Kevin and Steve share their thoughts on:
- the current tech licensing scene
- multiplatform development
- Quake Wars on consoles and its formidable AI,
- id's attitude towards its as yet unannounced new game
- John Carmack's interest in mobile and DS development
Shack: Epic is always sure to showcase their extensive developer tools, they show all that stuff every year at GDC, with the streamlined GUI systems and so on. Do you guys plan to compete full-on with that?
Steve Nix: Yeah. We're not talking about engine specifics just yet, but for sure you can expect we are looking hard at what a modern multiplatform game developer needs to create a successful title with a fairly small team and a reasonable amount of time, and we're addressing those concerns.
... and about Quake Wars
Shack: Any final thoughts?
Kevin Cloud: We're really confident about Enemy Territory. We're right on track now on the PC, and for people who have got that Christmas spot going, keep an open spot for Enemy Territory on the PC. It's been a great collaboration with Splash Damage, and we're excited to get it into people's hands.
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