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| | #2 (permalink) |
| Corporal | Trap: Airlock Terorists press button, players get sucked out into space when stood in the airlock.
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| | #3 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I have no skybox, so you cant see the space. But i made something where you catch cts in a box. Already in map: - Anti-Afk (30 seconds) - Timelimit to pass the traps: 3:30 minutes - Warning lights for timelimit each section (5 seconds before you die) - First trap: Box of glass where you catch cts, they die a few seconds later. - Seventh trap: Floor dissappears, you fall down and die. Rest will follow |
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| | #4 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Currently finished: - Anti-Afk (30 seconds) - Killing zone when you fall down - Trap 1: Glass cage, it falls from up to down - Trap 2: Fence floor goes up (you get crushed between it) - Trap 3: Rotating objects where you stand on (you can fall down) - Trap 4: Spikes comes out of the wall, you get killed if you get crushed - Trap 5: Spikes on the stairs. You walk on the stairs and when the spikes come up you die - Trap 6: Floor dissappears, you fall down - Weaponroom: 3 weapons Ak 47 whit 530 bullets Shotgun whit 72 bullets P90 whit 550 bullets - Terrorists room - 2 terrorists spawnpoints - 62 counter-terrorists spawnpoints - Timelimit: 3:30 minutes to pass the whole map to the weaponroom. I need more ideas for the next traps, i am out of inspiration. Space for 5 traps. (maybe another one on the second stair) What i cant make and i have to learn: - Ventilation rotors, how can you push people off a small bridge of glass? - Skyboxes, and these will not come in this map. |
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| | #5 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Forgot to post: Here some screenies 1. These are the things who will spin to try to push the cts off. In the back you see a red light turning, it warns 5 seconds before the floor goes up, as you can see is the floor already going up. 2. Here you see the spikes out of the wall. 3. This is the spike trap on the stairs. |
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| | #6 (permalink) | |
| mapper-inventor Join Date: 28th June 2008
Posts: 44
![]() ![]() ![]() ![]() ![]() ![]() | Quote:
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| | #9 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dont forget the speed, some traps are slow, others are faster. The spike trap has a delay between the first row spikes to the last row of spikes of 1.4 seconds And hink, on other maps it doenst lag too that trap. Like suffering, this map has almost the same trap and i think it doesnt lag too Total traps: 13 More finsished: - Trap 7 Small space to fall down, and in front of you comes a wall up. You will jump against it and fall down. - Trap 8 This is a metal fence, you get catched. It moves horizontal. - Trap 13 This is a stair trap, the stairs will dissapear and you fall down. It has a delay!!! |
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| | #13 (permalink) | |
| ***** powah Join Date: 6th April 2007
Posts: 1,096
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Quote:
It was krassel that said that...
__________________ Don't try to argue with idiots - they'll bring you down to their level and beat you with experience. | |
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| | #15 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | lol, not that hard, that would ruin the map And sorry hink, i thoughd you said that ![]() Krassel, explain your thinks about a mega lag. I have my map finished, Here some screenshots. It will be uploaded in a few minutes/hours on fps banana. 1. This is the terrorist room, whit 13 buttons to press and 2 of them doesnt reset. 2. The spike trap on the stair 3. The second stair trap, floor dissapears and wall goes up so you fall down. 4. The fence trap, you get catched and dies whit the upcoming floor. 5. The lasertrap 6. The weapon room whit 3 guns. Ak 47 whit 540 bullets p90 whit 550 bullets Shotgun whit 72 bullets |
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| | #17 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Ty eastsider ![]() Here is the link to fpsbanana, you can download it and test, but you need more then 1 player to do it. FPSBANANA > Maps > CS:S > Deathrun > dr_satellite I hope this will get added to the deathrunserver ![]() |
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| | #18 (permalink) |
| i3D.net Gameserver admin Join Date: 1st June 2008 Location: Nederland - Drenthe
Posts: 251
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Version 2 uploaded: FPSBANANA > Maps > CS:S > Fun Type > dr_satellite_v2 Same traps, 2 or 3 are in other maps too but the others are new to me. Lets hope this map will be great |
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| | #23 (permalink) |
| Corporal | Make sure those light fittings are placed within the celing and not below it because otherwise they look daft.
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