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| | #1 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I go making my second map: ze_sattelite You have to run for the explosion what destroys the sattelite. You can escape in a rocket to leave the sattelite. More information will follow, i am now on 10% of the map ![]() |
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| | #3 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | -.-' I have the spawnpoints finished, the trigger for the first explosion, i have the alarms and 3 doors and a secret door whit a keypad. Also i have made 4 emergency lights rotating around (damn what is that hard to make). So it is just copying the doors and making walls. So it goes more quickly now. The code of the door will be 4 numbers. (and it stays secret ^^) |
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| | #7 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | lol, it is an own made keypad, everything is self made, and you can choose from 0 to 9 and not 1 to 9. And the code is wrong! here a hint, there is a 0 in it Progress now: 15% I made an elevator, is very hard to make it whit doors. but it works now. Picture of it comes in a few minutes |
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| | #9 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | What does the error seem like? Or you cant open it Source SDK at all or just Hammer?
__________________ Because you know I got da fiyaaaaaah! Are you a fan of Zombie Escape or hosties? Join Zombie escape fans! (ZE) Join (W) Hosties Club (hosties) |
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| | #12 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | FPSBANANA > Maps > CS:S ZM > Zombie Escape > satellite Map uploaded but it still has some bugs, so dont add it to the server skybox isnt working well, dont ask me why But if someone wants to test it, do it |
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| | #13 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 1. This is the ct spawn. 2. This is the generator what is blewing up, you need to shoot it to activate the escaping procedure. 3. Left of the screenshot you see the elevator, right side you see the equipment in boxes. Huge room. Staircase can be destroyd (strength: 1000) 4. This is the escape vehikle: a rocket. You see it from outside, and left of the screenshot you see the airlock. 5. This is the place where you need to defence. This is 1 of the 2 ways to get to the rocket. 6. This is inside the rocket. There are several boxes inside for a (possible) battle inside the rocket. I hope you like the map. I think it is finished now. If there are any bugs/ freatures/errors. Tell it to me here. Roy. |
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| | #14 (permalink) |
| 200 Frags/sec | Me and my mates from BetaOnly (including HazzCake,Krassell and Rock Rebel) have tested the map and, to put it in a few words... It's not playable! •Well first of all it is waaaaaay too small... •Has lots of bugs and imperfections: visual (Parts of the door stick out of the wall, shuttle corners have holes, elevator glitches, shadows from the red lights, no skybox), gameplay (bugkill in shuttle, shuttle room hatch *when hatch opens players must be sucked in open space*) and engine usage (Codelock stupid system) •Crates don't fit in design, espicially with that stupid texture... •For your 2nd map its good but still needs work and needs to be made much, much larger. Learn more things and return to the idea. •And just for show we(krassell) found the code in less than 5 mins, but it was hard to press the buttons in the right order In my opinion this map was made in haste and another week of work will make it a good zombie escape map... You can improve it like this: •Totally change the layout of map -Pay attention in next order: Gameplay, Design, Interactive stuff, Details, Secrets. •Adding custom textures, models, sounds and skybox. •Use one button with toggle command instead of open/close. •Add ambient. •Add additional routes. With pleasure,BetaOnly Crew
__________________ Ko Az'Dar Teh Dji'Hat! The Speed Demon has Risen! |
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| | #15 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | - Hmm, the skybox should work, it does on both computers of mine. - I dont see any holes in the corners of the shuttle ... - How can you glitch the elevator? - The code shouldnt be impossible to find. Just like other maps they are possible to find in the map, in this map that isnt, but you still can find it. - What is wrong about the crates? |
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| | #16 (permalink) |
| 200 Frags/sec | skybox doesnt work to us... to either of us... there are holes in Every single corner of the rocket. I didn't say it was impossible to find , i said that it's hard to hit the buttons. Wooden crates in a satellite ? puhlease And about the elevator if you press the button(s) multiple times it jams ... dunno why
__________________ Ko Az'Dar Teh Dji'Hat! The Speed Demon has Risen! |
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| | #18 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Tehuti, maybe the red container texture? And about the skybox, i cant find the problem, it works well on both computers of mine, even if i delete the map and re-download it from fps banana. And about the corners of the rocket, can you please make a screenshot where the holes are? |
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| | #20 (permalink) | |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
![]() ![]() ![]() ![]() ![]() ![]() | Quote:
P.S. Yes i rly hacked teh password right in-game(i wasn't decompiling or such). For the proof i can pm you password. ![]() | |
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| | #21 (permalink) | |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
and pm me for the code ^^, i worked 30 mins to make the keypad and you brake it in 5 mins? | |
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| | #22 (permalink) |
| Corporal |
__________________ www.mapjunkies.com |
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| | #23 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I think its a good start but dont rush on it and try to make it more scary and fun.
__________________ I3D CSS HEAD ADMIN any one need help of making a servers or fixing the admin files for css.also any other problems just send me pm or email.or post in the website. http://forum.i3d.net/counter-strike/ |
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