![]() | i3D.net Support (email & live chat)
|
| | #2 (permalink) |
| w stolen avatar Xbox Live: 521st Join Date: 23rd July 2007 Location: 來世
Posts: 4,190
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | It's a trigger in hammer. trigger_multiple linked with an entity that disables certain damagetypes (blunt, fall, burn etc). Cant remember the name though. Should be in a tut somewhere at FPSB. |
| | |
| | #4 (permalink) |
| i3D.net Gameserver admin Join Date: 28th April 2008 Location: Zuid-Holland
Posts: 607
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | yeah whas thinking about that to ![]()
__________________ ( . Y . )●●●The Original is lactose intolerant ![]() ( . Y . )●●●The Original dies from milk ( . Y . )●●●The Original: Thats the second time you've killed me today |
| | |
| | #6 (permalink) | |
| Knife in jail? | it doesn't work Quote:
in filter name i put the name of my filter damage type i select "disalow ....." and fall in damage type but it doesn't work. | |
| | |
| | #7 (permalink) |
| Corporal | Follow these instructions: - Create an entity named 'filter_damage_type'. (name: fall_dmg ) (filter mode: disallow...) (damage type: FALL) - Create a brush and tie it to the 'trigger_multiple' entity. - In it's properties move to the "Outputs" tab and enter the following: OnStartTouch / !activator / SetDamageFilter / fall_dmg - Add this as well if you want to be sure: OnTrigger / !activator / SetDamageFilter / fall_dmg - Place this trigger brush under each player spawn in your map. When they touch the trigger they will no longer recieve fall damage. Credit me if it works. Cheers.
__________________ www.mapjunkies.com |
| | |
| | #10 (permalink) |
| Knife in jail? | to kill a player when he touch the trigger_hurt on the "keyvalues", select "no" in "start disable" and remove all output ![]() Target Practice that strange, it doesn't work anytimes ![]() the trigger is all around the spawn position >>> 66 spawnplayer position on the trigger. i dont understand :'( |
| | |
| | #11 (permalink) | |
| Corporal | Quote:
Please see attached picture for an illustration of this. Ensure the following is correct: MY OUTPUT: OnStartTouch TARGET ENTITIES NAMED: !activator TARGET INPUT: SetDamageFilter PARAMETER OVERRIDE: fall_dmg or MY OUTPUT: OnTrigger TARGET ENTITIES NAMED: !activator TARGET INPUT: SetDamageFilter PARAMETER OVERRIDE: fall_dmg
__________________ www.mapjunkies.com | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
| |
| New To Site? | Need Help? |