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| mapper-inventor Join Date: 28 June 08
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| i3d.net Join Date: 31 August 08 Location: Rhoon, Zuid-Holland
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Xfire: basdej ![]() | i should do 63 ct's and 1 t because there are no servers with 65 players
__________________ ingame name: OVERLORD [nl] Intel Q6600 @ 2.40GHz (4 cores) 4096MB RAM, 1,5 TB hard drive, NVIDIA GeForce 8800 GTS |
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| | #7 (permalink) |
| Mapper/Tester | What chance to CTs have to survive? Looks like they just die when the terrorist chooses and they dont get to do anything :/ Read more on: : i3D.net Game Forums /cs-source-work-progress/59333-mg_death_16-a.html Looks pretty suxage to me, unless im missing something. :/ |
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| | #8 (permalink) | |
| mapper-inventor Join Date: 28 June 08
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| | #9 (permalink) |
| GARGANTUA Join Date: 18 December 07 Location: 's-Hertogenbosch, The Netherlands
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Xfire: rogergargantua ![]() | Funny map! Though it could be very hard for CT's to survive. Perhaps change time to 3 min? Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=59333 The structure and puzzle element at it is nice. U must choose in a strategic way to eliminate the CT's. Best is to pick big groups I guess.
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| | #11 (permalink) |
| i3d.net Join Date: 31 August 08 Location: Rhoon, Zuid-Holland
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Xfire: basdej ![]() | maybe he created a weapon, with fgd file?
__________________ ingame name: OVERLORD [nl] Intel Q6600 @ 2.40GHz (4 cores) 4096MB RAM, 1,5 TB hard drive, NVIDIA GeForce 8800 GTS |
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| | #12 (permalink) |
| Mapper/Tester | Kk, so they have to survive. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=59333 But if a terrorist decides to drop a block on there head they dont stand a chance :/ |
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| | #13 (permalink) |
| Colonel Join Date: 04 October 08 Location: Belgium
Posts: 1,136
Downloads: 0 Uploads: 0 ![]() | You can't create new weapons/entity's. They define all of the entities of a game. An FGD is nothing more than a reference. You cannot create or modify entities by editing a FGD, you merely give Hammer different information about what it expects to find within the game. Sometime editing reveals hidden or unused features or even entities, but they were always there and could be used even without the updated FGD.
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| | #14 (permalink) | |
| mapper-inventor Join Date: 28 June 08
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