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Downloads: Uploads: | I've put up a new linux server today, and when I start a CS: Source server with -tickrate 100 and fps_max 600 in the command line, it just gives me an average FPS of 450, ranging from 360 - 590 when I type 'stats' (no players, 1 SourceTV bot) When I played on the server, it seems like the server is running only on 60-70 ticks. Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz with 8 GB RAM. Spawned 16 instances. Steffen _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | Hi ! isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong here but I wouldnt .. and I hope you know that 64-bit OS and 32-bit game source isnt that 100% good .. Peter ----- Original Message ----- From: "Steffen Tronstad" <sttr (AT) nextgentel (DOT) com> To: <hlds_linux (AT) list (DOT) valvesoftware.com> Sent: Friday, January 16, 2009 11:21 AM Subject: [hlds_linux] Source - 450 FPS > Hi all, > > I've put up a new linux server today, and when I start a CS: Source > server with -tickrate 100 and fps_max 600 in the command line, it just > gives me an average FPS of 450, ranging from 360 - 590 when I type > 'stats' (no players, 1 SourceTV bot) > > When I played on the server, it seems like the server is running only on > 60-70 ticks. > > Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz with 8 > GB RAM. Spawned 16 instances. > > > > Steffen > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > Read more on: : i3D.net Game Forums /hlds-valve-linux-newsletter/47208-hlds_linux-source-450-fps.html _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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| | #3 (permalink) |
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Downloads: Uploads: | He's running the amd64 branch of Debian, which, as the Debian page states: "AMD64 has been an officially supported Debian architecture since the release of Debian 4.0 (etch). The port consists of a kernel for all AMD 64bit CPUs with AMD64 extension and all Intel CPUs with EM64T extension, and a common 64bit userspace." The amd64 branches of most OS's are just their branch which supports amd & intel 64bit CPU's. It's just that AMD had their 64bit cpu out before Intel, so all the branches of these OS's ended up getting called amd64, in support of the amd 64bit extensions, that are terribly similar in intel's 64 bit cpu. Additionally, modern 64bit CPU's should run their 32bit binaries at comparable or better performance of an equivalent-speed 32bit cpu. (Better, since they tend to have better designs for running all code.) As it's not an emulation layer, they aren't likely to ever perform significantly worse. -Joe On Jan 16, 2009, at 1:21 PM, Peter Lindblom wrote: > Hi ! > > isnt running a amd binary stupid when having a Intel cpu ?? maybe Im > wrong > here but I wouldnt .. > > and I hope you know that 64-bit OS and 32-bit game source isnt that > 100% > good .. > > Peter > > ----- Original Message ----- > From: "Steffen Tronstad" <sttr (AT) nextgentel (DOT) com> > To: <hlds_linux (AT) list (DOT) valvesoftware.com> > Sent: Friday, January 16, 2009 11:21 AM > Subject: [hlds_linux] Source - 450 FPS > > >> Hi all, >> >> I've put up a new linux server today, and when I start a CS: Source >> server with -tickrate 100 and fps_max 600 in the command line, it >> just >> gives me an average FPS of 450, ranging from 360 - 590 when I type >> 'stats' (no players, 1 SourceTV bot) >> >> When I played on the server, it seems like the server is running >> only on >> 60-70 ticks. >> >> Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz >> with 8 >> GB RAM. Spawned 16 instances. >> >> >> >> Steffen >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailma...nfo/hlds_linux Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208 >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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| | #4 (permalink) |
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Downloads: Uploads: | The amd binary was abandoned when Valve started using their new compile technique that crunches all binaries into a single file. Though, I'm not sure about CStrike in this aspect but I know it to be true for orangebox games. Also, he didn't say anything about using the amd binary.. the amd in that string represents a 64bit Linux kernel he's using on his distro.. Secondly, in reply to the original mail. running 16 instances at Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208 tickrate 100 and fps_max 600 won't stay at 600fps for long.. and there's no such thing as a 'Dual Intel Dual-Core' motherboard.. Would have to be Xeons and they still probably wouldn't pull 16 full servers. I would start with maybe 8? 1 instance per core (assuming they're quad core) and use taskset! It helped me. Dom On Fri, 2009-01-16 at 20:21 +0100, Peter Lindblom wrote: > Hi ! > > isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong > here but I wouldnt .. > > and I hope you know that 64-bit OS and 32-bit game source isnt that 100% > good .. > > Peter > > ----- Original Message ----- > From: "Steffen Tronstad" <sttr (AT) nextgentel (DOT) com> > To: <hlds_linux (AT) list (DOT) valvesoftware.com> > Sent: Friday, January 16, 2009 11:21 AM > Subject: [hlds_linux] Source - 450 FPS > > > > Hi all, > > > > I've put up a new linux server today, and when I start a CS: Source > > server with -tickrate 100 and fps_max 600 in the command line, it just > > gives me an average FPS of 450, ranging from 360 - 590 when I type > > 'stats' (no players, 1 SourceTV bot) > > > > When I played on the server, it seems like the server is running only on > > 60-70 ticks. > > > > Dual Intel Dual-Core Debian Lenny 2.6.26-1-amd64 #1 SMP 3,2 GHz with 8 > > GB RAM. Spawned 16 instances. > > > > > > > > Steffen > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > > > -- inSite interactive www.i2.ca 1-866-230-4999 1176 Yonge Street Toronto, Ontario _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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| | #5 (permalink) |
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Downloads: Uploads: | At 02:21 PM 1/16/2009, Peter Lindblom wrote: >Hi ! > >isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong >here but I wouldnt .. > >and I hope you know that 64-bit OS and 32-bit game source isnt that 100% >good .. > >Peter That statement is ridiculous. All 32bit syscalls are emulated anyways. There is no difference between 32bit emulated code and 32bit native code as far as performance goes, maybe like a few cycles, but that isn't even noticeable. [root@dfw2 kernel]# head compat.c /* * linux/kernel/compat.c * * Kernel compatibility routines for e.g. 32 bit syscall support * on 64 bit kernels. * * Copyright (C) 2002-2003 Stephen Rothwell, IBM Corporation * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | No one is running AMD-specified binary on Intel machines. In the past pre-orangebox (for cs source still this applies) there was different binary for amd and intel machines but now since orangebox engine they are both using srcds_i486 which runs fine on both systems. No need for separate amd and intel binaries anymore (srcds_amd and srcds_i686). -ics Gary Stanley kirjoitti: > At 02:21 PM 1/16/2009, Peter Lindblom wrote: Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208 > >> Hi ! >> >> isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong >> here but I wouldnt .. >> >> and I hope you know that 64-bit OS and 32-bit game source isnt that 100% >> good .. >> >> Peter >> > > > That statement is ridiculous. All 32bit syscalls are emulated > anyways. There is no difference between 32bit emulated code > and 32bit native code as far as performance goes, maybe like a few > cycles, but that isn't even noticeable. > > [root@dfw2 kernel]# head compat.c > /* > * linux/kernel/compat.c > * > * Kernel compatibility routines for e.g. 32 bit syscall support > * on 64 bit kernels. > * > * Copyright (C) 2002-2003 Stephen Rothwell, IBM Corporation > * > * This program is free software; you can redistribute it and/or modify > * it under the terms of the GNU General Public License version 2 as > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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| | #7 (permalink) |
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Downloads: Uploads: | Thank you for your replies. I am running dual intel xeons with dual cores (Intel(R) Xeon(R) CPU 5160). These 16 instances are password protected servers, and at average only 5-6 are in use at the same time. I've seen that fps_max 600 gives me an unstable FPS from 350-550, but changing it to fps_max 1000 gives me a good fps ranging from 940-999. Strange ![]() Med vennlig hilsen / with kind regards Steffen Tronstad BroadPark Games drift/design NextGenTel AS, part of TeliaSonera Group Tlf: +47 466 988 46 Mail: sttr (AT) nextgentel (DOT) com <mailto:sttr (AT) nextgentel (DOT) com> please don't print this e-mail unless you really need to. -----Opprinnelig melding----- Fra: hlds_linux-bounces (AT) list (DOT) valvesoftware.com [mailto:hlds_linux-bounces (AT) list (DOT) valvesoftware.com] På vegne av ics Sendt: 17. januar 2009 04:33 Til: Half-Life dedicated Linux server mailing list Emne: Re: [hlds_linux] Source - 450 FPS No one is running AMD-specified binary on Intel machines. In the past pre-orangebox (for cs source still this applies) there was different binary for amd and intel machines but now since orangebox engine they are both using srcds_i486 which runs fine on both systems. No need for separate amd and intel binaries anymore (srcds_amd and srcds_i686). -ics Gary Stanley kirjoitti: > At 02:21 PM 1/16/2009, Peter Lindblom wrote: > >> Hi ! >> >> isnt running a amd binary stupid when having a Intel cpu ?? maybe Im wrong >> here but I wouldnt .. >> >> and I hope you know that 64-bit OS and 32-bit game source isnt that 100% >> good .. >> >> Peter >> > > > That statement is ridiculous. All 32bit syscalls are emulated > anyways. There is no difference between 32bit emulated code Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=47208 > and 32bit native code as far as performance goes, maybe like a few > cycles, but that isn't even noticeable. > > [root@dfw2 kernel]# head compat.c > /* > * linux/kernel/compat.c > * > * Kernel compatibility routines for e.g. 32 bit syscall support > * on 64 bit kernels. > * > * Copyright (C) 2002-2003 Stephen Rothwell, IBM Corporation > * > * This program is free software; you can redistribute it and/or modify > * it under the terms of the GNU General Public License version 2 as > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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