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Old 14-7-2009, 17:05   #1 (permalink)
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Hai !

well after i finishd my map ( FPSBANANA > Maps > CS:S ZM > Zombie Mod > zm_Reflax_Dust_beta_v2 ) zm_reflax_dust

i didn't know what for map i should make now well that problem was fast solved, because i just played de_dust2 on the i3D servers and the game play was crap, was just like :

1 zombie spawn, hit 1 ct that ct hit a other ct and then the other CT's follow soon. there are now camp spot's, well yea 1 @ bomb site B but that camp spot isn't great !

So i started to edit de_dust2, and im not that far, let's say around the 5/10 % what i made is a House, and i made the camp spot @ b bigger and that is all but the rest will follow soon ( also i could use some suggestions ) i was thinking about more house's then in my other version, so this map is more going to be making a barricade and.
Read more on: : i3D.net Game Forums /cs-source-work-progress/63775-zm_reflax_dust2.html

Screenshots :
1. The house from the side
2. The house from the front.
3. The house inside.
4. The house upstairs
5. Outside the house
6. The camp spot @ B
7. The camp spot @ B
8. The camp spot @ B ( is bigger now for more players.)

well if you guys want to see something in the map, just say and i look if i can make it
- Reflax
Attached Thumbnails
ZM_Reflax_Dust2-zm_reflax_dust20000.jpg   ZM_Reflax_Dust2-zm_reflax_dust20001.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20002.jpg   ZM_Reflax_Dust2-zm_reflax_dust20004.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20005.jpg   ZM_Reflax_Dust2-zm_reflax_dust20006.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20007.jpg   ZM_Reflax_Dust2-zm_reflax_dust20008.jpg  

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Old 14-7-2009, 17:16   #2 (permalink)
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looks good.
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Old 14-7-2009, 19:12   #3 (permalink)
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its indeed nice
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Old 15-7-2009, 12:42   #4 (permalink)
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looks nice, but dont try to rush your map making, try to make it as realistic as possible.
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Old 15-7-2009, 12:55   #5 (permalink)
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Quote:
Originally Posted by basdej View Post
looks nice, but dont try to rush your map making, try to make it as realistic as possible.
yea i know

i though, at long ( A ) i will make there house's and stuf to make barricade's and at b / t spawn boxes so you can camp there

some more screenshots
Attached Thumbnails
ZM_Reflax_Dust2-zm_reflax_dust20009.jpg   ZM_Reflax_Dust2-zm_reflax_dust20010.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20011.jpg   ZM_Reflax_Dust2-zm_reflax_dust20012.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20013.jpg  
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Old 15-7-2009, 13:27   #6 (permalink)
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well cant edit, some more screenshots ^.^
you maybe see some leaks/bugs in the screenshots but still going to fix it ^.^

why the wood thing ( dunno how to call it in english )
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=63775

well, then the zombies have a change to get in side the house -> to the windows, so the people inside have a challenge and the zombies to !
Attached Thumbnails
ZM_Reflax_Dust2-zm_reflax_dust20017.jpg   ZM_Reflax_Dust2-zm_reflax_dust20018.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20019.jpg   ZM_Reflax_Dust2-zm_reflax_dust20020.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20021.jpg   ZM_Reflax_Dust2-zm_reflax_dust20022.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20023.jpg   ZM_Reflax_Dust2-zm_reflax_dust20024.jpg  

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Old 15-7-2009, 13:30   #7 (permalink)
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This map looks nice, hope it's as best as the last one
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Old 15-7-2009, 14:52   #8 (permalink)
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It works well when I played it on server #3
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=63775

Dust can be quite hungry for fps with a lot of players on the server though, I don't really think you can fix that.
Was good fun though and good balance.
Spot at CT spawn is pretty fun
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Old 15-7-2009, 15:07   #9 (permalink)
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Quote:
Originally Posted by 5unz View Post
It works well when I played it on server #3

Dust can be quite hungry for fps with a lot of players on the server though, I don't really think you can fix that.
Was good fun though and good balance.
Spot at CT spawn is pretty fun
jo mate your @ the wrong thread ! xP
im remaking dust2 now my other version was dust xP !

well here you can find the thread from my dust1 m ap
zm_reflax_dust
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Old 15-7-2009, 16:19   #10 (permalink)
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btw, try to make a ceiling texture at the ceiling, and not the tiles.
And run buildcubemaps. oherwise your map looks not good with the tiles.
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Old 15-7-2009, 17:31   #11 (permalink)
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some more screenshots

and i think i got problem with skybox again :<
Attached Thumbnails
ZM_Reflax_Dust2-zm_reflax_dust20024.jpg   ZM_Reflax_Dust2-zm_reflax_dust20025.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20026.jpg   ZM_Reflax_Dust2-zm_reflax_dust20027.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20028.jpg   ZM_Reflax_Dust2-zm_reflax_dust20029.jpg  

ZM_Reflax_Dust2-zm_reflax_dust20030.jpg   ZM_Reflax_Dust2-zm_reflax_dust20031.jpg  

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Old 15-7-2009, 22:45   #12 (permalink)
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Thats Fantastic zm map
Played it first time today .
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Old 16-7-2009, 00:15   #13 (permalink)
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okies from what you have shown i would say map its pretty much fair play although i would have a design for 1 more place

from the screenshots the ideas are
1. remove the top player of those boxes so you cant camp there
2. add an entrance to another camping area more like a church then a house
3. link to the second pic with some small shooter holes on the octagon like place or a door so it has more vunrability
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=63775

other then those things i would say add some more spawns like with the zm_dust2d i think its called cos people get stuck alot on the old map cos of spawning slots

gr8 work reflax cant w8 for you to call and have me test it out
Attached Thumbnails
ZM_Reflax_Dust2-de_dust20000.jpg   ZM_Reflax_Dust2-de_dust20001.jpg  

ZM_Reflax_Dust2-de_dust20002.jpg  
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Old 16-7-2009, 13:34   #14 (permalink)
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Quote:
Originally Posted by Crackspider View Post
okies from what you have shown i would say map its pretty much fair play although i would have a design for 1 more place

from the screenshots the ideas are
1. remove the top player of those boxes so you cant camp there
2. add an entrance to another camping area more like a church then a house
3. link to the second pic with some small shooter holes on the octagon like place or a door so it has more vunrability

other then those things i would say add some more spawns like with the zm_dust2d i think its called cos people get stuck alot on the old map cos of spawning slots

gr8 work reflax cant w8 for you to call and have me test it out
well about screenshot 2 and 3 i already looked at that, but the door you see is one model. well i will look at it
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Old 16-7-2009, 14:44   #15 (permalink)
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well, i got the bug in sky box again =[ ( well that you get when you compile valve maps always bugs in it ) im looking my ass of how to fix this bug :< if i cannot fix it i will remove the 3D skybox :<
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Old 16-7-2009, 19:34   #16 (permalink)
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well 3th post well made an church but still need to add lights and stuf screeenshots:
Attached Thumbnails
ZM_Reflax_Dust2-zm_reflax_dust2_v10001.jpg   ZM_Reflax_Dust2-zm_reflax_dust2_v10002.jpg  

ZM_Reflax_Dust2-zm_reflax_dust2_v10003.jpg   ZM_Reflax_Dust2-zm_reflax_dust2_v10004.jpg  

ZM_Reflax_Dust2-zm_reflax_dust2_v10005.jpg   ZM_Reflax_Dust2-zm_reflax_dust2_v10006.jpg  

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Old 16-7-2009, 19:38   #17 (permalink)
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Nice man!
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Old 17-7-2009, 14:16   #18 (permalink)
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added lights and stuf ;p
Attached Thumbnails
ZM_Reflax_Dust2-zm_reflax_dust2_v10007.jpg   ZM_Reflax_Dust2-zm_reflax_dust2_v10008.jpg  

ZM_Reflax_Dust2-zm_reflax_dust2_v10009.jpg   ZM_Reflax_Dust2-zm_reflax_dust2_v10010.jpg  

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Old 17-7-2009, 14:20   #19 (permalink)
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Finish it so we can test it ^^
Looks awesome btw.
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Old 17-7-2009, 15:46   #20 (permalink)
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i see that the cubemaps dont work correctly...
perhaps because of hdr?
would remove it then really
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