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| | #1 (permalink) |
| Corporal Join Date: 20th January 2008
Posts: 86
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hi I have a question about lights, how do I get the lights themselves to look bright. Here are some screeenshots to show th problem; flashlight on light1.jpg flashlight off light2.jpg Also I want to add some cars but I can only find ones that are not fully solid does anyone know where the cars are listed underin the model browser? ps im using light_spot Modbreak: Please upload your images to the forum next time. Last edited by Skael; 24-8-2008 at 12:12.. |
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| | #3 (permalink) |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Yano, almost every question you have asked is answered here: Mappingthread! ![]()
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| | #4 (permalink) |
| Got da fiyaaah! Join Date: 24th February 2008 Location: Westcoast, Sweden
Posts: 2,305
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | I hope I can answer your questions: 1. You are using light models. Thats ok, it seems that you added some kind of light. Add the entity "light" and place it under your light model and it should work! Dont touch anything in properties. 2. When you open "world model" on prop_static, scroll down a bit and it should say vehicles almost at bottom. Press it and wait a few second and car models should appear. 3. The texture of office is called plaster. Just search "plaster" in the texture search bar.
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