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Old 17-2-2009, 10:57   #1 (permalink)
Evaldas Žilinskas
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Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says:

“along with an optional update for Day of Defeat: Source has been released“

I understand, that optional part means, that you can update today or you can
update your server tomorrow. People will be able to play. But today I’ve
opened my steam, browsed the server list and on ~70% of servers I get the
killing

“Invalid Steam key size.”

error. Then checked the “Build: 3751” servers. Everything is OK with them.
But how about custom OrangeBox mods? This new engine release kills most of
the mods. It was an TF2 update, not entire OrangeBox update…

“Client.dll Init()…”

error? Is it so hard to check it the community part is ready for the new
update, or how about the part, that would inform about the update few days
before going public?

Anyway, sad to say, Valve F.A.I.L. again :-)

Evaldas


----- Original Message -----
From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
Read more on: : i3D.net Game Forums /hlds-valve-linux-newsletter/50821-re-hlds_linux-team-fortress-2-day-defeat-sourceupdateavailable.html
To: "Half-Life dedicated Win32 server mailing list"
<hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
<hlds_announce (AT) list (DOT) valvesoftware.com>
Sent: Tuesday, February 17, 2009 2:30 AM
Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
UpdateAvailable


>A required update for Team Fortress 2, along with an optional update for
>Day of Defeat: Source has been released. Please run hldsupdatetool to
>receive the update. The specific changes include:
>
> - Pipebombs now get a reduced close range damage ramp up (like Rocket
> Launcher & Syringe Gun)
> - Ultimately reduces damage done by pipebombs to enemies <512 units
> from the Demoman
> - Moved the unlockable system over to the new item backend:
> - Added a warning dialog to the loadout screen telling clients when
> the server they're on could not get their loadout
> - Made "tf_damage_disablespread" a replicated convar, so clients can see
> the value of it on the server they're connected to
> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> better explain its function now that stalemate is optional
> - Protected several more commands from client exploitation
> - Fixed muzzle flashes & shell ejections still playing when viewmodels are
> hidden
> - Server tags can now be used to include or exclude servers from the list
>
> Jason
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux



_______________________________________________
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http://list.valvesoftware.com/mailma...nfo/hlds_linux
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Old 17-2-2009, 11:22   #2 (permalink)
Pawel
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Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

..I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD
Update with -verify_all helped me.

On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas <
hlds_linux (AT) gameconnect (DOT) lt> wrote:

> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says:
>
> "along with an optional update for Day of Defeat: Source has been released"
>
> I understand, that optional part means, that you can update today or you
> can
> update your server tomorrow. People will be able to play. But today I've
> opened my steam, browsed the server list and on ~70% of servers I get the
> killing
>
> "Invalid Steam key size."
>
> error. Then checked the "Build: 3751" servers. Everything is OK with them.
> But how about custom OrangeBox mods? This new engine release kills most of
> the mods. It was an TF2 update, not entire OrangeBox update...
>
> "Client.dll Init()..."
>
> error? Is it so hard to check it the community part is ready for the new
> update, or how about the part, that would inform about the update few days
> before going public?
>
> Anyway, sad to say, Valve F.A.I.L. again :-)
>
> Evaldas
>
>
> ----- Original Message -----
> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
> <hlds_announce (AT) list (DOT) valvesoftware.com>
> Sent: Tuesday, February 17, 2009 2:30 AM
> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> UpdateAvailable
>
>
> >A required update for Team Fortress 2, along with an optional update for
> >Day of Defeat: Source has been released. Please run hldsupdatetool to
> >receive the update. The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> > - Ultimately reduces damage done by pipebombs to enemies <512

> units
> > from the Demoman
> > - Moved the unlockable system over to the new item backend:
> > - Added a warning dialog to the loadout screen telling clients

> when
> > the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
> > the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> > better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when viewmodels

> are
> > hidden
> > - Server tags can now be used to include or exclude servers from the list
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailma...nfo/hlds_linux

>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
>




--
Pozdrawiam,

Pawe Majewski
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
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Old 17-2-2009, 11:30   #3 (permalink)
Eric Riemers
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Default Re: [hlds_linux]Team Fortress 2 and Day of Defeat: Source UpdateAvailable

Valve doesn't check mods, i think they do communicate to some mods
(sourcemod) with upcoming changes that could break functionality. But thats
about it, they have no reason to take the mods into account since its 3rth
party.

You cant honoustly ask valve to check every plugin when there is a new
update, thats just too much.
As for updates, make sure your servers are automaticly updated.. then at
least your server is up.

And since they fixed some exploits and kept the mailinglist, there off the
hook for now

But i have to agree with you, a "heads up" when the update is coming would
be greatly appreciated.

On Tue, 17 Feb 2009 11:55:14 +0200, Evaldas Žilinskas
<hlds_linux (AT) gameconnect (DOT) lt> wrote:
> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail
> says:
>
> “along with an optional update for Day of Defeat: Source has been
> released“
>
> I understand, that optional part means, that you can update today or you
> can
> update your server tomorrow. People will be able to play. But today

I’ve
>
> opened my steam, browsed the server list and on ~70% of servers I get the


> killing
>
> “Invalid Steam key size.”
>
> error. Then checked the “Build: 3751” servers. Everything is OK with
> them.
> But how about custom OrangeBox mods? This new engine release kills most

of
>
> the mods. It was an TF2 update, not entire OrangeBox update…
>
> “Client.dll Init()…”
>
> error? Is it so hard to check it the community part is ready for the new
> update, or how about the part, that would inform about the update few

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
days
>
> before going public?
>
> Anyway, sad to say, Valve F.A.I.L. again :-)
>
> Evaldas
>
>
> ----- Original Message --



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 11:33   #4 (permalink)
ServerAlex
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Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

Valve please fix this lag issue! Clients limits rate to 30000, AND it
doesn't even allow that limit. Starts lagging at input data rate
20kb/s, which cant be exceeded.

2009/2/17 Pawel <trammp (AT) gmail (DOT) com>:
> .I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD
> Update with -verify_all helped me.
>
> On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas <
> hlds_linux (AT) gameconnect (DOT) lt> wrote:
>
>> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says:
>>
>> "along with an optional update for Day of Defeat: Source has been released"
>>
>> I understand, that optional part means, that you can update today or you
>> can
>> update your server tomorrow. People will be able to play. But today I've
>> opened my steam, browsed the server list and on ~70% of servers I get the
>> killing
>>
>> "Invalid Steam key size."
>>
>> error. Then checked the "Build: 3751" servers. Everything is OK with them.
>> But how about custom OrangeBox mods? This new engine release kills most of
>> the mods. It was an TF2 update, not entire OrangeBox update...
>>
>> "Client.dll Init()..."
>>
>> error? Is it so hard to check it the community part is ready for the new
>> update, or how about the part, that would inform about the update few days
>> before going public?
>>
>> Anyway, sad to say, Valve F.A.I.L. again :-)
>>
>> Evaldas
>>
>>
>> ----- Original Message -----
>> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
>> To: "Half-Life dedicated Win32 server mailing list"
>> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
>> <hlds_announce (AT) list (DOT) valvesoftware.com>
>> Sent: Tuesday, February 17, 2009 2:30 AM
>> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
>> UpdateAvailable
>>
>>
>> >A required update for Team Fortress 2, along with an optional update for
>> >Day of Defeat: Source has been released. Please run hldsupdatetool to
>> >receive the update. The specific changes include:
>> >
>> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
>> > Launcher & Syringe Gun)
>> > - Ultimately reduces damage done by pipebombs to enemies <512

>> units
>> > from the Demoman
>> > - Moved the unlockable system over to the new item backend:
>> > - Added a warning dialog to the loadout screen telling clients

>> when
>> > the server they're on could not get their loadout
>> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
>> > the value of it on the server they're connected to
>> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
>> > better explain its function now that stalemate is optional
>> > - Protected several more commands from client exploitation
>> > - Fixed muzzle flashes & shell ejections still playing when viewmodels

>> are
>> > hidden
>> > - Server tags can now be used to include or exclude servers from the list
>> >
>> > Jason
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailma...nfo/hlds_linux

>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>>

>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 11:48   #5 (permalink)
Pawel
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Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

lol after update my STEAM ID in TF2 is different 0_o
Why?

For 6 years i had:

STEAM_0:0:3104xxx

Now i have

STEAM_1:0:3104xxx

O_o

On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex <serveralex (AT) gmail (DOT) com> wrote:

> Valve please fix this lag issue! Clients limits rate to 30000, AND it
> doesn't even allow that limit. Starts lagging at input data rate
> 20kb/s, which cant be exceeded.
>
> 2009/2/17 Pawel <trammp (AT) gmail (DOT) com>:
> > .I hade the same /srcds_run: line 352: 2948 Segmentation fault

> $HL_CMD
> > Update with -verify_all helped me.
> >
> > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas <
> > hlds_linux (AT) gameconnect (DOT) lt> wrote:
> >
> >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail

> says:
> >>
> >> "along with an optional update for Day of Defeat: Source has been

> released"
> >>
> >> I understand, that optional part means, that you can update today or you
> >> can
> >> update your server tomorrow. People will be able to play. But today I've
> >> opened my steam, browsed the server list and on ~70% of servers I get

> the
> >> killing
> >>
> >> "Invalid Steam key size."
> >>
> >> error. Then checked the "Build: 3751" servers. Everything is OK with

> them.
> >> But how about custom OrangeBox mods? This new engine release kills most

> of
> >> the mods. It was an TF2 update, not entire OrangeBox update...
> >>
> >> "Client.dll Init()..."
> >>
> >> error? Is it so hard to check it the community part is ready for the new
> >> update, or how about the part, that would inform about the update few

> days
> >> before going public?
> >>
> >> Anyway, sad to say, Valve F.A.I.L. again :-)
> >>
> >> Evaldas
> >>
> >>
> >> ----- Original Message -----
> >> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
> >> To: "Half-Life dedicated Win32 server mailing list"
> >> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
> >> <hlds_announce (AT) list (DOT) valvesoftware.com>
> >> Sent: Tuesday, February 17, 2009 2:30 AM
> >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> >> UpdateAvailable
> >>
> >>
> >> >A required update for Team Fortress 2, along with an optional update

> for
> >> >Day of Defeat: Source has been released. Please run hldsupdatetool to
> >> >receive the update. The specific changes include:
> >> >
> >> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> >> > Launcher & Syringe Gun)
> >> > - Ultimately reduces damage done by pipebombs to enemies <512
> >> units
> >> > from the Demoman
> >> > - Moved the unlockable system over to the new item backend:
> >> > - Added a warning dialog to the loadout screen telling clients
> >> when
> >> > the server they're on could not get their loadout
> >> > - Made "tf_damage_disablespread" a replicated convar, so clients can

> see
> >> > the value of it on the server they're connected to
> >> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",

> to
> >> > better explain its function now that stalemate is optional
> >> > - Protected several more commands from client exploitation
> >> > - Fixed muzzle flashes & shell ejections still playing when viewmodels
> >> are
> >> > hidden
> >> > - Server tags can now be used to include or exclude servers from the

> list
> >> >
> >> > Jason
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> >> > please visit:
> >> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailma...nfo/hlds_linux
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> >>

> >
> >
> >
> > --
> > Pozdrawiam,
> >
> > Pawe Majewski
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >

>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>




--
Pozdrawiam,

Pawe Majewski
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 11:55   #6 (permalink)
AnAkIn .
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Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

Yes, the SteamID for everybody changed and is now in the L4D format. Just
the first digit changed from 0 to 1. This has probably to do with Steam
Cloud.

2009/2/17 Pawel <trammp (AT) gmail (DOT) com>

> lol after update my STEAM ID in TF2 is different 0_o
> Why?
>
> For 6 years i had:
>
> STEAM_0:0:3104xxx
>
> Now i have
>
> STEAM_1:0:3104xxx
>
> O_o
>
> On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex <serveralex (AT) gmail (DOT) com> wrote:
>
> > Valve please fix this lag issue! Clients limits rate to 30000, AND it
> > doesn't even allow that limit. Starts lagging at input data rate
> > 20kb/s, which cant be exceeded.
> >
> > 2009/2/17 Pawel <trammp (AT) gmail (DOT) com>:
> > > .I hade the same /srcds_run: line 352: 2948 Segmentation fault

> > $HL_CMD
> > > Update with -verify_all helped me.
> > >
> > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas <
> > > hlds_linux (AT) gameconnect (DOT) lt> wrote:
> > >
> > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail

> > says:
> > >>
> > >> "along with an optional update for Day of Defeat: Source has been

> > released"
> > >>
> > >> I understand, that optional part means, that you can update today or

> you
> > >> can
> > >> update your server tomorrow. People will be able to play. But today

> I've
> > >> opened my steam, browsed the server list and on ~70% of servers I get

> > the
> > >> killing
> > >>
> > >> "Invalid Steam key size."
> > >>
> > >> error. Then checked the "Build: 3751" servers. Everything is OK with

> > them.
> > >> But how about custom OrangeBox mods? This new engine release kills

> most
> > of
> > >> the mods. It was an TF2 update, not entire OrangeBox update...
> > >>
> > >> "Client.dll Init()..."
> > >>
> > >> error? Is it so hard to check it the community part is ready for the

> new
> > >> update, or how about the part, that would inform about the update few

> > days
> > >> before going public?
> > >>
> > >> Anyway, sad to say, Valve F.A.I.L. again :-)
> > >>
> > >> Evaldas
> > >>
> > >>
> > >> ----- Original Message -----
> > >> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
> > >> To: "Half-Life dedicated Win32 server mailing list"
> > >> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
> > >> <hlds_announce (AT) list (DOT) valvesoftware.com>
> > >> Sent: Tuesday, February 17, 2009 2:30 AM
> > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> > >> UpdateAvailable
> > >>
> > >>
> > >> >A required update for Team Fortress 2, along with an optional update

Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> > for
> > >> >Day of Defeat: Source has been released. Please run hldsupdatetool

> to
> > >> >receive the update. The specific changes include:
> > >> >
> > >> > - Pipebombs now get a reduced close range damage ramp up (like

> Rocket
> > >> > Launcher & Syringe Gun)
> > >> > - Ultimately reduces damage done by pipebombs to enemies <512
> > >> units
> > >> > from the Demoman
> > >> > - Moved the unlockable system over to the new item backend:
> > >> > - Added a warning dialog to the loadout screen telling

> clients
> > >> when
> > >> > the server they're on could not get their loadout
> > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can

> > see
> > >> > the value of it on the server they're connected to
> > >> > - Renamed "mp_stalemate_at_timelimit" to

> "mp_match_end_at_timelimit",
> > to
> > >> > better explain its function now that stalemate is optional
> > >> > - Protected several more commands from client exploitation
> > >> > - Fixed muzzle flashes & shell ejections still playing when

> viewmodels
> > >> are
> > >> > hidden
> > >> > - Server tags can now be used to include or exclude servers from the

> > list
> > >> >
> > >> > Jason
> > >> >
> > >> > _______________________________________________
> > >> > To unsubscribe, edit your list preferences, or view the list

> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailma...nfo/hlds_linux
> > >>
> > >
> > >
> > >
> > > --
> > > Pozdrawiam,
> > >
> > > Pawe Majewski
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,

> > please visit:
> > > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> > >

> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >

>
>
>
> --
> Pozdrawiam,
>
> Pawe Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 11:57   #7 (permalink)
Wobak
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Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

For all who get the segfault everytime, we found out with Flubb3r that the
server was starting OK after a reboot.

Check the other post for all the details about the segfault / core dump
thing...

2009/2/17 Pawel <trammp (AT) gmail (DOT) com>

> .I hade the same /srcds_run: line 352: 2948 Segmentation fault
> $HL_CMD
> Update with -verify_all helped me.
>
> On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas <
> hlds_linux (AT) gameconnect (DOT) lt> wrote:
>
> > Don't get me wrong, but arrogant coding isn't popular anymore... Mail

> says:
> >
> > "along with an optional update for Day of Defeat: Source has been

> released"
> >
> > I understand, that optional part means, that you can update today or you
> > can
> > update your server tomorrow. People will be able to play. But today I've
> > opened my steam, browsed the server list and on ~70% of servers I get the
> > killing
> >
> > "Invalid Steam key size."
> >
> > error. Then checked the "Build: 3751" servers. Everything is OK with

> them.
> > But how about custom OrangeBox mods? This new engine release kills most

> of
> > the mods. It was an TF2 update, not entire OrangeBox update...
> >
> > "Client.dll Init()..."
> >
> > error? Is it so hard to check it the community part is ready for the new
> > update, or how about the part, that would inform about the update few

> days
> > before going public?
> >
> > Anyway, sad to say, Valve F.A.I.L. again :-)
> >
> > Evaldas
> >
> >
> > ----- Original Message -----
> > From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
> > <hlds_announce (AT) list (DOT) valvesoftware.com>
> > Sent: Tuesday, February 17, 2009 2:30 AM
> > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> > UpdateAvailable
> >
> >
> > >A required update for Team Fortress 2, along with an optional update for
> > >Day of Defeat: Source has been released. Please run hldsupdatetool to
> > >receive the update. The specific changes include:
> > >
> > > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > > Launcher & Syringe Gun)
> > > - Ultimately reduces damage done by pipebombs to enemies <512

> > units
> > > from the Demoman
> > > - Moved the unlockable system over to the new item backend:
> > > - Added a warning dialog to the loadout screen telling clients

> > when
> > > the server they're on could not get their loadout
> > > - Made "tf_damage_disablespread" a replicated convar, so clients can

> see
> > > the value of it on the server they're connected to
> > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",

> to
> > > better explain its function now that stalemate is optional
> > > - Protected several more commands from client exploitation
> > > - Fixed muzzle flashes & shell ejections still playing when viewmodels

> > are
> > > hidden
> > > - Server tags can now be used to include or exclude servers from the

> list
> > >
> > > Jason
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> > > please visit:
> > > http://list.valvesoftware.com/mailma...nfo/hlds_linux

> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >

>
>
>
> --
> Pozdrawiam,
>
> Pawe Majewski
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 18:19   #8 (permalink)
J.Miribel
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat:Source UpdateAvailable

Crap, it broke many Mani installs and I forgot to backup... Any way I
can roll back untill fixes for mani are released ?

(talking about DoD Source here )

Best regards


Evaldas Žilinskas a écrit :
> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says:
>
> “along with an optional update for Day of Defeat: Source has been released“
>
> I understand, that optional part means, that you can update today or you can
> update your server tomorrow. People will be able to play. But today I’ve
> opened my steam, browsed the server list and on ~70% of servers I get the
> killing
>
> “Invalid Steam key size.”
>
> error. Then checked the “Build: 3751” servers. Everything is OK with them.
> But how about custom OrangeBox mods? This new engine release kills most of
> the mods. It was an TF2 update, not entire OrangeBox update…
>
> “Client.dll Init()…”
>
> error? Is it so hard to check it the community part is ready for the new
> update, or how about the part, that would inform about the update few days
> before going public?
>
> Anyway, sad to say, Valve F.A.I.L. again :-)
>
> Evaldas
>
>
> ----- Original Message -----
> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> <hlds_announce (AT) list (DOT) valvesoftware.com>
> Sent: Tuesday, February 17, 2009 2:30 AM
> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> UpdateAvailable
>
>
>
>> A required update for Team Fortress 2, along with an optional update for
>> Day of Defeat: Source has been released. Please run hldsupdatetool to
>> receive the update. The specific changes include:
>>
>> - Pipebombs now get a reduced close range damage ramp up (like Rocket
>> Launcher & Syringe Gun)
>> - Ultimately reduces damage done by pipebombs to enemies <512 units
>> from the Demoman
>> - Moved the unlockable system over to the new item backend:
>> - Added a warning dialog to the loadout screen telling clients when
>> the server they're on could not get their loadout
>> - Made "tf_damage_disablespread" a replicated convar, so clients can see
>> the value of it on the server they're connected to
>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
>> better explain its function now that stalemate is optional
>> - Protected several more commands from client exploitation
>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are
>> hidden
>> - Server tags can now be used to include or exclude servers from the list
>>
>> Jason
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>>

>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 18:43   #9 (permalink)
1nsane
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat: SourceUpdateAvailable

No. Don't use mani. Update to Sourcemod. Or even beetlesmod.

On Tue, Feb 17, 2009 at 12:16 PM, J.Miribel <j.miribel (AT) nitroserv (DOT) com> wrote:

> Crap, it broke many Mani installs and I forgot to backup... Any way I
> can roll back untill fixes for mani are released ?
>
> (talking about DoD Source here )
>
> Best regards
>
>
> Evaldas ilinskas a crit :
> > Don't get me wrong, but arrogant coding isn't popular anymore... Mail

> says:
> >
> > "along with an optional update for Day of Defeat: Source has been

> released"
> >
> > I understand, that optional part means, that you can update today or you

> can
> > update your server tomorrow. People will be able to play. But today I've
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
> > opened my steam, browsed the server list and on ~70% of servers I get the
> > killing
> >
> > "Invalid Steam key size."
> >
> > error. Then checked the "Build: 3751" servers. Everything is OK with

> them.
> > But how about custom OrangeBox mods? This new engine release kills most

> of
> > the mods. It was an TF2 update, not entire OrangeBox update
> >
> > "Client.dll Init()"
> >
> > error? Is it so hard to check it the community part is ready for the new
> > update, or how about the part, that would inform about the update few

> days
> > before going public?
> >
> > Anyway, sad to say, Valve F.A.I.L. again :-)
> >
> > Evaldas
> >
> >
> > ----- Original Message -----
> > From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
> > <hlds_announce (AT) list (DOT) valvesoftware.com>
> > Sent: Tuesday, February 17, 2009 2:30 AM
> > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
> > UpdateAvailable
> >
> >
> >
> >> A required update for Team Fortress 2, along with an optional update for
> >> Day of Defeat: Source has been released. Please run hldsupdatetool to
> >> receive the update. The specific changes include:
> >>
> >> - Pipebombs now get a reduced close range damage ramp up (like Rocket
> >> Launcher & Syringe Gun)
> >> - Ultimately reduces damage done by pipebombs to enemies <512

> units
> >> from the Demoman
> >> - Moved the unlockable system over to the new item backend:
> >> - Added a warning dialog to the loadout screen telling clients

> when
> >> the server they're on could not get their loadout
> >> - Made "tf_damage_disablespread" a replicated convar, so clients can see
> >> the value of it on the server they're connected to
> >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> >> better explain its function now that stalemate is optional
> >> - Protected several more commands from client exploitation
> >> - Fixed muzzle flashes & shell ejections still playing when viewmodels

> are
> >> hidden
> >> - Server tags can now be used to include or exclude servers from the

> list
> >>
> >> Jason
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >>

> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> > http://list.valvesoftware.com/mailma...nfo/hlds_linux
> >

>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailma...nfo/hlds_linux
  Reply With Quote
Old 17-2-2009, 18:44   #10 (permalink)
Carl
Guest
 
Posts: n/a
Downloads:
Uploads:
Default Re: [hlds_linux] Team Fortress 2 and Day of Defeat:Source UpdateAvailable

You should seriously consider moving towards a different admin plugin.
Mani has many exploits and vulnerabilities that allow clients to crash
your server. (and yes, this has happened to my server)


J.Miribel wrote:
> Crap, it broke many Mani installs and I forgot to backup... Any way I
> can roll back untill fixes for mani are released ?
>
> (talking about DoD Source here )
>
> Best regards
>
>
> Evaldas Žilinskas a écrit :
>
>> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says:
>>
>> “along with an optional update for Day of Defeat: Source has been released“
>>
>> I understand, that optional part means, that you can update today or you can
>> update your server tomorrow. People will be able to play. But today I’ve
>> opened my steam, browsed the server list and on ~70% of servers I get the
>> killing
>>
>> “Invalid Steam key size.”
>>
>> error. Then checked the “Build: 3751” servers. Everything is OK with them.
>> But how about custom OrangeBox mods? This new engine release kills most of
>> the mods. It was an TF2 update, not entire OrangeBox update…
>>
>> “Client.dll Init()…”
>>
>> error? Is it so hard to check it the community part is ready for the new
>> update, or how about the part, that would inform about the update few days
>> before going public?
>>
>> Anyway, sad to say, Valve F.A.I.L. again :-)
>>
>> Evaldas
>>
>>
>> ----- Original Message -----
>> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com>
>> To: "Half-Life dedicated Win32 server mailing list"
>> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>;
>> <hlds_announce (AT) list (DOT) valvesoftware.com>
>> Sent: Tuesday, February 17, 2009 2:30 AM
>> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source
>> UpdateAvailable
>>
>>
>>
>>
>>> A required update for Team Fortress 2, along with an optional update for
>>> Day of Defeat: Source has been released. Please run hldsupdatetool to
>>> receive the update. The specific changes include:
>>>
>>> - Pipebombs now get a reduced close range damage ramp up (like Rocket
>>> Launcher & Syringe Gun)
>>> - Ultimately reduces damage done by pipebombs to enemies <512 units
>>> from the Demoman
>>> - Moved the unlockable system over to the new item backend:
>>> - Added a warning dialog to the loadout screen telling clients when
>>> the server they're on could not get their loadout
>>> - Made "tf_damage_disablespread" a replicated convar, so clients can see
>>> the value of it on the server they're connected to
>>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
>>> better explain its function now that stalemate is optional
>>> - Protected several more commands from client exploitation
>>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are
>>> hidden
>>> - Server tags can now be used to include or exclude servers from the list
>>>
>>> Jason
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821
>>> please visit:
>>> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>>>
>>>

>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, please visit:
>> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>>
>>

>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailma...nfo/hlds_linux
>


_______________________________________________
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