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| | #1 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | i have said i wouldnt make another map. i know it will take a long time to make another because i dont have much time this year. But i had a great idea of a new map. Basically i will do 2-3 not epic long ^^ missions based on the missions of the sg1 team. You will start everytime in the stargatecenter make your way through it and activate the stargate. 1 random mission will be chosen. you go through the stargate and have to make something like my first mission idea is "dakara" the headquarter of the jaffa with a mighty weapon that destroys the zombies when activated. sometimes you will also have to go back to the stargatecenter to win the round. a base for the map will be avons stargate pack that you may know from garrys mod. i think i can insert it into cs:S so the stargate effects will look awesome. Read more on: : i3D.net Game Forums /cs-source-work-progress/93212-ze_sg1_missions.html the map should also have more fps and less lag than potc so i will do most likely indoor corridors and stuff. i didnt even start yet with it but i will next week. its not sure that i can end this map but i hope zombie escape exists as long until it is finished if you have any ideas or suggestions/some nice textures just tell me. picture of dakara below to see how this mission will look like about also one that shows how about the stargatecenter will look like...^^ FreeZe
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| | #5 (permalink) |
| Colonel Join Date: 04 October 08 Location: Belgium
Posts: 1,136
Downloads: 0 Uploads: 0 ![]() | I have great expectations. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=93212 if I see some textures/models, I will send them to you. But try to keep the filesize down. Its possible to make nice maps without custom stuff. (And dont make a secret weapon plz).
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| | #7 (permalink) |
| RickJames b//ch Join Date: 24 February 08 Location: Westcoast, Sweden
Posts: 11,520
Downloads: 3 Uploads: 2 ![]() ![]() ![]() ![]() | Too bad that ze_abydos had a really big file, it was an awesome looking map :d Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=93212 Btw, the random missions really go well if they end up with zombies after them each time
__________________ Because you know I got da fiyaaaaaah! Official winner of the Stewie Awards 2009: Mr. Serious ![]() |
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| | #13 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | your wish is my command ... or how they say it ofc it wont be like lotr... its not "random" in the sense of different ends it will be like 3 different maps.
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| | #14 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | somehow ive got the feeling the guy from cs_abydos_v1a is dead or something hes not online for 2 months now. It seems that i have to make the stargatecenter on my own or shall i just copy and mod the stargatecenter of him and credit? I really dont wanna anger somebody. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=93212 What shall i do?
__________________ delete those: ze_stargate_escape || ze_deathstar_escape || ze_pirates_of_the_caribbean || ze_sg1_missions |
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| | #15 (permalink) |
| RickJames b//ch Join Date: 24 February 08 Location: Westcoast, Sweden
Posts: 11,520
Downloads: 3 Uploads: 2 ![]() ![]() ![]() ![]() | You could use his if you can't make your own, if he is not happy with it, just remove it again.
__________________ Because you know I got da fiyaaaaaah! Official winner of the Stewie Awards 2009: Mr. Serious ![]() |
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| | #16 (permalink) |
| Mapper/Tester | I can tell you, as someone woh has tried to use it before, he does not like people ripping his work or textures. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=93212 Also that stargate entrance room takes LOADS of hammer resources for such a small room. |
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| | #17 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | I think i will rip it and Change it until it has more fps. also it will only be a corridor and the gate room anyways and I will have to add new corridors anyways. Like you say it IF he will be against it I will do it by myself
__________________ delete those: ze_stargate_escape || ze_deathstar_escape || ze_pirates_of_the_caribbean || ze_sg1_missions |
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| | #19 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | we will see...
__________________ delete those: ze_stargate_escape || ze_deathstar_escape || ze_pirates_of_the_caribbean || ze_sg1_missions |
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| | #20 (permalink) |
| Master Chief Join Date: 02 April 09
Posts: 1,156
Downloads: 0 Uploads: 0 ![]() | omg i really dont know what i should do. Might be better if i dont make the map or do it by myself if i dont get permission.
__________________ delete those: ze_stargate_escape || ze_deathstar_escape || ze_pirates_of_the_caribbean || ze_sg1_missions |
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| Posted By | For | Type | Date | Hits |
| Stargate Counterstrike Map | This thread | Refback | 30-12-2012 17:14 | 1 |
| ze_death_star_escape | This thread | Refback | 18-3-2012 12:12 | 1 |
| ze_sg1_missions - Page 5 | This thread | Refback | 2-4-2010 18:18 | 1 |
| ze_sg1_missions - Page 12 | This thread | Refback | 1-4-2010 22:15 | 1 |
| ze_industrial_plant | This thread | Refback | 11-3-2010 18:04 | 1 |
| The Map Thread - GE Clan Forums | This thread | Refback | 30-12-2009 13:17 | 7 |
| Stargate Counterstrike Map - Stargate-Project Forum | This thread | Refback | 28-12-2009 21:22 | 66 |
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