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| | #1 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I am gonna make my first map, it is underground. In a building whit a few secret places. More information and screenies will follow Anyone got some ideas or hints? |
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| | #2 (permalink) |
| Sergeant First Class Join Date: 4th August 2008 Location: (:
Posts: 395
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Sounds great. But don't make the secrets to hard to find. Like in zm_hellarch. It totally ruins the gameplay with some campers hiding in there, and the rest of the players don't know how to get there, or if its reachable only by teleport, usually zombies tend to camp there so as soon as a human teleports him self to there, the zombie gets him. |
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| | #3 (permalink) | |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
- You can find all secrets in spectate The map is for 1/2 finished | |
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| | #6 (permalink) | |
| BobbyDigital Join Date: 1st February 2008 Location: London & Jamaica
Posts: 227
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
prop_physics_multiplayer and there are not that many other useful props other then a few book cases and some shelfs. The mass of a lot of the other objects means you could not move them so sofas and vending machines are quite useful ![]() Just keep the map balanced, dont have large open areas where you can see the whole map as this will lag and just make sure you do some optimization, too many zm maps with poor fps and alot of lag. ![]() | |
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| | #7 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | All walls/doors/elevators/buttons/lights are finished now, i have only to place stuff like couches, chairs, tables and some secrets, and then is the map finished. It has - 32 t spawns - 32 ct spawns - 1 keypad to open door - 7 elevators (all 7 small) - 3 small floors and 1 big floor - 1 weaponroom - almost impossible to ventilation camp - more then 15 rooms (1 weaponroom) - No teleports - right now 3 secrets (and 2 very small secrets) - 4 small stairs - t spawn down of the ct spawn (diffrent floors) What is the best? less then 5 secrets 5 - 10 secrets 10 - 15 secrets more then 15 secrets |
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| | #8 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I have a problem. As soon as i run my map i get this error. It is an error in dutch anyone know the reason of this error? cuz i cant open my map anymore in counter-strike source. I still can whit hammer, but i cant test it anymore |
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| | #11 (permalink) | ||
| Sergeant First Class Join Date: 4th August 2008 Location: (:
Posts: 395
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
Quote:
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| | #14 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | FPSBANANA > Maps > CS:S ZM > Zombie Mod > underground_building Please, can this map be in one of the i3d servers? |
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| | #15 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Forgot to say: These things are in the map included: - 32 ct and t spawns - 4 secret walls - 2 secret rooms - 1 weaponroom - 1 ventilation pipe - 7 elevators (all small) - NO 3D Skybox - 1 s.w.a.t. tank - 4 stairs |
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| | #17 (permalink) |
| ***** powah Join Date: 6th April 2007
Posts: 1,096
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ok so this is your first zm map I can accept that but this map wont work good on the zombie servers tbh... This is a campers heaven map, loads of ct will prolly go to one room and just wait the round out or run into the vents and camp. Even if each room has 2 entrances it wont work good. Boring too, just lots of rooms with props put into it. Not a map someone would choose to hunt on. But like I said it's your first map and you learn by doing.
__________________ Don't try to argue with idiots - they'll bring you down to their level and beat you with experience. |
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