![]() | i3D.net Support (email & live chat)
|
| |||||||||
| View Poll Results: This tutorial was helpfull for me! | |||
| Yes! Thanks! | | 6 | 85.71% |
| No! Omg! | | 1 | 14.29% |
| Voters: 7. You may not vote on this poll | |||
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #1 (permalink) |
| So.. Und.. ? i3d medewerker Join Date: 26th June 2005
Posts: 663
![]() | Herewith a small tutorial on changing the gametype on your CoD4 gameserver To start: Use a FTP program (SmartFTP) to connect to your server. When you are connected, go into the "main" directory. Now search for the file: "server.cfg". Download the server.cfg to your desktop. Open the server.cfg with wordpad (txt). Now scroll down almost to the bottom of the page. You will see this: Code: //****************************************************************************** // First gametype to load // "dm" - free for all deathmatch // "dom" - domination // "koth" - headquarters // "sab" - sabotage // "sd" - search & destroy // "war" - team deathmatch //****************************************************************************** set g_gametype "sd" //****************************************************************************** // DM -- FREE FOR ALL DEATHMATCH //****************************************************************************** //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //****************************************************************************** // DOM -- DOMINATION //****************************************************************************** //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //****************************************************************************** // KOTH -- HEADQUARTERS //****************************************************************************** //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" //****************************************************************************** // SAB -- SABOTAGE //****************************************************************************** //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //****************************************************************************** // SD -- SEARCH & DESTROY //****************************************************************************** set sv_mapRotation "gametype sd map mp_countdown gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //****************************************************************************** // WAR -- TEAM DEATH MATCH //****************************************************************************** //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" First you have to change the gametype and after that you have to change the maprotation. To change the gametype: Code: set g_gametype "sd" // First gametype to load // "dm" - free for all deathmatch // "dom" - domination // "koth" - headquarters // "sab" - sabotage // "sd" - search & destroy // "war" - team deathmatch To change the maprotation: Note, the maprotation is this part: Code: // DM -- FREE FOR ALL DEATHMATCH //****************************************************************************** //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant" //****************************************************************************** // DOM -- DOMINATION //****************************************************************************** //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant" //****************************************************************************** // KOTH -- HEADQUARTERS //****************************************************************************** //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant" //****************************************************************************** // SAB -- SABOTAGE //****************************************************************************** //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant" //****************************************************************************** // SD -- SEARCH & DESTROY //****************************************************************************** set sv_mapRotation "gametype sd map mp_countdown gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" //****************************************************************************** // WAR -- TEAM DEATH MATCH //****************************************************************************** //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant" You can see why because the gametype is set to sd and the maprotation is also. How can i see that sd is selected in the maprotation? Take a good look at the maprotation. With all gametypes you see // in front of the gametype, maprotation lines which look like and start with: //set sv_mapRotation If you take a good look you will notice that the gametype, maprotation from search and destroy (sd) isn't starting with //. This means that this gametype is currently active. To set sd to inactive, just put // in front of the maprotation. To activate another gametype, just erase the // in front of this gametype, maprotation (and offcourse change the gametype at the gametype part). Now save your server.cfg and upload (overwrite) it back to your gameserver. Go to the i3d controlpanel and restart your gameserver. Voila! ![]() I hope this helps the serveradmins who ain't familiar with CoD4 (yet). I also hope what i wrote makes sence. It was sadly not easy to explain, but really easy in fact to do. Succes to all CoD4 serveradmins
__________________ www.i3d.net |
| | |
| | #2 (permalink) |
| i3D.net Fanatic | THX verry good ..
__________________ COD4 Server Ballerbude 91.198.152.52:28960 www.lostingaming.com xfire: lehmaennje |
| | |
| | #4 (permalink) |
| Founder=BD=Clan Join Date: 13th August 2005
Posts: 406
![]() ![]() ![]() ![]() ![]() ![]() | Not working i3d (Stijn) read my pm please.No fun rounds of two min Deadly=BD= ![]() Brotherhood of Death gaming community - Home |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
| |
| New To Site? | Need Help? |