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| | #1 (permalink) |
| It's Reflax!^.^ Join Date: 28 April 08
Posts: 15,605
Downloads: 13 Uploads: 1 ![]() | well after i finishd my map ( FPSBANANA > Maps > CS:S ZM > Zombie Mod > zm_Reflax_Dust_beta_v2 ) zm_reflax_dust i didn't know what for map i should make now well that problem was fast solved, because i just played de_dust2 on the i3D servers and the game play was crap, was just like :1 zombie spawn, hit 1 ct that ct hit a other ct and then the other CT's follow soon. there are now camp spot's, well yea 1 @ bomb site B but that camp spot isn't great ! So i started to edit de_dust2, and im not that far, let's say around the 5/10 % what i made is a House, and i made the camp spot @ b bigger and that is all but the rest will follow soon ( also i could use some suggestions ) i was thinking about more house's then in my other version, so this map is more going to be making a barricade and. Read more on: : i3D.net Game Forums /cs-source-work-progress/63775-zm_reflax_dust2.html Screenshots : 1. The house from the side 2. The house from the front. 3. The house inside. 4. The house upstairs 5. Outside the house 6. The camp spot @ B 7. The camp spot @ B 8. The camp spot @ B ( is bigger now for more players.) well if you guys want to see something in the map, just say and i look if i can make it ![]() - Reflax |
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| | #4 (permalink) |
| i3d.net Join Date: 31 August 08 Location: Rhoon, Zuid-Holland
Posts: 1,915
Downloads: 21 Uploads: 0
Xfire: basdej ![]() | looks nice, but dont try to rush your map making, try to make it as realistic as possible.
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| | #5 (permalink) | |
| It's Reflax!^.^ Join Date: 28 April 08
Posts: 15,605
Downloads: 13 Uploads: 1 ![]() | Quote:
![]() i though, at long ( A ) i will make there house's and stuf to make barricade's and at b / t spawn boxes so you can camp there ![]() some more screenshots | |
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| | #6 (permalink) |
| It's Reflax!^.^ Join Date: 28 April 08
Posts: 15,605
Downloads: 13 Uploads: 1 ![]() | well cant edit, some more screenshots ^.^ you maybe see some leaks/bugs in the screenshots but still going to fix it ^.^ why the wood thing ( dunno how to call it in english )Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=63775 well, then the zombies have a change to get in side the house -> to the windows, so the people inside have a challenge and the zombies to ! |
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| | #8 (permalink) |
| Bonderful Join Date: 01 February 08 Location: Tutut!
Posts: 937
Downloads: 17 Uploads: 0 ![]() ![]() | It works well when I played it on server #3 Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=63775 Dust can be quite hungry for fps with a lot of players on the server though, I don't really think you can fix that. Was good fun though and good balance. Spot at CT spawn is pretty fun
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| | #9 (permalink) | |
| It's Reflax!^.^ Join Date: 28 April 08
Posts: 15,605
Downloads: 13 Uploads: 1 ![]() | Quote:
your @ the wrong thread ! xPim remaking dust2 now my other version was dust xP !well here you can find the thread from my dust1 m ap ![]() zm_reflax_dust | |
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| | #10 (permalink) |
| i3d.net Join Date: 31 August 08 Location: Rhoon, Zuid-Holland
Posts: 1,915
Downloads: 21 Uploads: 0
Xfire: basdej ![]() | btw, try to make a ceiling texture at the ceiling, and not the tiles. And run buildcubemaps. oherwise your map looks not good with the tiles.
__________________ ingame name: OVERLORD [nl] Intel Q6600 @ 2.40GHz (4 cores) 4096MB RAM, 1,5 TB hard drive, NVIDIA GeForce 8800 GTS |
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| | #13 (permalink) |
| beserkers unite | okies from what you have shown i would say map its pretty much fair play although i would have a design for 1 more place from the screenshots the ideas are 1. remove the top player of those boxes so you cant camp there 2. add an entrance to another camping area more like a church then a house 3. link to the second pic with some small shooter holes on the octagon like place or a door so it has more vunrability Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=63775 other then those things i would say add some more spawns like with the zm_dust2d i think its called cos people get stuck alot on the old map cos of spawning slots gr8 work reflax cant w8 for you to call and have me test it out
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| | #14 (permalink) | |
| It's Reflax!^.^ Join Date: 28 April 08
Posts: 15,605
Downloads: 13 Uploads: 1 ![]() | Quote:
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| | #15 (permalink) |
| It's Reflax!^.^ Join Date: 28 April 08
Posts: 15,605
Downloads: 13 Uploads: 1 ![]() | well, i got the bug in sky box again =[ ( well that you get when you compile valve maps always bugs in it ) im looking my ass of how to fix this bug :< if i cannot fix it i will remove the 3D skybox :< |
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| | #17 (permalink) |
| . Join Date: 23 March 09 Location: Rhoon, Zuid-Holland
Posts: 739
Downloads: 2 Uploads: 0
Xfire: juggernaut151 ![]() | Nice man!
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| | #20 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | i see that the cubemaps dont work correctly... perhaps because of hdr? would remove it then really
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