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Old 13-8-2008, 18:29   #1 (permalink)
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Default ze_sattelite

I go making my second map: ze_sattelite

You have to run for the explosion what destroys the sattelite. You can escape in a rocket to leave the sattelite.

More information will follow, i am now on 10% of the map
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Old 13-8-2008, 19:12   #2 (permalink)
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It's satellite
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Old 13-8-2008, 23:34   #3 (permalink)
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Originally Posted by Xi Law View Post
It's satellite
-.-'


I have the spawnpoints finished, the trigger for the first explosion, i have the alarms and 3 doors and a secret door whit a keypad. Also i have made 4 emergency lights rotating around (damn what is that hard to make).

So it is just copying the doors and making walls. So it goes more quickly now.

The code of the door will be 4 numbers. (and it stays secret ^^)
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Old 14-8-2008, 00:00   #4 (permalink)
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1337

€: why you deleted me in Steam Im MingeBag*

€. Oh nvm xD
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Old 14-8-2008, 00:43   #5 (permalink)
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loooooooool i didnt

btw, wrong code!!!
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Old 14-8-2008, 22:31   #6 (permalink)
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Sounds like 3412?
I wanna see how this one turns out.
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Old 14-8-2008, 23:09   #7 (permalink)
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Originally Posted by Tehuti View Post
Sounds like 3412?
I wanna see how this one turns out.
lol, it is an own made keypad, everything is self made, and you can choose from 0 to 9 and not 1 to 9.

And the code is wrong!

here a hint, there is a 0 in it

Progress now: 15%
I made an elevator, is very hard to make it whit doors. but it works now.

Picture of it comes in a few minutes
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Old 18-8-2008, 00:04   #8 (permalink)
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The progress is now 95% but i cant open hammer, can anyone help me?
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Old 18-8-2008, 00:18   #9 (permalink)
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What does the error seem like? Or you cant open it Source SDK at all or just Hammer?
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Old 18-8-2008, 09:07   #10 (permalink)
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the error is getting bigger, i cant launch css or hammer, i click on it and just nothing happens
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Old 18-8-2008, 09:50   #11 (permalink)
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try to doubleclick lots of lots of times or click launch lots of lots of times and it should finally start ... i had the same problem till i defragged steam.
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Old 18-8-2008, 18:21   #12 (permalink)
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FPSBANANA > Maps > CS:S ZM > Zombie Escape > satellite

Map uploaded

but it still has some bugs, so dont add it to the server

skybox isnt working well, dont ask me why

But if someone wants to test it, do it
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Old 18-8-2008, 23:16   #13 (permalink)
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1. This is the ct spawn.
2. This is the generator what is blewing up, you need to shoot it to activate the escaping procedure.
3. Left of the screenshot you see the elevator, right side you see the equipment in boxes. Huge room.
Staircase can be destroyd (strength: 1000)
4. This is the escape vehikle: a rocket. You see it from outside, and left of the screenshot you see the airlock.
5. This is the place where you need to defence. This is 1 of the 2 ways to get to the rocket.
6. This is inside the rocket. There are several boxes inside for a (possible) battle inside the rocket.

I hope you like the map. I think it is finished now. If there are any bugs/ freatures/errors. Tell it to me here.

Roy.
Attached Images
File Type: jpg Roymap2.1.JPG (134.1 KB, 1 views)
File Type: jpg Roymap 2.2.JPG (108.3 KB, 1 views)
File Type: jpg Roymap 2.3.JPG (138.4 KB, 0 views)
File Type: jpg Roymap 2.4.JPG (100.5 KB, 0 views)
File Type: jpg Roymap 2.5.JPG (99.3 KB, 0 views)
File Type: jpg Roymap 2.7.JPG (81.6 KB, 0 views)
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Old 19-8-2008, 20:47   #14 (permalink)
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Thumbs down Bad...

Me and my mates from BetaOnly (including HazzCake,Krassell and Rock Rebel) have tested the map and, to put it in a few words... It's not playable!

•Well first of all it is waaaaaay too small...
•Has lots of bugs and imperfections: visual (Parts of the door stick out of the wall, shuttle corners have holes, elevator glitches, shadows from the red lights, no skybox), gameplay (bugkill in shuttle, shuttle room hatch *when hatch opens players must be sucked in open space*) and engine usage (Codelock stupid system)
•Crates don't fit in design, espicially with that stupid texture...
•For your 2nd map its good but still needs work and needs to be made much, much larger. Learn more things and return to the idea.
•And just for show we(krassell) found the code in less than 5 mins, but it was hard to press the buttons in the right order the pad might be changed.

In my opinion this map was made in haste and another week of work will make it a good zombie escape map...
You can improve it like this:

•Totally change the layout of map
-Pay attention in next order: Gameplay, Design, Interactive stuff, Details, Secrets.
•Adding custom textures, models, sounds and skybox.
•Use one button with toggle command instead of open/close.
•Add ambient.
•Add additional routes.




With pleasure,
BetaOnly Crew
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Old 19-8-2008, 21:43   #15 (permalink)
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- Hmm, the skybox should work, it does on both computers of mine.
- I dont see any holes in the corners of the shuttle ...
- How can you glitch the elevator?
- The code shouldnt be impossible to find. Just like other maps they are possible to find in the map, in this map that isnt, but you still can find it.
- What is wrong about the crates?
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Old 19-8-2008, 22:44   #16 (permalink)
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skybox doesnt work to us... to either of us... there are holes in Every single corner of the rocket. I didn't say it was impossible to find , i said that it's hard to hit the buttons. Wooden crates in a satellite ? puhlease
And about the elevator if you press the button(s) multiple times it jams ... dunno why
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Old 19-8-2008, 22:55   #17 (permalink)
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- What is wrong about the crates?
Make them look more space-like. Metal kind of crates but still something that looks nice.
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Old 20-8-2008, 17:27   #18 (permalink)
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Tehuti, maybe the red container texture?

And about the skybox, i cant find the problem, it works well on both computers of mine, even if i delete the map and re-download it from fps banana.

And about the corners of the rocket, can you please make a screenshot where the holes are?
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Old 20-8-2008, 19:18   #19 (permalink)
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Just press Map , Load pointline and u will see a red line follow the line and look for leaks
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Old 21-8-2008, 08:22   #20 (permalink)
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Quote:
Originally Posted by Roy [NL] View Post
Tehuti, maybe the red container texture?

And about the skybox, i cant find the problem, it works well on both computers of mine, even if i delete the map and re-download it from fps banana.

And about the corners of the rocket, can you please make a screenshot where the holes are?
you have custom skybox thought. you have to include it in archive with map.
P.S. Yes i rly hacked teh password right in-game(i wasn't decompiling or such). For the proof i can pm you password.
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Old 21-8-2008, 22:08   #21 (permalink)
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Quote:
Originally Posted by krassell View Post
you have custom skybox thought. you have to include it in archive with map.
P.S. Yes i rly hacked teh password right in-game(i wasn't decompiling or such). For the proof i can pm you password.
How can i include the skybox in the archive?

and pm me for the code ^^, i worked 30 mins to make the keypad and you brake it in 5 mins?
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Old 23-8-2008, 14:04   #22 (permalink)
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How can i include the skybox in the archive?
pakrat
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Old 29-8-2008, 02:01   #23 (permalink)
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I think its a good start but dont rush on it and try to make it more scary and fun.
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