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Old 9-8-2008, 22:20   #1 (permalink)
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Default zm_underground_building

I am gonna make my first map, it is underground. In a building whit a few secret places.

More information and screenies will follow

Anyone got some ideas or hints?
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Old 10-8-2008, 00:10   #2 (permalink)
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Sounds great.

But don't make the secrets to hard to find.
Like in zm_hellarch.
It totally ruins the gameplay with some campers hiding in there, and the rest of the players don't know how to get there, or if its reachable only by teleport, usually zombies tend to camp there so as soon as a human teleports him self to there, the zombie gets him.
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Old 10-8-2008, 12:06   #3 (permalink)
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Quote:
Originally Posted by The.Number.23 View Post
Sounds great.

But don't make the secrets to hard to find.
Like in zm_hellarch.
It totally ruins the gameplay with some campers hiding in there, and the rest of the players don't know how to get there, or if its reachable only by teleport, usually zombies tend to camp there so as soon as a human teleports him self to there, the zombie gets him.
- There are NO teleports
- You can find all secrets in spectate

The map is for 1/2 finished
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Old 10-8-2008, 17:40   #4 (permalink)
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Thats good :] ..

I just hope you use different props then those stupid sofas and vending machines :/ ..
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Old 10-8-2008, 17:44   #5 (permalink)
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ROFL
U mean that secret in hellarch is hard to find in spec?
U r kidding me , right?!
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Old 10-8-2008, 17:51   #6 (permalink)
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Quote:
Originally Posted by The.Number.23 View Post
Thats good :] ..

I just hope you use different props then those stupid sofas and vending machines :/ ..

prop_physics_multiplayer and there are not that many other useful props other then a few book cases and some shelfs.
The mass of a lot of the other objects means you could not move them so sofas and vending machines are quite useful


Just keep the map balanced, dont have large open areas where you can see the whole map as this will lag and just make sure you do some optimization, too many zm maps with poor fps and alot of lag.
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Old 10-8-2008, 19:43   #7 (permalink)
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All walls/doors/elevators/buttons/lights are finished now, i have only to place stuff like couches, chairs, tables and some secrets, and then is the map finished.

It has
- 32 t spawns
- 32 ct spawns
- 1 keypad to open door
- 7 elevators (all 7 small)
- 3 small floors and 1 big floor
- 1 weaponroom
- almost impossible to ventilation camp
- more then 15 rooms (1 weaponroom)
- No teleports
- right now 3 secrets (and 2 very small secrets)
- 4 small stairs
- t spawn down of the ct spawn (diffrent floors)

What is the best?
less then 5 secrets
5 - 10 secrets
10 - 15 secrets
more then 15 secrets
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Old 11-8-2008, 08:53   #8 (permalink)
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I have a problem.
As soon as i run my map i get this error.
It is an error in dutch

anyone know the reason of this error? cuz i cant open my map anymore in counter-strike source.
I still can whit hammer, but i cant test it anymore
Attached Images
File Type: jpg Steam error2.JPG (17.8 KB, 2 views)
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Old 11-8-2008, 09:30   #9 (permalink)
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when this happens you better to look at logs/ come to previous working save of map
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Old 11-8-2008, 10:45   #10 (permalink)
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When will your map wil be done?
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Old 11-8-2008, 13:09   #11 (permalink)
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Quote:
Originally Posted by ^xl2 View Post
ROFL
U mean that secret in hellarch is hard to find in spec?
U r kidding me , right?!
Not the room, but the teleport, which teleports you in the room.

Quote:
Originally Posted by 5unz View Post
prop_physics_multiplayer and there are not that many other useful props other then a few book cases and some shelfs.
The mass of a lot of the other objects means you could not move them so sofas and vending machines are quite useful


Just keep the map balanced, dont have large open areas where you can see the whole map as this will lag and just make sure you do some optimization, too many zm maps with poor fps and alot of lag.
prop_physics_override is way better, and you can toggle the mass scale for any prop.
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Old 11-8-2008, 14:22   #12 (permalink)
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Quote:
Originally Posted by krassell View Post
when this happens you better to look at logs/ come to previous working save of map
that is the problem, i did something and 10 saves later it gives an error. So i dont know what causes the error.
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Old 11-8-2008, 19:51   #13 (permalink)
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My map is finished
Eastsider is helping me whit the upload

Here some screenshots
Attached Images
File Type: jpg Roymap1.JPG (121.6 KB, 5 views)
File Type: jpg Roymap2.JPG (117.4 KB, 3 views)
File Type: jpg Roymap3.JPG (141.0 KB, 5 views)
File Type: jpg Roymap4.JPG (132.0 KB, 3 views)
File Type: jpg Roymap5.JPG (120.1 KB, 3 views)
File Type: jpg Roymap6.JPG (153.8 KB, 3 views)
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Old 11-8-2008, 20:11   #14 (permalink)
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FPSBANANA > Maps > CS:S ZM > Zombie Mod > underground_building

Please, can this map be in one of the i3d servers?
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Old 11-8-2008, 20:18   #15 (permalink)
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Forgot to say:

These things are in the map included:

- 32 ct and t spawns
- 4 secret walls
- 2 secret rooms
- 1 weaponroom
- 1 ventilation pipe
- 7 elevators (all small)
- NO 3D Skybox
- 1 s.w.a.t. tank
- 4 stairs
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Old 11-8-2008, 20:48   #16 (permalink)
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Quote:
Originally Posted by The.Number.23 View Post


prop_physics_override is way better, and you can toggle the mass scale for any prop.

Ahh thank you

---------------------

Nice to see the map is done
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Old 11-8-2008, 21:09   #17 (permalink)
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Ok so this is your first zm map I can accept that but this map wont work good on the zombie servers tbh...
This is a campers heaven map, loads of ct will prolly go to one room and just wait the round out or run into the vents and camp. Even if each room has 2 entrances it wont work good.

Boring too, just lots of rooms with props put into it.
Not a map someone would choose to hunt on.

But like I said it's your first map and you learn by doing.
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Old 11-8-2008, 23:12   #18 (permalink)
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Quote:
Originally Posted by 5unz View Post
Ahh thank you

---------------------

Nice to see the map is done
Oh, and don't forget to set the Mass Scale in the options to 1, and Physics impact to override to 1, in order for the prop to work perfectly.
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