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Old 26-8-2008, 18:20   #1 (permalink)
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Default ze_c20_outskirts

Hi guys I love escape so I could'nt stop
The Last maps I made I believe that I wanted to experiement with escape options but I've done some trail and error. This map Will not be an experiment though I've currently Spent 1 month Drawing the Plans on Paper and coming up with CT and T spawns .

Ok... I've come with a Storyline...
Combine and rebels have been Constantly Fighting Between this Narrow Valley Near City 20 Which disappeared 100 years before Gordon Freeman Was called to fight From G-Man.

A scout of rebels and combine fighting to secure the Abandened Base but while travelling there an Infected had Infected one of the Combine. Knowing that tghey would become a zombie The escape is on!

They Must go to the Abandened Base or Die!

Features:

DJ Room!! Play Some Music for one Counter Terroist

Difficuty for Human : Very Hard I believe

Realism of Half life 2 Detail and HDR.

No lagg

When?
No where near finishing Expect the map for another 2-5 Weeks Release.

ScreenShots :
Attached Images
File Type: jpg 1.jpg (45.5 KB, 3 views)
File Type: jpg 2.jpg (75.9 KB, 3 views)
File Type: jpg 3.jpg (94.7 KB, 4 views)
File Type: jpg 4.jpg (59.8 KB, 4 views)
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Old 11-9-2008, 18:48   #2 (permalink)
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Default

did you fix it yet.
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Old 11-9-2008, 22:30   #3 (permalink)
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Default

at the moment im fixing major bugs ( Thanks to the ze admins ^^ ) and making it more fairer and more longer for a escape map. im adding Physics traps and more of a use for the engine.

say about a week ill be finishing
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Old 12-9-2008, 19:17   #4 (permalink)
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maybe fill the rooms up a little so they dont look empty
like putting some walls or something or pilars
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Old 12-9-2008, 19:27   #5 (permalink)
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always try to make the maps look scary.
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Old 12-9-2008, 19:34   #6 (permalink)
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umm atm im currently added hovercars which people can drive and them tunnel things with func_push like in them sonic games

adding a Rule when Shooting at physics objects they Fall onto the bridge and collapse the bridge XD

Fog is added to make more better optimization of my HUGE map one question. does i3d servers #9 #10 #11 allow the entity env_fog_controller on? I need to know so that I can do some other types of optimization


so yer the end will stay the same though.

and those pics are now well out of date decals and stuff have been added to complement the map

but my long edited map has been going on for ages with new things the source engine can really do.
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Old 12-9-2008, 19:35   #7 (permalink)
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well dont no but we will see.
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Old 14-9-2008, 13:51   #8 (permalink)
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Default Update

Done loads btw

Got some screenies to those wanting a different ways and stuff and more stuff added without bad lagg so i added decals added More to the map and people do all not die at the beggining fixed some major things as well

Now map is now changed to ZE_HL2_motorway for techniqul reasons, its hlaf life 2 and its back to the Human V zombie thingy without big spaces between them.

1) DRIVEABLE HOVERCRAFT

2) More stuff

3) DJ room still lives

4) more Escape routes but without a wide space between human and zombie

5) still hard..

6) Fixed map

7) SONIC TYPE Tunnels

Have to Fix some Problems first because i want a fixed map maybe tomorrow? Compiling takes 1 day for me xD

MOD please change the map name to ZE_HL2_motorway thanks you
Attached Images
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File Type: jpg 7.jpg (126.2 KB, 1 views)
File Type: jpg 8.jpg (93.2 KB, 1 views)
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Old 14-9-2008, 14:52   #9 (permalink)
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looks great
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Old 14-9-2008, 20:18   #10 (permalink)
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remember when you fix your map and finished i3d made a space to put our downloads in here ok use it plz.

http://forum.i3d.net/counter-strike-...oads-cs-s.html
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