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Downloads: Uploads: | my CS:S server. I've found a method for TF (tf_allow_player_use) but no such command exists for CS:S...at least that I've found. We're using Metamod and Sourcemod on Windows (yes, I know this is _linux, but I figured a cvar knows no boundaries) Many thanks, all. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: Read more on: : i3D.net Game Forums /hlds-valve-linux-newsletter/189323-hlds_linux-cs-s-how-allow-use.html https://list.valvesoftware.com/cgi-b...nfo/hlds_linux |
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Downloads: Uploads: | In CS:S it should be enabled by default without a cvar to disable it. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=189323 Otherwise players couldn't defuse a bomb which would be "+use" for example -----Original Message----- From: hlds_linux-bounces (AT) valvesoftware.com [mailto:hlds_linux-bounces (AT) valvesoftware.com] On Behalf Of Freddie Sent: Sunday, June 17, 2012 3:00 AM To: hlds_linux (AT) valvesoftware.com Subject: [hlds_linux] [CS:S] - how to allow +use Greetings. I've searched all over the web for a method to allow +use on my CS:S server. I've found a method for TF (tf_allow_player_use) but no such command exists for CS:S...at least that I've found. We're using Metamod and Sourcemod on Windows (yes, I know this is _linux, but I figured a cvar knows no boundaries) Many thanks, all. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-b...nfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-b...nfo/hlds_linux |
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Downloads: Uploads: | On 6/16/2012 8:08 PM, Andreas Grimm wrote: > In CS:S it should be enabled by default without a cvar to disable it. > Otherwise players couldn't defuse a bomb which would be "+use" for example > > Ah, that clears something up and reminds me that I may have asked the wrong question. I'm looking for a way to allow players to push props around. Which lead me to: sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=189323 1=all players) sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. I think that's what I need to look into. Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-b...nfo/hlds_linux |
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Downloads: Uploads: | give that a try: sv_turbophysics 1 -----Original Message----- From: hlds_linux-bounces (AT) valvesoftware.com [mailto:hlds_linux-bounces (AT) valvesoftware.com] On Behalf Of Freddie Sent: Sunday, June 17, 2012 3:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [CS:S] - how to allow +use On 6/16/2012 8:08 PM, Andreas Grimm wrote: > In CS:S it should be enabled by default without a cvar to disable it. > Otherwise players couldn't defuse a bomb which would be "+use" for example > > Ah, that clears something up and reminds me that I may have asked the wrong question. I'm looking for a way to allow players to push props around. Which lead me to: sv_pushaway_clientside : 0 : , "sv", "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_force : 30000 : , "sv", "rep" : How hard physics objects are pushed away from the players on the server. I think that's what I need to look into. Thanks! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-b...nfo/hlds_linux _______________________________________________ Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=189323 To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-b...nfo/hlds_linux |
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Downloads: Uploads: | sv_turbophysics 1 2012/6/17 Freddie <freddie.agricola (AT) com> > On 6/16/2012 8:08 PM, Andreas Grimm wrote: > >> In CS:S it should be enabled by default without a cvar to disable it. >> Otherwise players couldn't defuse a bomb which would be "+use" for example >> >> >> > Ah, that clears something up and reminds me that I may have asked the > wrong question. I'm looking for a way to allow players to push props > around. Which lead me to: > > sv_pushaway_clientside : 0 : , "sv", > "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all > players) > sv_pushaway_force : 30000 : , "sv", > "rep" : How hard physics objects are pushed away from the players on the > server. > > I think that's what I need to look into. Thanks! > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=189323 https://list.valvesoftware.com/cgi-b...nfo/hlds_linux |
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