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Old 23-8-2008, 14:38   #1 (permalink)
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I am going to make a deathrun map in a spacestation
Making it will take a few weeks, cuz i dont have a lot of time.

Ideas are welcome
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Old 23-8-2008, 15:07   #2 (permalink)
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Trap: Airlock

Terorists press button, players get sucked out into space when stood in the airlock.
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Old 23-8-2008, 19:16   #3 (permalink)
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I have no skybox, so you cant see the space.
But i made something where you catch cts in a box.

Already in map:

- Anti-Afk (30 seconds)
- Timelimit to pass the traps: 3:30 minutes
- Warning lights for timelimit each section (5 seconds before you die)
- First trap: Box of glass where you catch cts, they die a few seconds later.
- Seventh trap: Floor dissappears, you fall down and die.

Rest will follow
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Old 24-8-2008, 03:43   #4 (permalink)
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Currently finished:

- Anti-Afk (30 seconds)
- Killing zone when you fall down
- Trap 1: Glass cage, it falls from up to down
- Trap 2: Fence floor goes up (you get crushed between it)
- Trap 3: Rotating objects where you stand on (you can fall down)
- Trap 4: Spikes comes out of the wall, you get killed if you get crushed
- Trap 5: Spikes on the stairs. You walk on the stairs and when the spikes come up you die
- Trap 6: Floor dissappears, you fall down
- Weaponroom: 3 weapons
Ak 47 whit 530 bullets
Shotgun whit 72 bullets
P90 whit 550 bullets
- Terrorists room
- 2 terrorists spawnpoints
- 62 counter-terrorists spawnpoints
- Timelimit: 3:30 minutes to pass the whole map to the weaponroom.

I need more ideas for the next traps, i am out of inspiration.
Space for 5 traps. (maybe another one on the second stair)

What i cant make and i have to learn:
- Ventilation rotors, how can you push people off a small bridge of glass?
- Skyboxes, and these will not come in this map.
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Old 24-8-2008, 03:57   #5 (permalink)
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Forgot to post:

Here some screenies

1. These are the things who will spin to try to push the cts off.

In the back you see a red light turning, it warns 5 seconds before the floor goes up, as you can see is the floor already going up.

2. Here you see the spikes out of the wall.

3. This is the spike trap on the stairs.
Attached Images
File Type: jpg dr_space_station1.1.JPG (101.0 KB, 4 views)
File Type: jpg dr_space_station2.2.JPG (102.6 KB, 10 views)
File Type: jpg dr_space_station3.3.JPG (112.7 KB, 9 views)
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Old 24-8-2008, 10:01   #6 (permalink)
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Quote:
Originally Posted by Roy [NL] View Post
Forgot to post:

Here some screenies

1. These are the things who will spin to try to push the cts off.

In the back you see a red light turning, it warns 5 seconds before the floor goes up, as you can see is the floor already going up.

2. Here you see the spikes out of the wall.

3. This is the spike trap on the stairs.
3rd screen: MEGALAG!!!
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Old 24-8-2008, 10:57   #7 (permalink)
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Looks impossible for CT
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Old 24-8-2008, 11:06   #8 (permalink)
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Doubt that...
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Old 24-8-2008, 15:14   #9 (permalink)
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Quote:
Originally Posted by Grace Kelly View Post
Looks impossible for CT
Dont forget the speed, some traps are slow, others are faster. The spike trap has a delay between the first row spikes to the last row of spikes of 1.4 seconds

And hink, on other maps it doenst lag too that trap. Like suffering, this map has almost the same trap and i think it doesnt lag too

Total traps: 13

More finsished:
- Trap 7 Small space to fall down, and in front of you comes a wall up. You will jump against it and fall down.
- Trap 8 This is a metal fence, you get catched. It moves horizontal.
- Trap 13 This is a stair trap, the stairs will dissapear and you fall down. It has a delay!!!
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Old 24-8-2008, 15:18   #10 (permalink)
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I never said anything about the trap...
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Old 24-8-2008, 15:28   #11 (permalink)
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I will chance the name to dr_satellite, i saw that ivar's map is called dr_spacebase, and is now almost the same name.

And why will this lag h!'nk?
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Old 24-8-2008, 15:30   #12 (permalink)
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Quote:
Originally Posted by Roy [NL] View Post
I will chance the name to dr_satellite, i saw that ivar's map is called dr_spacebase, and is now almost the same name.

And why will this lag h!'nk?
net_graph 1 and post a screenie.
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Old 24-8-2008, 15:33   #13 (permalink)
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Quote:
Originally Posted by Roy [NL] View Post
I will chance the name to dr_satellite, i saw that ivar's map is called dr_spacebase, and is now almost the same name.

And why will this lag h!'nk?

It was krassel that said that...
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Old 24-8-2008, 16:03   #14 (permalink)
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Quote:
Originally Posted by Roy [NL] View Post
Like suffering, this map has almost the same trap
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Old 24-8-2008, 19:02   #15 (permalink)
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Quote:
Originally Posted by Grace Kelly View Post
lol, not that hard, that would ruin the map

And sorry hink, i thoughd you said that
Krassel, explain your thinks about a mega lag.

I have my map finished, Here some screenshots.
It will be uploaded in a few minutes/hours on fps banana.

1. This is the terrorist room, whit 13 buttons to press and 2 of them doesnt reset.
2. The spike trap on the stair
3. The second stair trap, floor dissapears and wall goes up so you fall down.
4. The fence trap, you get catched and dies whit the upcoming floor.
5. The lasertrap
6. The weapon room whit 3 guns.
Ak 47 whit 540 bullets
p90 whit 550 bullets
Shotgun whit 72 bullets
Attached Images
File Type: jpg dr_satellite.JPG (120.8 KB, 2 views)
File Type: jpg dr_satellite2.JPG (111.1 KB, 2 views)
File Type: jpg dr_satellite3.JPG (97.5 KB, 2 views)
File Type: jpg dr_satellite5.JPG (111.6 KB, 3 views)
File Type: jpg dr_satellite4.JPG (110.8 KB, 2 views)
File Type: jpg dr_satellite6.JPG (111.4 KB, 2 views)
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Old 24-8-2008, 19:10   #16 (permalink)
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Very nice roy!
Good used textures tho.

Looking forward to play this map.
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Old 24-8-2008, 19:31   #17 (permalink)
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Ty eastsider

Here is the link to fpsbanana, you can download it and test, but you need more then 1 player to do it.

FPSBANANA > Maps > CS:S > Deathrun > dr_satellite

I hope this will get added to the deathrunserver
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Old 25-8-2008, 20:17   #18 (permalink)
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Version 2 uploaded:
FPSBANANA > Maps > CS:S > Fun Type > dr_satellite_v2

Same traps, 2 or 3 are in other maps too but the others are new to me.

Lets hope this map will be great
Attached Images
File Type: jpg dr_satellite_v2_screen6.JPG (164.8 KB, 2 views)
File Type: jpg dr_satellite_v2_screen1.JPG (121.8 KB, 0 views)
File Type: jpg dr_satellite_v2_screen2.JPG (132.4 KB, 1 views)
File Type: jpg dr_satellite_v2_screen3.JPG (134.2 KB, 2 views)
File Type: jpg dr_satellite_v2_screen4.JPG (117.4 KB, 0 views)
File Type: jpg dr_satellite_v2_screen5.JPG (109.6 KB, 2 views)
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Old 25-8-2008, 20:19   #19 (permalink)
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Looks good!
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Old 25-8-2008, 20:50   #20 (permalink)
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looks good to me

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Old 25-8-2008, 23:20   #21 (permalink)
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ty, lets hope this map will get great.

But what i see now is a small problem whit the last 4 screenshots, look on top of it
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Old 25-8-2008, 23:24   #22 (permalink)
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Roflmao.
The screenies are messed up!
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Old 26-8-2008, 02:46   #23 (permalink)
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Make sure those light fittings are placed within the celing and not below it because otherwise they look daft.
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Old 26-8-2008, 18:12   #24 (