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Old 15-6-2009, 23:25   #1 (permalink)
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Default Source SDK Update

For any mappers/modders interested in the advanced sdk changes, Mostly affected by TF2 and some changes in hammer and the Source code.

Quote:
SDK Content

  • Added source files for ten shipping TF2 maps:
arena_lumberyard
arena_ravine
cp_badlands
cp_dustbowl
cp_granary
cp_gravelpit
ctf_2fort
pl_badwater
pl_goldrush
tc_hydro

SDK Tools

  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile
  • Fixed an issue in studiomdl pertaining to $shadowlod
  • Added missing
Hammer

  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.
  • Added additional auto visgroups for sprites and cubemaps
  • Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both
  • Model browser is now created once per session
  • Displacement brush dial now has greater range
  • Added a stop button to sound previews
SDK Launcher

  • Added the ability to edit game configurations with vconfig
Source Code

  • Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc.
  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths.
  • Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this.
  • All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose.
  • Particle systems can now be defined with a per-map manifest, similar to soundscapes.
  • Fixed a number of issues which caused the server to not compile in linux.
Multiplayer Source Code

  • Players animate with the new animation system that came along with TF2.
  • Fixed third person animations and all effects
  • Fixed SLAM issues
  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations
  • Fixed a number of other bugs / asserts.
Singleplayer Source Code

  • Fixed a number of issues preventing the source from functioning correctly
  • Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy.
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Old 16-6-2009, 00:00   #2 (permalink)
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good to hear..

i just started with hammer editor, so starting with a new "fresh" version is perfect xD

anyway.. go to bed now, which i should have done at 11 o'clock.. gn8
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