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Old 17-6-2012, 03:02   #1 (permalink)
Freddie
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Default [hlds_linux] [CS:S] - how to allow +use

Greetings. I've searched all over the web for a method to allow +use on
my CS:S server. I've found a method for TF (tf_allow_player_use) but no
such command exists for CS:S...at least that I've found.

We're using Metamod and Sourcemod on Windows (yes, I know this is
_linux, but I figured a cvar knows no boundaries)

Many thanks, all.

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Old 17-6-2012, 03:09   #2 (permalink)
Andreas Grimm
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Default Re: [hlds_linux] [CS:S] - how to allow +use

In CS:S it should be enabled by default without a cvar to disable it.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=189323
Otherwise players couldn't defuse a bomb which would be "+use" for example

-----Original Message-----
From: hlds_linux-bounces (AT) valvesoftware.com
[mailto:hlds_linux-bounces (AT) valvesoftware.com] On Behalf Of Freddie
Sent: Sunday, June 17, 2012 3:00 AM
To: hlds_linux (AT) valvesoftware.com
Subject: [hlds_linux] [CS:S] - how to allow +use

Greetings. I've searched all over the web for a method to allow +use on
my CS:S server. I've found a method for TF (tf_allow_player_use) but no
such command exists for CS:S...at least that I've found.

We're using Metamod and Sourcemod on Windows (yes, I know this is
_linux, but I figured a cvar knows no boundaries)

Many thanks, all.

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please visit:
https://list.valvesoftware.com/cgi-b...nfo/hlds_linux


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Old 17-6-2012, 03:26   #3 (permalink)
Freddie
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Default Re: [hlds_linux] [CS:S] - how to allow +use

On 6/16/2012 8:08 PM, Andreas Grimm wrote:
> In CS:S it should be enabled by default without a cvar to disable it.
> Otherwise players couldn't defuse a bomb which would be "+use" for example
>
>


Ah, that clears something up and reminds me that I may have asked the
wrong question. I'm looking for a way to allow players to push props
around. Which lead me to:

sv_pushaway_clientside : 0 : , "sv",
"rep" : Clientside physics push away (0=off, 1=only localplayer,
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=189323
1=all players)
sv_pushaway_force : 30000 : , "sv",
"rep" : How hard physics objects are pushed away from the players on
the server.

I think that's what I need to look into. Thanks!

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Old 17-6-2012, 03:33   #4 (permalink)
Andreas Grimm
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Default Re: [hlds_linux] [CS:S] - how to allow +use

give that a try:

sv_turbophysics 1

-----Original Message-----
From: hlds_linux-bounces (AT) valvesoftware.com
[mailto:hlds_linux-bounces (AT) valvesoftware.com] On Behalf Of Freddie
Sent: Sunday, June 17, 2012 3:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [CS:S] - how to allow +use

On 6/16/2012 8:08 PM, Andreas Grimm wrote:
> In CS:S it should be enabled by default without a cvar to disable it.
> Otherwise players couldn't defuse a bomb which would be "+use" for example
>
>


Ah, that clears something up and reminds me that I may have asked the
wrong question. I'm looking for a way to allow players to push props
around. Which lead me to:

sv_pushaway_clientside : 0 : , "sv",
"rep" : Clientside physics push away (0=off, 1=only localplayer,
1=all players)
sv_pushaway_force : 30000 : , "sv",
"rep" : How hard physics objects are pushed away from the players on
the server.

I think that's what I need to look into. Thanks!

_______________________________________________
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please visit:
https://list.valvesoftware.com/cgi-b...nfo/hlds_linux


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Old 17-6-2012, 03:33   #5 (permalink)
Didrole
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Default Re: [hlds_linux] [CS:S] - how to allow +use

sv_turbophysics 1

2012/6/17 Freddie <freddie.agricola (AT) com>

> On 6/16/2012 8:08 PM, Andreas Grimm wrote:
>
>> In CS:S it should be enabled by default without a cvar to disable it.
>> Otherwise players couldn't defuse a bomb which would be "+use" for example
>>
>>
>>

> Ah, that clears something up and reminds me that I may have asked the
> wrong question. I'm looking for a way to allow players to push props
> around. Which lead me to:
>
> sv_pushaway_clientside : 0 : , "sv",
> "rep" : Clientside physics push away (0=off, 1=only localplayer, 1=all
> players)
> sv_pushaway_force : 30000 : , "sv",
> "rep" : How hard physics objects are pushed away from the players on the
> server.
>
> I think that's what I need to look into. Thanks!
>
>
> ______________________________**_________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>

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