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Old 17-8-2008, 14:54   #1 (permalink)
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Default Number of Brushes and FPS

Hi, what is it that makes some maps have bad fps? Is it the total number of brushes being too much, or is it the number of brushes that a client can currently see being to high?
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Old 17-8-2008, 16:45   #2 (permalink)
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Reason: Noobs who don't know how to optimize they're maps.
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Old 17-8-2008, 16:56   #3 (permalink)
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Imma noob How do I optimize a map?
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Old 17-8-2008, 17:00   #4 (permalink)
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HL2 Map Editing Optimization Page
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Old 17-8-2008, 17:41   #5 (permalink)
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Thanks I will have a read of that

I have another noob question, how can I give different faces/sides of a brush a different texture from others?

Also another question what do I do If I want a brush to only be one-sided?
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Old 17-8-2008, 18:35   #6 (permalink)
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1) off course you can. Press [Shift + A] and select the face of the brush you want and give it a texture

2) I don't know what the fuck are you talking about XD.
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Old 17-8-2008, 18:37   #7 (permalink)
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Ok I found out I can use no draw for the other side of one sided brushes if I want to make a pillar for example with different textures on it. Should I just make the sides out of multiple brushes with zero thickness or?

edit ok thx number 23 I will try out this shift+a!
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Old 17-8-2008, 18:58   #8 (permalink)
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Im just a noob with hammer also but I always make sure of the following.

Just dont make a skybox from one brush, only put it where it's needs to go !!

With no draw you put this texture on all faces that you will not see in game, Load up de_dust on dedicated server and go to spec and then zoom out you will see that you can see into the map as they have added no a lot of no draw on many walls.

All brushes apart from the ones which stops players falling into the voild/out of the map should be func_detail.

If you have a map which is very open and you can see alot of the map from one area this tends to lag, best to design the map so this does not happen.

and also there is a fog entity which blocks vision so this means you get better fps as you cannot see for miles ahead.

There are some more complex things but so far I have not tryed.
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Old 17-8-2008, 19:38   #9 (permalink)
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Hi ok thanks for the tips! At the moment I am making an elevator for the map. I have the sliding doors figured out, but I want them to make a Ping! or Ding! kind of sound when the doors open, does anyone know what this soundfile is argh there are so many sounds! Is it possible to import your own sounds into a level?
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