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Old 23-9-2008, 21:23   #1 (permalink)
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Default need help : disable damage

hello everyone,
i want to know the command for disable the damage when we make a high jump, like in some surf map.
thx.
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Old 23-9-2008, 21:25   #2 (permalink)
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Quote:
Originally Posted by >>NeMe$I$<< View Post
hello everyone,
i want to know the command for disable the damage when we make a high jump, like in some surf map.
thx.
It's a trigger in hammer. trigger_multiple linked with an entity that disables certain damagetypes (blunt, fall, burn etc). Cant remember the name though. Should be in a tut somewhere at FPSB.
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Old 23-9-2008, 22:44   #3 (permalink)
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Or just use some water, I think 5 units high is enough.
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Old 24-9-2008, 09:44   #4 (permalink)
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Or just use some water, I think 5 units high is enough.
yeah whas thinking about that to
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Old 24-9-2008, 16:01   #5 (permalink)
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Originally Posted by Skael View Post
It's a trigger in hammer. trigger_multiple linked with an entity that disables certain damagetypes (blunt, fall, burn etc). Cant remember the name though. Should be in a tut somewhere at FPSB.
thx i try it later
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Old 26-9-2008, 15:49   #6 (permalink)
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it doesn't work

Quote:
It's a trigger in hammer. trigger_multiple linked with an entity that disables certain damagetypes (blunt, fall, burn etc). Cant remember the name though. Should be in a tut somewhere at FPSB.
i made a trigger_multiple
in filter name i put the name of my filter damage type
i select "disalow ....." and fall in damage type
but it doesn't work.
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Old 26-9-2008, 16:34   #7 (permalink)
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Follow these instructions:

- Create an entity named 'filter_damage_type'.
(name: fall_dmg )
(filter mode: disallow...)
(damage type: FALL)

- Create a brush and tie it to the 'trigger_multiple' entity.

- In it's properties move to the "Outputs" tab and enter the following:

OnStartTouch / !activator / SetDamageFilter / fall_dmg

- Add this as well if you want to be sure:

OnTrigger / !activator / SetDamageFilter / fall_dmg

- Place this trigger brush under each player spawn in your map. When they touch the trigger they will no longer recieve fall damage.

Credit me if it works. Cheers.
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Old 27-9-2008, 18:20   #8 (permalink)
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i got no damage when i made a high jump

THX
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Old 27-9-2008, 19:16   #9 (permalink)
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The function "!activator" made my game crash when I added it like this:

OnStartTouch
!activator
Kill

Instead of a trigger_hurt

What Am I doing wrong Target_Practice ?
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Old 27-9-2008, 20:06   #10 (permalink)
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Default

to kill a player when he touch the trigger_hurt

on the "keyvalues", select "no" in "start disable"
and remove all output

Target Practice
that strange, it doesn't work anytimes
the trigger is all around the spawn position >>> 66 spawnplayer position on the trigger.

i dont understand :'(
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Old 28-9-2008, 01:56   #11 (permalink)
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Quote:
Originally Posted by >>NeMe$I$<< View Post
the trigger is all around the spawn position >>> 66 spawnplayer position on the trigger.
Copy and paste the trigger_multiple for EACH spawn point. It will work for everyone who spawns if you do that.

Please see attached picture for an illustration of this.

Quote:
Originally Posted by sunshine View Post
What Am I doing wrong Target_Practice ?
Ensure the following is correct:

MY OUTPUT: OnStartTouch
TARGET ENTITIES NAMED: !activator
TARGET INPUT: SetDamageFilter
PARAMETER OVERRIDE: fall_dmg

or

MY OUTPUT: OnTrigger
TARGET ENTITIES NAMED: !activator
TARGET INPUT: SetDamageFilter
PARAMETER OVERRIDE: fall_dmg
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File Type: jpg example.JPG (332.9 KB, 13 views)
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Old 29-9-2008, 00:37   #12 (permalink)
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ok, ty
hummm do you know how create our personal texture ??
my texture are visible through the wall O_o
you can help me for that too ??
bye.
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Old 29-9-2008, 12:13   #13 (permalink)
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now its ok
TY
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