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Downloads: Uploads: | I know we can pile l4d servers on a server all day long, but when it comes to TF we have to be particularly careful for CPU load. Also, does linux natively distribute processes between cores when it launches new processes? mpstat always shows cpu usage spread evenly with Read more on: : i3D.net Game Forums /hlds-valve-linux-newsletter/100123-hlds_linux-tf2-multicore-server-support.html TF running, which is kind of confusing. Any information would help. Regards, -f0rkz _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | F0rkz, Linux will mostly evenly spread running processes around processors as it requires, indeed. This applies to forks, threads, and completely separate processes as long as you don't fiddle with the processor affinity. I can't see why a multithreaded game server would be much use, especially considering a game server instance only uses a fractional part of a CPU core these days - as you may have seen people are running 64 L4D forks on dual quad cores without much issue. HTH, Chris f0rkz wrote: > Does anyone know if muti-threading/multi-core servers is on the horizon? > I know we can pile l4d servers on a server all day long, but when it > comes to TF we have to be particularly careful for CPU load. > > Also, does linux natively distribute processes between cores when it > launches new processes? mpstat always shows cpu usage spread evenly with > TF running, which is kind of confusing. Any information would help. > > Regards, > > -f0rkz > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100123 > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | http://forums.srcds.com/viewtopic/4613 That was back in 07, I had hair then. Kyle. On Mon, Nov 23, 2009 at 1:55 PM, Chris Boot <bootc (AT) net> wrote: > F0rkz, > > Linux will mostly evenly spread running processes around processors as > it requires, indeed. This applies to forks, threads, and completely > separate processes as long as you don't fiddle with the processor > affinity. I can't see why a multithreaded game server would be much use, > especially considering a game server instance only uses a fractional > part of a CPU core these days - as you may have seen people are running > 64 L4D forks on dual quad cores without much issue. > > HTH, > Chris > > f0rkz wrote: > > Does anyone know if muti-threading/multi-core servers is on the horizon? > > I know we can pile l4d servers on a server all day long, but when it > > comes to TF we have to be particularly careful for CPU load. > > > > Also, does linux natively distribute processes between cores when it Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100123 > > launches new processes? mpstat always shows cpu usage spread evenly with > > TF running, which is kind of confusing. Any information would help. > > > > Regards, > > > > -f0rkz > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | Good to know about the spreading. Multicore server support would help for those of us with dual Xeon dual core hyper-threaded CPUs. Now, l4d on the other hand supports multicore like a champ. That is why we can run forks of 100+ l4d servers. Just not TF2 yet...this will drastically help the performance of 32 slot servers. -f0rkz On Mon, 2009-11-23 at 21:55 +0000, Chris Boot wrote: > F0rkz, > > Linux will mostly evenly spread running processes around processors as > it requires, indeed. This applies to forks, threads, and completely > separate processes as long as you don't fiddle with the processor > affinity. I can't see why a multithreaded game server would be much use, > especially considering a game server instance only uses a fractional Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=100123 > part of a CPU core these days - as you may have seen people are running > 64 L4D forks on dual quad cores without much issue. > > HTH, > Chris > > f0rkz wrote: > > Does anyone know if muti-threading/multi-core servers is on the horizon? > > I know we can pile l4d servers on a server all day long, but when it > > comes to TF we have to be particularly careful for CPU load. > > > > Also, does linux natively distribute processes between cores when it > > launches new processes? mpstat always shows cpu usage spread evenly with > > TF running, which is kind of confusing. Any information would help. > > > > Regards, > > > > -f0rkz > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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