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Old 16-1-2009, 11:22   #1 (permalink)
Steffen Tronstad
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Default [hlds_linux] Source - 450 FPS

Hi all,

I've put up a new linux server today, and when I start a CS: Source
server with -tickrate 100 and fps_max 600 in the command line, it just
gives me an average FPS of 450, ranging from 360 - 590 when I type
'stats' (no players, 1 SourceTV bot)

When I played on the server, it seems like the server is running only on
60-70 ticks.

Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz with 8
GB RAM. Spawned 16 instances.



Steffen

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Old 16-1-2009, 20:22   #2 (permalink)
Peter Lindblom
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Default Re: [hlds_linux] Source - 450 FPS

Hi !

isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
here but I wouldnt ..

and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
good ..

Peter

----- Original Message -----
From: "Steffen Tronstad" <sttr (AT) nextgentel (DOT) com>
To: <hlds_linux (AT) list (DOT) valvesoftware.com>
Sent: Friday, January 16, 2009 11:21 AM
Subject: [hlds_linux] Source - 450 FPS


> Hi all,
>
> I've put up a new linux server today, and when I start a CS: Source
> server with -tickrate 100 and fps_max 600 in the command line, it just
> gives me an average FPS of 450, ranging from 360 - 590 when I type
> 'stats' (no players, 1 SourceTV bot)
>
> When I played on the server, it seems like the server is running only on
> 60-70 ticks.
>
> Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz with 8
> GB RAM. Spawned 16 instances.
>
>
>
> Steffen
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>

Read more on: : i3D.net Game Forums /hlds-valve-linux-newsletter/47208-hlds_linux-source-450-fps.html



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Old 16-1-2009, 21:09   #3 (permalink)
Joseph Love
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Default Re: [hlds_linux] Source - 450 FPS

He's running the amd64 branch of Debian, which, as the Debian page
states:

"AMD64 has been an officially supported Debian architecture since the
release of Debian 4.0 (etch).
The port consists of a kernel for all AMD 64bit CPUs with AMD64
extension and all Intel CPUs with EM64T extension, and a common 64bit
userspace."

The amd64 branches of most OS's are just their branch which supports
amd & intel 64bit CPU's. It's just that AMD had their 64bit cpu out
before Intel, so all the branches of these OS's ended up getting
called amd64, in support of the amd 64bit extensions, that are
terribly similar in intel's 64 bit cpu.

Additionally, modern 64bit CPU's should run their 32bit binaries at
comparable or better performance of an equivalent-speed 32bit cpu.
(Better, since they tend to have better designs for running all
code.) As it's not an emulation layer, they aren't likely to ever
perform significantly worse.

-Joe

On Jan 16, 2009, at 1:21 PM, Peter Lindblom wrote:


> Hi !
>
> isnt running a amd binary stupid when having a Intel cpu ?? maybe Im
> wrong
> here but I wouldnt ..
>
> and I hope you know that 64-bit OS and 32-bit game source isnt that
> 100%
> good ..
>
> Peter
>
> ----- Original Message -----
> From: "Steffen Tronstad" <sttr (AT) nextgentel (DOT) com>
> To: <hlds_linux (AT) list (DOT) valvesoftware.com>
> Sent: Friday, January 16, 2009 11:21 AM
> Subject: [hlds_linux] Source - 450 FPS
>
>
>> Hi all,
>>
>> I've put up a new linux server today, and when I start a CS: Source
>> server with -tickrate 100 and fps_max 600 in the command line, it
>> just
>> gives me an average FPS of 450, ranging from 360 - 590 when I type
>> 'stats' (no players, 1 SourceTV bot)
>>
>> When I played on the server, it seems like the server is running
>> only on
>> 60-70 ticks.
>>
>> Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz
>> with 8
>> GB RAM. Spawned 16 instances.
>>
>>
>>
>> Steffen
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailma...nfo/hlds_linux
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208
>>

>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux


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Old 16-1-2009, 22:20   #4 (permalink)
Dominic Baranski
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Default Re: [hlds_linux] Source - 450 FPS

The amd binary was abandoned when Valve started using their new compile
technique that crunches all binaries into a single file. Though, I'm not
sure about CStrike in this aspect but I know it to be true for orangebox
games.

Also, he didn't say anything about using the amd binary.. the amd in
that string represents a 64bit Linux kernel he's using on his distro..

Secondly, in reply to the original mail. running 16 instances at
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208
tickrate 100 and fps_max 600 won't stay at 600fps for long.. and there's
no such thing as a 'Dual Intel Dual-Core' motherboard.. Would have to be
Xeons and they still probably wouldn't pull 16 full servers. I would
start with maybe 8? 1 instance per core (assuming they're quad core) and
use taskset! It helped me.

Dom

On Fri, 2009-01-16 at 20:21 +0100, Peter Lindblom wrote:
> Hi !
>
> isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
> here but I wouldnt ..
>
> and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
> good ..
>
> Peter
>
> ----- Original Message -----
> From: "Steffen Tronstad" <sttr (AT) nextgentel (DOT) com>
> To: <hlds_linux (AT) list (DOT) valvesoftware.com>
> Sent: Friday, January 16, 2009 11:21 AM
> Subject: [hlds_linux] Source - 450 FPS
>
>
> > Hi all,
> >
> > I've put up a new linux server today, and when I start a CS: Source
> > server with -tickrate 100 and fps_max 600 in the command line, it just
> > gives me an average FPS of 450, ranging from 360 - 590 when I type
> > 'stats' (no players, 1 SourceTV bot)
> >
> > When I played on the server, it seems like the server is running only on
> > 60-70 ticks.
> >
> > Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz with 8
> > GB RAM. Spawned 16 instances.
> >
> >
> >
> > Steffen
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >

>
>
>
>

--
inSite interactive
www.i2.ca

1-866-230-4999
1176 Yonge Street
Toronto, Ontario


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Old 17-1-2009, 03:59   #5 (permalink)
Gary Stanley
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Default Re: [hlds_linux] Source - 450 FPS

At 02:21 PM 1/16/2009, Peter Lindblom wrote:
>Hi !
>
>isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
>here but I wouldnt ..
>
>and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
>good ..
>
>Peter



That statement is ridiculous. All 32bit syscalls are emulated
anyways. There is no difference between 32bit emulated code
and 32bit native code as far as performance goes, maybe like a few
cycles, but that isn't even noticeable.

[root@dfw2 kernel]# head compat.c
/*
* linux/kernel/compat.c
*
* Kernel compatibility routines for e.g. 32 bit syscall support
* on 64 bit kernels.
*
* Copyright (C) 2002-2003 Stephen Rothwell, IBM Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as



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Old 17-1-2009, 04:34   #6 (permalink)
ics
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Default Re: [hlds_linux] Source - 450 FPS

No one is running AMD-specified binary on Intel machines. In the past
pre-orangebox (for cs source still this applies) there was different
binary for amd and intel machines but now since orangebox engine they
are both using srcds_i486 which runs fine on both systems. No need for
separate amd and intel binaries anymore (srcds_amd and srcds_i686).

-ics

Gary Stanley kirjoitti:
> At 02:21 PM 1/16/2009, Peter Lindblom wrote:
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208
>
>> Hi !
>>
>> isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
>> here but I wouldnt ..
>>
>> and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
>> good ..
>>
>> Peter
>>

>
>
> That statement is ridiculous. All 32bit syscalls are emulated
> anyways. There is no difference between 32bit emulated code
> and 32bit native code as far as performance goes, maybe like a few
> cycles, but that isn't even noticeable.
>
> [root@dfw2 kernel]# head compat.c
> /*
> * linux/kernel/compat.c
> *
> * Kernel compatibility routines for e.g. 32 bit syscall support
> * on 64 bit kernels.
> *
> * Copyright (C) 2002-2003 Stephen Rothwell, IBM Corporation
> *
> * This program is free software; you can redistribute it and/or modify
> * it under the terms of the GNU General Public License version 2 as
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>



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Old 19-1-2009, 09:47   #7 (permalink)
Steffen Tronstad
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Default Re: [hlds_linux] Source - 450 FPS

Thank you for your replies. I am running dual intel xeons with dual cores (Intel(R) Xeon(R) CPU 5160).

These 16 instances are password protected servers, and at average only 5-6 are in use at the same time.

I've seen that fps_max 600 gives me an unstable FPS from 350-550, but changing it to fps_max 1000 gives me a good fps ranging from 940-999.

Strange


Med vennlig hilsen / with kind regards
Steffen Tronstad
BroadPark Games drift/design
NextGenTel AS, part of TeliaSonera Group
Tlf: +47 466 988 46
Mail: sttr (AT) nextgentel (DOT) com <mailto:sttr (AT) nextgentel (DOT) com>
 please don't print this e-mail unless you really need to.


-----Opprinnelig melding-----
Fra: hlds_linux-bounces (AT) list (DOT) valvesoftware.com [mailto:hlds_linux-bounces (AT) list (DOT) valvesoftware.com] På vegne av ics
Sendt: 17. januar 2009 04:33
Til: Half-Life dedicated Linux server mailing list
Emne: Re: [hlds_linux] Source - 450 FPS

No one is running AMD-specified binary on Intel machines. In the past
pre-orangebox (for cs source still this applies) there was different
binary for amd and intel machines but now since orangebox engine they
are both using srcds_i486 which runs fine on both systems. No need for
separate amd and intel binaries anymore (srcds_amd and srcds_i686).

-ics

Gary Stanley kirjoitti:

> At 02:21 PM 1/16/2009, Peter Lindblom wrote:
>

>> Hi !
>>
>> isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong
>> here but I wouldnt ..
>>
>> and I hope you know that 64-bit OS and 32-bit game source isnt that 100%
>> good ..
>>
>> Peter
>>

>
>
> That statement is ridiculous. All 32bit syscalls are emulated
> anyways. There is no difference between 32bit emulated code
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208
> and 32bit native code as far as performance goes, maybe like a few
> cycles, but that isn't even noticeable.
>
> [root@dfw2 kernel]# head compat.c
> /*
> * linux/kernel/compat.c
> *
> * Kernel compatibility routines for e.g. 32 bit syscall support
> * on 64 bit kernels.
> *
> * Copyright (C) 2002-2003 Stephen Rothwell, IBM Corporation
> *
> * This program is free software; you can redistribute it and/or modify
> * it under the terms of the GNU General Public License version 2 as
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>



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