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| | #1 (permalink) |
| CS:S Head Аdmin Join Date: 1st August 2007
Posts: 1,776
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ok mr.oizos map ze_prison_escape_v1 what do you think he should fix? dont be shy. well I think he should make the spawns 64.
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| | #3 (permalink) |
| Sergeant Join Date: 27th November 2007
Posts: 330
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Short, need more work. 1 time I spawned after boat (after breakable wall). The prison is nice, but the map is very short... very very short. The part of the map after boat is ugly. The boat leaves too quickly, so the chopter. The laser's hall is too small, aliens can not get through it if humans defend. The vents kill easy because of lag, and you can pass standing still by left side and crouching on the right side (pointless). No safe spots (don't need it, too short). Only 10 seconds after pressing the button, no time for final fight, no place either (safe spots). Only one spawn spot (besides behind boat that probably is bugged). The places are randomly situated. I mean, I know is about escape, but some things need to make the prison real. Like CTs on cop's rooms and T's on cells. Then, the laser hall is small (bad for humans because of lag, bad for aliens because if human defend...). The doors should be opened by button (noobs keep pressing E on door and the first take ages to open) from outside (cops) and an alternative way for prisioners to go out (you know, the classic 2 ways to escape). Despite of everything above I think it could be a great map. Greetings
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