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Old 3-9-2008, 18:08   #1 (permalink)
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Default deathrun_Wormhole

Hello all,

I'm working on my new Death Run map. Map name is Wormhole.

Features:
about 64 spawns ( 62CT and 2T)

about 10 traps and a lot of landmines
map is about 70% ready
some screenshots:
w4.jpg

w5.jpg

w6.jpg

w7.jpg

w9.jpg

w10.jpg spawn

w1.jpg

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Old 3-9-2008, 18:09   #2 (permalink)
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Looks fun, I'll be happy to test it out
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Old 3-9-2008, 18:47   #3 (permalink)
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Looks realy cool :]
I could help you test it to ^^.
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Old 3-9-2008, 21:44   #4 (permalink)
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Nice name ^_^
Looking forward to test it
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Old 3-9-2008, 23:22   #5 (permalink)
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looking good

watch it landmine!! OW ANTOHER LANDMINE NO!!!
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Old 3-9-2008, 23:22   #6 (permalink)
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Yeah looks very nice
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Old 4-9-2008, 00:43   #7 (permalink)
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looks nice to me.
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Old 6-9-2008, 21:19   #8 (permalink)
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thnx

had to change that last room beacause it was to small...

BTW how can i make spawn points, where every player has no guns in the beginning of the round, only knifes

hl1.jpg

hl2.jpg graviti-lift

hl3.jpg

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hl6.jpg

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Old 6-9-2008, 21:56   #9 (permalink)
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I think you make the spawns, and then put a weapon_knife entity on all the spawns. That's one way, at least
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Old 6-9-2008, 22:16   #10 (permalink)
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How to start with knife only:

*Click on the entity tool and create a game_player_equip entity.
*Open the properties and click on smart edit and then on add.
*Key: weapon_knife value:1 then press ok.

And your done!
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File Type: jpg kniiife.JPG (91.4 KB, 9 views)
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Old 6-9-2008, 23:07   #11 (permalink)
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Quote:
Originally Posted by Hi'nk View Post
How to start with knife only:

*Click on the entity tool and create a game_player_equip entity.
*Open the properties and click on smart edit and then on add.
*Key: weapon_knife value:1 then press ok.

And your done!
thanx Hi'nk

map is about 95% ready
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Old 10-9-2008, 21:38   #12 (permalink)
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my map is almost ready and here is the test file

I hope u like my map...

DeathRun_Wormhole_v1 by Creat_1.rar
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Old 12-9-2008, 16:53   #13 (permalink)
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Your map seems to be really nice, unfortunately it bugs, on the i3d server at least. I don't know why, if it is the trap or the anti-afk, or an other bug, but since the beginning, everybody has to die because of a "toxic gaz" or something like it, you should come on the map when it will be on the servers and see
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Old 12-9-2008, 19:10   #14 (permalink)
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make trap 1 more easyer, 90% of the people wo play that map cant get after the first trap,

make that invisible wall a little lower or something
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Old 12-9-2008, 20:25   #15 (permalink)
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hmmm.... maybe i know whats wrong and i made some changes...

new repaired version is here ...

DeathRun_Wormhole_v2_fix.rar
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Old 12-9-2008, 21:48   #16 (permalink)
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Nice Map

Hope you Fix The problame
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Old 23-9-2008, 00:47   #17 (permalink)
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FPSBANANA > Maps > CS:S > Death Run > deathrun_wormhole_v3_fix
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Old 23-9-2008, 15:01   #18 (permalink)
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yeah nice map XD
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Old 12-10-2008, 21:38   #19 (permalink)
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DeathRun FINAL - coming soon ^_^
whats new ?
some new traps
new design
some cool sounds
some secrets
anti-afk
and so on

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

6.jpg

7.jpg

8.jpg

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Old 12-10-2008, 23:42   #20 (permalink)
 

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Hey Creay looking forward to play ur new map ^^and good luck!
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Old 13-10-2008, 19:31   #21 (permalink)
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I'd love to check the final out. I'll stay tuned
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Old 14-10-2008, 01:12   #22 (permalink)
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ty

FPSBANANA > Maps > CS:S > Death Run > deathrun wormhole final
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Old 16-10-2008, 14:26   #23 (permalink)
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This map needs immediate fixing.
Terrorists can jump to the gun room (see picture)
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Old 16-10-2008, 17:41   #24 (permalink)
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fixed FPSBANANA > Maps > CS:S > Death Run > deathrun wormhole final_fix

wormhole fixed.JPG
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Old 16-10-2008, 18:13   #25 (permalink)
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Love the fix Creat, nice work.
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