
hot fix is here: FPSBANANA > Maps > CS:S > Deathrun > deathrun_krassell
i didn't updated screenies on fpsb, sorry.
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Old 8-8-2008, 11:52   #18 (permalink)
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Lol its like suffering , I saw only 1 player that finished that map , it was Mamba.uk ^_^
lol yeah, that mamba is good
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Old 8-8-2008, 12:05   #19 (permalink)
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lol yeah, that mamba is good
not good , lucky
there is no way u can pass those spining things with skill
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Old 8-8-2008, 18:45   #20 (permalink)
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i tried do traps abstract. and use unique traps.
hot fix is here: FPSBANANA > Maps > CS:S > Deathrun > deathrun_krassell
i didn't updated screenies on fpsb, sorry.
btw, you know the blue lasertrap? people just walk around it whitout dieing
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Old 8-8-2008, 19:16   #21 (permalink)
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btw, you know the blue lasertrap? people just walk around it whitout dieing
impossible. i clipbrused in fix actually everything i found include this bug. do you mean laser gun? it shoots along path to a concrete stuff. oh ye - if you d/l ded fix, then forcefield is changed it own texture.
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Old 10-8-2008, 15:11   #22 (permalink)
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You have to fix the damn lava or smoke or whaterver you want to call it... rising WAY to fast.
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Old 10-8-2008, 15:21   #23 (permalink)
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You have to fix the damn lava or smoke or whaterver you want to call it... rising WAY to fast.
I think idea of this map was to sacrifice 1 player at 1 trap , if players will do that , then they will pass it very fast...but nobody wants to sacrifice for others lol
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Old 10-8-2008, 16:22   #24 (permalink)
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I think idea of this map was to sacrifice 1 player at 1 trap , if players will do that , then they will pass it very fast...but nobody wants to sacrifice for others lol
I like maps with traps you can pass with skill/luck/bad terrorist or all of those. So yes, ppl hesitate to suicide. (I do it sometimes if sitting around waiting for others to sacrifice gets too boring.)
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