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Old 17-5-2009, 10:59   #1 (permalink)
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Default mg_death_16

mg_death_16 A minigame map, similiar to roulettebuttons by paul. There are 16 cells, and 16 button, each running deathmachine in one cell, those buttons can be pressed only by t, cts are in cells. 64 cts, 1 t. Work is still in progress, but i've made small video, because i think it will be more informative than a bunch o' screens. Vid: YouTube - mg_death_16 Betatest P.S. I really accept kills from crusher to t. Shhhhh
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Old 17-5-2009, 11:07   #2 (permalink)
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Didnt really understand everything
But the map looks good, maybe you should tell Salem to upload it to #18?
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Old 17-5-2009, 11:09   #3 (permalink)
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i should do 63 ct's and 1 t because there are no servers with 65 players
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Old 17-5-2009, 12:18   #4 (permalink)
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Quote:
Originally Posted by basdej View Post
i should do 63 ct's and 1 t because there are no servers with 65 players
i need 64 ct actually to make equal chances fot cts getting in one square in equal quantity(16 cells, 4 spawns under each, 16x4=64 and plus one T)
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Old 17-5-2009, 12:43   #5 (permalink)
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MG maps are very fun
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Old 17-5-2009, 15:07   #6 (permalink)
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Map is fully tested and ready to be released! Gotta compile cubemaps and pack custom files!
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Old 17-5-2009, 15:12   #7 (permalink)
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What chance to CTs have to survive?
Looks like they just die when the terrorist chooses and they dont get to do anything :/
Read more on: : i3D.net Game Forums /cs-source-work-progress/59333-mg_death_16-a.html

Looks pretty suxage to me, unless im missing something. :/
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Old 17-5-2009, 15:48   #8 (permalink)
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Quote:
Originally Posted by GECLANPunisher View Post
What chance to CTs have to survive?
Looks like they just die when the terrorist chooses and they dont get to do anything :/

Looks pretty suxage to me, unless im missing something. :/
CTs got to survive 4 minutes, then glass break and they can come and R4P3 T for crushing teammates. XD Anyway, heres link to fpsb: FPSBANANA > Maps > CS:S > Mini Game > mg_death_16
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Old 21-5-2009, 21:54   #9 (permalink)
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Funny map! Though it could be very hard for CT's to survive. Perhaps change time to 3 min?
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=59333

The structure and puzzle element at it is nice. U must choose in a strategic way to eliminate the CT's. Best is to pick big groups I guess.
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Old 21-5-2009, 22:39   #10 (permalink)
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Hmm, how come that the T gets kills from the crusher? Never seen that before. So you invented another thing. You keep surprising me
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Old 21-5-2009, 23:15   #11 (permalink)
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maybe he created a weapon, with fgd file?
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Old 21-5-2009, 23:44   #12 (permalink)
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Kk, so they have to survive.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=59333

But if a terrorist decides to drop a block on there head they dont stand a chance :/
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Old 22-5-2009, 11:42   #13 (permalink)
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Quote:
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maybe he created a weapon, with fgd file?
You can't create new weapons/entity's. They define all of the entities of a game. An FGD is nothing more than a reference. You cannot create or modify entities by editing a FGD, you merely give Hammer different information about what it expects to find within the game. Sometime editing reveals hidden or unused features or even entities, but they were always there and could be used even without the updated FGD.
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Old 24-5-2009, 09:49   #14 (permalink)
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Quote:
Originally Posted by senne teddy View Post
You can't create new weapons/entity's. They define all of the entities of a game. An FGD is nothing more than a reference. You cannot create or modify entities by editing a FGD, you merely give Hammer different information about what it expects to find within the game. Sometime editing reveals hidden or unused features or even entities, but they were always there and could be used even without the updated FGD.
True. I haven't added new entitys that doesn't exist in source. I won't give this secret out because i promised.
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