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Downloads: Uploads: | “along with an optional update for Day of Defeat: Source has been released“ I understand, that optional part means, that you can update today or you can update your server tomorrow. People will be able to play. But today I’ve opened my steam, browsed the server list and on ~70% of servers I get the killing “Invalid Steam key size.” error. Then checked the “Build: 3751” servers. Everything is OK with them. But how about custom OrangeBox mods? This new engine release kills most of the mods. It was an TF2 update, not entire OrangeBox update… “Client.dll Init()…” error? Is it so hard to check it the community part is ready for the new update, or how about the part, that would inform about the update few days before going public? Anyway, sad to say, Valve F.A.I.L. again :-) Evaldas ----- Original Message ----- From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> Read more on: : i3D.net Game Forums /hlds-valve-linux-newsletter/50821-re-hlds_linux-team-fortress-2-day-defeat-sourceupdateavailable.html To: "Half-Life dedicated Win32 server mailing list" <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; <hlds_announce (AT) list (DOT) valvesoftware.com> Sent: Tuesday, February 17, 2009 2:30 AM Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source UpdateAvailable >A required update for Team Fortress 2, along with an optional update for >Day of Defeat: Source has been released. Please run hldsupdatetool to >receive the update. The specific changes include: > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > Launcher & Syringe Gun) > - Ultimately reduces damage done by pipebombs to enemies <512 units > from the Demoman > - Moved the unlockable system over to the new item backend: > - Added a warning dialog to the loadout screen telling clients when > the server they're on could not get their loadout > - Made "tf_damage_disablespread" a replicated convar, so clients can see > the value of it on the server they're connected to > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > better explain its function now that stalemate is optional > - Protected several more commands from client exploitation > - Fixed muzzle flashes & shell ejections still playing when viewmodels are > hidden > - Server tags can now be used to include or exclude servers from the list > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | ..I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD Update with -verify_all helped me. On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas < hlds_linux (AT) gameconnect (DOT) lt> wrote: > Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: > > "along with an optional update for Day of Defeat: Source has been released" > > I understand, that optional part means, that you can update today or you > can > update your server tomorrow. People will be able to play. But today I've > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > "Invalid Steam key size." > > error. Then checked the "Build: 3751" servers. Everything is OK with them. > But how about custom OrangeBox mods? This new engine release kills most of > the mods. It was an TF2 update, not entire OrangeBox update... > > "Client.dll Init()..." > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few days > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > ----- Original Message ----- > From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> > To: "Half-Life dedicated Win32 server mailing list" > <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; > <hlds_announce (AT) list (DOT) valvesoftware.com> > Sent: Tuesday, February 17, 2009 2:30 AM > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > UpdateAvailable > > > >A required update for Team Fortress 2, along with an optional update for > >Day of Defeat: Source has been released. Please run hldsupdatetool to > >receive the update. The specific changes include: > > > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > > Launcher & Syringe Gun) > > - Ultimately reduces damage done by pipebombs to enemies <512 > units > > from the Demoman > > - Moved the unlockable system over to the new item backend: > > - Added a warning dialog to the loadout screen telling clients > when > > the server they're on could not get their loadout > > - Made "tf_damage_disablespread" a replicated convar, so clients can see > > the value of it on the server they're connected to > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > > better explain its function now that stalemate is optional > > - Protected several more commands from client exploitation > > - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > > hidden > > - Server tags can now be used to include or exclude servers from the list > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > -- Pozdrawiam, Pawe Majewski _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | Valve doesn't check mods, i think they do communicate to some mods (sourcemod) with upcoming changes that could break functionality. But thats about it, they have no reason to take the mods into account since its 3rth party. You cant honoustly ask valve to check every plugin when there is a new update, thats just too much. As for updates, make sure your servers are automaticly updated.. then at least your server is up. And since they fixed some exploits and kept the mailinglist, there off the hook for now ![]() But i have to agree with you, a "heads up" when the update is coming would be greatly appreciated. On Tue, 17 Feb 2009 11:55:14 +0200, Evaldas Žilinskas <hlds_linux (AT) gameconnect (DOT) lt> wrote: > Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail > says: > > “along with an optional update for Day of Defeat: Source has been > released“ > > I understand, that optional part means, that you can update today or you > can > update your server tomorrow. People will be able to play. But today I’ve > > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > “Invalid Steam key size.” > > error. Then checked the “Build: 3751” servers. Everything is OK with > them. > But how about custom OrangeBox mods? This new engine release kills most of > > the mods. It was an TF2 update, not entire OrangeBox update… > > “Client.dll Init()…” > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 days > > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > ----- Original Message -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | Valve please fix this lag issue! Clients limits rate to 30000, AND it doesn't even allow that limit. Starts lagging at input data rate 20kb/s, which cant be exceeded. 2009/2/17 Pawel <trammp (AT) gmail (DOT) com>: > .I hade the same /srcds_run: line 352: 2948 Segmentation fault $HL_CMD > Update with -verify_all helped me. > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas Žilinskas < > hlds_linux (AT) gameconnect (DOT) lt> wrote: > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail says: >> >> "along with an optional update for Day of Defeat: Source has been released" >> >> I understand, that optional part means, that you can update today or you >> can >> update your server tomorrow. People will be able to play. But today I've >> opened my steam, browsed the server list and on ~70% of servers I get the >> killing >> >> "Invalid Steam key size." >> >> error. Then checked the "Build: 3751" servers. Everything is OK with them. >> But how about custom OrangeBox mods? This new engine release kills most of >> the mods. It was an TF2 update, not entire OrangeBox update... >> >> "Client.dll Init()..." >> >> error? Is it so hard to check it the community part is ready for the new >> update, or how about the part, that would inform about the update few days >> before going public? >> >> Anyway, sad to say, Valve F.A.I.L. again :-) >> >> Evaldas >> >> >> ----- Original Message ----- >> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 >> To: "Half-Life dedicated Win32 server mailing list" >> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; >> <hlds_announce (AT) list (DOT) valvesoftware.com> >> Sent: Tuesday, February 17, 2009 2:30 AM >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source >> UpdateAvailable >> >> >> >A required update for Team Fortress 2, along with an optional update for >> >Day of Defeat: Source has been released. Please run hldsupdatetool to >> >receive the update. The specific changes include: >> > >> > - Pipebombs now get a reduced close range damage ramp up (like Rocket >> > Launcher & Syringe Gun) >> > - Ultimately reduces damage done by pipebombs to enemies <512 >> units >> > from the Demoman >> > - Moved the unlockable system over to the new item backend: >> > - Added a warning dialog to the loadout screen telling clients >> when >> > the server they're on could not get their loadout >> > - Made "tf_damage_disablespread" a replicated convar, so clients can see >> > the value of it on the server they're connected to >> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> > better explain its function now that stalemate is optional >> > - Protected several more commands from client exploitation >> > - Fixed muzzle flashes & shell ejections still playing when viewmodels >> are >> > hidden >> > - Server tags can now be used to include or exclude servers from the list >> > >> > Jason >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailma...nfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailma...nfo/hlds_linux >> > > > > -- > Pozdrawiam, > > Paweł Majewski > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | lol after update my STEAM ID in TF2 is different 0_o Why? For 6 years i had: STEAM_0:0:3104xxx Now i have STEAM_1:0:3104xxx O_o On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex <serveralex (AT) gmail (DOT) com> wrote: > Valve please fix this lag issue! Clients limits rate to 30000, AND it > doesn't even allow that limit. Starts lagging at input data rate > 20kb/s, which cant be exceeded. > > 2009/2/17 Pawel <trammp (AT) gmail (DOT) com>: > > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > $HL_CMD > > Update with -verify_all helped me. > > > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas < > > hlds_linux (AT) gameconnect (DOT) lt> wrote: > > > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > >> > >> "along with an optional update for Day of Defeat: Source has been > released" > >> > >> I understand, that optional part means, that you can update today or you > >> can > >> update your server tomorrow. People will be able to play. But today I've > >> opened my steam, browsed the server list and on ~70% of servers I get > the > >> killing > >> > >> "Invalid Steam key size." > >> > >> error. Then checked the "Build: 3751" servers. Everything is OK with > them. > >> But how about custom OrangeBox mods? This new engine release kills most > of > >> the mods. It was an TF2 update, not entire OrangeBox update... > >> > >> "Client.dll Init()..." > >> > >> error? Is it so hard to check it the community part is ready for the new > >> update, or how about the part, that would inform about the update few > days > >> before going public? > >> > >> Anyway, sad to say, Valve F.A.I.L. again :-) > >> > >> Evaldas > >> > >> > >> ----- Original Message ----- > >> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> > >> To: "Half-Life dedicated Win32 server mailing list" > >> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; > >> <hlds_announce (AT) list (DOT) valvesoftware.com> > >> Sent: Tuesday, February 17, 2009 2:30 AM > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > >> UpdateAvailable > >> > >> > >> >A required update for Team Fortress 2, along with an optional update > for > >> >Day of Defeat: Source has been released. Please run hldsupdatetool to > >> >receive the update. The specific changes include: > >> > > >> > - Pipebombs now get a reduced close range damage ramp up (like Rocket > >> > Launcher & Syringe Gun) > >> > - Ultimately reduces damage done by pipebombs to enemies <512 > >> units > >> > from the Demoman > >> > - Moved the unlockable system over to the new item backend: > >> > - Added a warning dialog to the loadout screen telling clients > >> when > >> > the server they're on could not get their loadout > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can > see > >> > the value of it on the server they're connected to > >> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", > to > >> > better explain its function now that stalemate is optional > >> > - Protected several more commands from client exploitation > >> > - Fixed muzzle flashes & shell ejections still playing when viewmodels > >> are > >> > hidden > >> > - Server tags can now be used to include or exclude servers from the > list > >> > > >> > Jason > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > >> > please visit: > >> > http://list.valvesoftware.com/mailma...nfo/hlds_linux > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailma...nfo/hlds_linux Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > >> > > > > > > > > -- > > Pozdrawiam, > > > > Pawe Majewski > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > -- Pozdrawiam, Pawe Majewski _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | Yes, the SteamID for everybody changed and is now in the L4D format. Just the first digit changed from 0 to 1. This has probably to do with Steam Cloud. 2009/2/17 Pawel <trammp (AT) gmail (DOT) com> > lol after update my STEAM ID in TF2 is different 0_o > Why? > > For 6 years i had: > > STEAM_0:0:3104xxx > > Now i have > > STEAM_1:0:3104xxx > > O_o > > On Tue, Feb 17, 2009 at 11:31 AM, ServerAlex <serveralex (AT) gmail (DOT) com> wrote: > > > Valve please fix this lag issue! Clients limits rate to 30000, AND it > > doesn't even allow that limit. Starts lagging at input data rate > > 20kb/s, which cant be exceeded. > > > > 2009/2/17 Pawel <trammp (AT) gmail (DOT) com>: > > > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > > $HL_CMD > > > Update with -verify_all helped me. > > > > > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas < > > > hlds_linux (AT) gameconnect (DOT) lt> wrote: > > > > > >> Don't get me wrong, but arrogant coding isn't popular anymore... Mail > > says: > > >> > > >> "along with an optional update for Day of Defeat: Source has been > > released" > > >> > > >> I understand, that optional part means, that you can update today or > you > > >> can > > >> update your server tomorrow. People will be able to play. But today > I've > > >> opened my steam, browsed the server list and on ~70% of servers I get > > the > > >> killing > > >> > > >> "Invalid Steam key size." > > >> > > >> error. Then checked the "Build: 3751" servers. Everything is OK with > > them. > > >> But how about custom OrangeBox mods? This new engine release kills > most > > of > > >> the mods. It was an TF2 update, not entire OrangeBox update... > > >> > > >> "Client.dll Init()..." > > >> > > >> error? Is it so hard to check it the community part is ready for the > new > > >> update, or how about the part, that would inform about the update few > > days > > >> before going public? > > >> > > >> Anyway, sad to say, Valve F.A.I.L. again :-) > > >> > > >> Evaldas > > >> > > >> > > >> ----- Original Message ----- > > >> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> > > >> To: "Half-Life dedicated Win32 server mailing list" > > >> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; > > >> <hlds_announce (AT) list (DOT) valvesoftware.com> > > >> Sent: Tuesday, February 17, 2009 2:30 AM > > >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > > >> UpdateAvailable > > >> > > >> > > >> >A required update for Team Fortress 2, along with an optional update Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > > for > > >> >Day of Defeat: Source has been released. Please run hldsupdatetool > to > > >> >receive the update. The specific changes include: > > >> > > > >> > - Pipebombs now get a reduced close range damage ramp up (like > Rocket > > >> > Launcher & Syringe Gun) > > >> > - Ultimately reduces damage done by pipebombs to enemies <512 > > >> units > > >> > from the Demoman > > >> > - Moved the unlockable system over to the new item backend: > > >> > - Added a warning dialog to the loadout screen telling > clients > > >> when > > >> > the server they're on could not get their loadout > > >> > - Made "tf_damage_disablespread" a replicated convar, so clients can > > see > > >> > the value of it on the server they're connected to > > >> > - Renamed "mp_stalemate_at_timelimit" to > "mp_match_end_at_timelimit", > > to > > >> > better explain its function now that stalemate is optional > > >> > - Protected several more commands from client exploitation > > >> > - Fixed muzzle flashes & shell ejections still playing when > viewmodels > > >> are > > >> > hidden > > >> > - Server tags can now be used to include or exclude servers from the > > list > > >> > > > >> > Jason > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailma...nfo/hlds_linux > > >> > > > > > > > > > > > > -- > > > Pozdrawiam, > > > > > > Pawe Majewski > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > > > -- > Pozdrawiam, > > Pawe Majewski > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | For all who get the segfault everytime, we found out with Flubb3r that the server was starting OK after a reboot. Check the other post for all the details about the segfault / core dump thing... 2009/2/17 Pawel <trammp (AT) gmail (DOT) com> > .I hade the same /srcds_run: line 352: 2948 Segmentation fault > $HL_CMD > Update with -verify_all helped me. > > On Tue, Feb 17, 2009 at 10:55 AM, Evaldas ilinskas < > hlds_linux (AT) gameconnect (DOT) lt> wrote: > > > Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > > > > "along with an optional update for Day of Defeat: Source has been > released" > > > > I understand, that optional part means, that you can update today or you > > can > > update your server tomorrow. People will be able to play. But today I've > > opened my steam, browsed the server list and on ~70% of servers I get the > > killing > > > > "Invalid Steam key size." > > > > error. Then checked the "Build: 3751" servers. Everything is OK with > them. > > But how about custom OrangeBox mods? This new engine release kills most > of > > the mods. It was an TF2 update, not entire OrangeBox update... > > > > "Client.dll Init()..." > > > > error? Is it so hard to check it the community part is ready for the new > > update, or how about the part, that would inform about the update few > days > > before going public? > > > > Anyway, sad to say, Valve F.A.I.L. again :-) > > > > Evaldas > > > > > > ----- Original Message ----- > > From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> > > To: "Half-Life dedicated Win32 server mailing list" > > <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; > > <hlds_announce (AT) list (DOT) valvesoftware.com> > > Sent: Tuesday, February 17, 2009 2:30 AM > > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > UpdateAvailable > > > > > > >A required update for Team Fortress 2, along with an optional update for > > >Day of Defeat: Source has been released. Please run hldsupdatetool to > > >receive the update. The specific changes include: > > > > > > - Pipebombs now get a reduced close range damage ramp up (like Rocket > > > Launcher & Syringe Gun) > > > - Ultimately reduces damage done by pipebombs to enemies <512 > > units > > > from the Demoman > > > - Moved the unlockable system over to the new item backend: > > > - Added a warning dialog to the loadout screen telling clients > > when > > > the server they're on could not get their loadout > > > - Made "tf_damage_disablespread" a replicated convar, so clients can > see > > > the value of it on the server they're connected to > > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", > to > > > better explain its function now that stalemate is optional > > > - Protected several more commands from client exploitation > > > - Fixed muzzle flashes & shell ejections still playing when viewmodels > > are > > > hidden > > > - Server tags can now be used to include or exclude servers from the > list > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > > > please visit: > > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > > > -- > Pozdrawiam, > > Pawe Majewski > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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Downloads: Uploads: | Crap, it broke many Mani installs and I forgot to backup... Any way I can roll back untill fixes for mani are released ? (talking about DoD Source here )Best regards Evaldas Žilinskas a écrit : > Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: > > “along with an optional update for Day of Defeat: Source has been released“ > > I understand, that optional part means, that you can update today or you can > update your server tomorrow. People will be able to play. But today I’ve > opened my steam, browsed the server list and on ~70% of servers I get the > killing > > “Invalid Steam key size.” > > error. Then checked the “Build: 3751” servers. Everything is OK with them. > But how about custom OrangeBox mods? This new engine release kills most of > the mods. It was an TF2 update, not entire OrangeBox update… > > “Client.dll Init()…” > > error? Is it so hard to check it the community part is ready for the new > update, or how about the part, that would inform about the update few days > before going public? > > Anyway, sad to say, Valve F.A.I.L. again :-) > > Evaldas > > > ----- Original Message ----- > From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> > To: "Half-Life dedicated Win32 server mailing list" > <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > <hlds_announce (AT) list (DOT) valvesoftware.com> > Sent: Tuesday, February 17, 2009 2:30 AM > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > UpdateAvailable > > > >> A required update for Team Fortress 2, along with an optional update for >> Day of Defeat: Source has been released. Please run hldsupdatetool to >> receive the update. The specific changes include: >> >> - Pipebombs now get a reduced close range damage ramp up (like Rocket >> Launcher & Syringe Gun) >> - Ultimately reduces damage done by pipebombs to enemies <512 units >> from the Demoman >> - Moved the unlockable system over to the new item backend: >> - Added a warning dialog to the loadout screen telling clients when >> the server they're on could not get their loadout >> - Made "tf_damage_disablespread" a replicated convar, so clients can see >> the value of it on the server they're connected to >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >> better explain its function now that stalemate is optional >> - Protected several more commands from client exploitation >> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >> hidden >> - Server tags can now be used to include or exclude servers from the list >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailma...nfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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| | #9 (permalink) |
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Downloads: Uploads: | No. Don't use mani. Update to Sourcemod. Or even beetlesmod. On Tue, Feb 17, 2009 at 12:16 PM, J.Miribel <j.miribel (AT) nitroserv (DOT) com> wrote: > Crap, it broke many Mani installs and I forgot to backup... Any way I > can roll back untill fixes for mani are released ? > > (talking about DoD Source here )> > Best regards > > > Evaldas ilinskas a crit : > > Don't get me wrong, but arrogant coding isn't popular anymore... Mail > says: > > > > "along with an optional update for Day of Defeat: Source has been > released" > > > > I understand, that optional part means, that you can update today or you > can > > update your server tomorrow. People will be able to play. But today I've Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 > > opened my steam, browsed the server list and on ~70% of servers I get the > > killing > > > > "Invalid Steam key size." > > > > error. Then checked the "Build: 3751" servers. Everything is OK with > them. > > But how about custom OrangeBox mods? This new engine release kills most > of > > the mods. It was an TF2 update, not entire OrangeBox update > > > > "Client.dll Init()" > > > > error? Is it so hard to check it the community part is ready for the new > > update, or how about the part, that would inform about the update few > days > > before going public? > > > > Anyway, sad to say, Valve F.A.I.L. again :-) > > > > Evaldas > > > > > > ----- Original Message ----- > > From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> > > To: "Half-Life dedicated Win32 server mailing list" > > <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; > > <hlds_announce (AT) list (DOT) valvesoftware.com> > > Sent: Tuesday, February 17, 2009 2:30 AM > > Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source > > UpdateAvailable > > > > > > > >> A required update for Team Fortress 2, along with an optional update for > >> Day of Defeat: Source has been released. Please run hldsupdatetool to > >> receive the update. The specific changes include: > >> > >> - Pipebombs now get a reduced close range damage ramp up (like Rocket > >> Launcher & Syringe Gun) > >> - Ultimately reduces damage done by pipebombs to enemies <512 > units > >> from the Demoman > >> - Moved the unlockable system over to the new item backend: > >> - Added a warning dialog to the loadout screen telling clients > when > >> the server they're on could not get their loadout > >> - Made "tf_damage_disablespread" a replicated convar, so clients can see > >> the value of it on the server they're connected to > >> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to > >> better explain its function now that stalemate is optional > >> - Protected several more commands from client exploitation > >> - Fixed muzzle flashes & shell ejections still playing when viewmodels > are > >> hidden > >> - Server tags can now be used to include or exclude servers from the > list > >> > >> Jason > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailma...nfo/hlds_linux > >> > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailma...nfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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| | #10 (permalink) |
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Downloads: Uploads: | You should seriously consider moving towards a different admin plugin. Mani has many exploits and vulnerabilities that allow clients to crash your server. (and yes, this has happened to my server) J.Miribel wrote: > Crap, it broke many Mani installs and I forgot to backup... Any way I > can roll back untill fixes for mani are released ? > > (talking about DoD Source here )> > Best regards > > > Evaldas Žilinskas a écrit : > >> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says: >> >> “along with an optional update for Day of Defeat: Source has been released“ >> >> I understand, that optional part means, that you can update today or you can >> update your server tomorrow. People will be able to play. But today I’ve >> opened my steam, browsed the server list and on ~70% of servers I get the >> killing >> >> “Invalid Steam key size.” >> >> error. Then checked the “Build: 3751” servers. Everything is OK with them. >> But how about custom OrangeBox mods? This new engine release kills most of >> the mods. It was an TF2 update, not entire OrangeBox update… >> >> “Client.dll Init()…” >> >> error? Is it so hard to check it the community part is ready for the new >> update, or how about the part, that would inform about the update few days >> before going public? >> >> Anyway, sad to say, Valve F.A.I.L. again :-) >> >> Evaldas >> >> >> ----- Original Message ----- >> From: "Jason Ruymen" <jasonr (AT) valvesoftware (DOT) com> >> To: "Half-Life dedicated Win32 server mailing list" >> <hlds (AT) list (DOT) valvesoftware.com>; <hlds_linux (AT) list (DOT) valvesoftware.com>; >> <hlds_announce (AT) list (DOT) valvesoftware.com> >> Sent: Tuesday, February 17, 2009 2:30 AM >> Subject: [hlds_linux] Team Fortress 2 and Day of Defeat: Source >> UpdateAvailable >> >> >> >> >>> A required update for Team Fortress 2, along with an optional update for >>> Day of Defeat: Source has been released. Please run hldsupdatetool to >>> receive the update. The specific changes include: >>> >>> - Pipebombs now get a reduced close range damage ramp up (like Rocket >>> Launcher & Syringe Gun) >>> - Ultimately reduces damage done by pipebombs to enemies <512 units >>> from the Demoman >>> - Moved the unlockable system over to the new item backend: >>> - Added a warning dialog to the loadout screen telling clients when >>> the server they're on could not get their loadout >>> - Made "tf_damage_disablespread" a replicated convar, so clients can see >>> the value of it on the server they're connected to >>> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to >>> better explain its function now that stalemate is optional >>> - Protected several more commands from client exploitation >>> - Fixed muzzle flashes & shell ejections still playing when viewmodels are >>> hidden >>> - Server tags can now be used to include or exclude servers from the list >>> >>> Jason >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=50821 >>> please visit: >>> http://list.valvesoftware.com/mailma...nfo/hlds_linux >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> http://list.valvesoftware.com/mailma...nfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailma...nfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma...nfo/hlds_linux |
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