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Old 7-8-2008, 17:16   #1 (permalink)
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I started this map last week. There are intended to be 20 traps of medium difficulty, and some of which have not yet been seen before in deathrun. The map will be playable for 62 CTs and 2 Ts. I would estimate that the map is about two-thirds complete as there is a lot of work still to be done on it. Map title is subject to change. Any trap ideas or aesthetic criticisms are welcomed.

Note: In the third picture you may notice two hanging platforms, those are the two terrorist spawns. You may also notice some "black" areas in the distance. At the moment I'm unsure of how to remove them but they certainly aren't meant to be there, and won't remain there when the map is released.

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Old 7-8-2008, 17:45   #2 (permalink)
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Looks VERY good.
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Old 7-8-2008, 17:53   #3 (permalink)
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Looks cool! Try to give it a testrun on the servers please!
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Old 7-8-2008, 18:32   #4 (permalink)
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Looks VERY good.
i agree, it looks idd very good

Wich traps do you already have?
Good colors, nice looking objecs, not a boring map, and i hope it is a little bit easyer then gyro ^^
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Old 7-8-2008, 19:20   #5 (permalink)
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Looks cool! Try to give it a testrun on the servers please!
Can private servers be provided or do I3D only use public servers?

So far I have around 12 traps out of 20. There will be special rewards too, no more of this 'get shotgun and shoot' reward system.
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Old 7-8-2008, 20:54   #6 (permalink)
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Can private servers be provided or do I3D only use public servers?

So far I have around 12 traps out of 20. There will be special rewards too, no more of this 'get shotgun and shoot' reward system.
I hope you've added point-scripts. Yes, i3d can provide a testserver.
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Old 7-8-2008, 21:49   #7 (permalink)
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I hope you've added point-scripts. Yes, i3d can provide a testserver.
is server #18 not already a test server?

maybe a crash trap, that a car comes out of the wall (out of a tunnel) and crashes against a concrete block, Ofc the cts can die if they get killed between the car and the block. After a few seconds the car goes back and the trap resets in 15 seconds

And a question: Does the map have a timelimit? and anti afk?
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Old 9-8-2008, 01:56   #8 (permalink)
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Thanks for the idea, I will see if I can implement it depending on the limitations of the architecture.

I will be adding a timelimit, most likely around 5-minutes is optimal from what i've experienced in deathrun unless anyone thinks otherwise? Anti-afk will surely be implemented.

I have around 6 traps left to build and then the traps will all be complete (and ready for testing), then it's on to the rewards for cts completing the map.
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Old 9-8-2008, 14:26   #9 (permalink)
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I suggest a timelimit of 5 min, if the map is not too hard you can do 4 min too.

and anti afk, that should be 30 sec
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Old 18-8-2008, 21:30   #10 (permalink)
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Thanks for the info Roy, I'll make those additions.

The map is currently progressing very slowly because my computer is currently being repaired, I'm not entirely sure how long the repairs will take, but hopefully I can get new screenshots to you when it's fixed. Thanks for the input from everyone and if you have any trap ideas do let me know and I'll do my best to include them (ideas will be credited).
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Old 18-8-2008, 22:21   #11 (permalink)
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If you want to be original please let a chance to the CT All the new maps for the moment are almost impossible

So I just suggest 1 trap but I'm not sure it's a nice solution because it's only my opinion :

A "big box" on the circuit, terrorist can't see what is passing on, and only the central part kill if a CT is on, but they can hide themselves too behing the wall, making believe the T they are going on. (Ok my english is so bad everybody you need a picture? )

====[_____/--------\_____]====

In blue it's the circuit where there is no trap, T can see what's happen !!
In black it's the beginning and the endind of the box!!
In green it's a blind part for the T, CT can hide behind the wall! No trap on those part.
In red it's always a blind part for the T, but if a T think some CTs are trying to pass and press the button, doors are blocking the CT and they die!

(If you didn't understand I'm sorry )
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Old 18-8-2008, 22:35   #12 (permalink)
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I haven't completed only pc_station , hate that chess thingy
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Old 18-8-2008, 23:09   #13 (permalink)
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I haven't completed only pc_station , hate that chess thingy
of my 70 tries i made it once, and then i died at the long jump what you have to make after that.
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Old 18-8-2008, 23:13   #14 (permalink)
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I haven't completed only pc_station , hate that chess thingy
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of my 70 tries i made it once, and then i died at the long jump what you have to make after that.

Checkmate
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Old 26-8-2008, 19:13   #15 (permalink)
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Two traps left.
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Old 26-8-2008, 20:22   #16 (permalink)
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Looking forward ^^.
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Old 26-8-2008, 20:33   #17 (permalink)
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Looking forward ^^.
me too

how many traps are in this map?
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Old 26-8-2008, 20:36   #18 (permalink)
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Looks very nice, I definitely want to test/play it
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Old 26-8-2008, 23:52   #19 (permalink)
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There are 18 traps in total, that includes the two traps I need to make. I'd say at least 15 of those traps are completely original traps not seen before in deathrun.
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Old 27-8-2008, 13:41   #20 (permalink)
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There are 18 traps in total, that includes the two traps I need to make. I'd say at least 15 of those traps are completely original traps not seen before in deathrun.
one more rival for my unique-traps-map. hope you won't steal my traps! anyway i cannot wait for this map!!!!
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Old 31-8-2008, 13:30   #21 (permalink)
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one more rival for my unique-traps-map. hope you won't steal my traps!
Well first off I don't steal other people's work, and secondly it wouldn't be unique if it were copied now would it?

I'm finishing off surf_adverse before I carry on with this map, but it's not far from completion.
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Old 31-8-2008, 19:59   #22 (permalink)
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Real nice map. r u making a surf aswell? is it good for rpg surf?
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Old 1-9-2008, 20:09   #23 (permalink)
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Real nice map. r u making a surf aswell? is it good for rpg surf?
Yeah surf_adverse should be good for pretty much any mod I think, including dm and rpg etc.
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