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| View Poll Results: How are the servers performing? | |||
| Very good! | | 7 | 25.00% |
| Good! | | 14 | 50.00% |
| Mwah :S | | 6 | 21.43% |
Mwah Square | | 1 | 3.57% |
| Voters: 28. You may not vote on this poll | |||
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| | #4 (permalink) |
| Corporal First Class Join Date: 20 August 06
Posts: 222
Downloads: 8 Uploads: 4 ![]() | Our servers are hosted in The Netherlands (Amsterdam and Rotterdam) and Germany (Frankfurt).
__________________ http://www.quakewars.net for your daily ETQW-news http://www.lostsoulzgaming.com - european gaming clan since 2001 |
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| | #11 (permalink) |
| i3D.net Gameserver admin | Jup de servers zijn goed (die van i3d) en inderdaad de buitenlandse server zware lag niet normaal dus ik raad jullie aan om op de i3d servers te spelen |
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| | #13 (permalink) |
| [Dell] | ik zeg na dit 1 woord: Beta! servers lopen prima, game zelf is nog aan de buggy kant maar tis nogsteeds beta dus meld al die bugs.
__________________ PC: Core 2 Duo 2.66ghz/4x1GB 667 Ram/2x 250 GB Raid 0, 1x 320 GB, 1x 120 GB/8800 GTX/Dell 2407 FPW 24 inch lcd |
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| | #14 (permalink) |
| i3D.net Gameserver admin | En mijn vorige post bedoel ik niet om te slijmen ofzo bij i3d, maar i3d host gewoon de enigste nederlandse ET:QW beta server dus dan is het logisch dat er in de i3d servers minder lag is dan in de andere. |
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| | #16 (permalink) |
| General Join Date: 21 May 04
Posts: 3,182
Downloads: 15 Uploads: 0 ![]() | weet niet of het de servers zijn of het spel ![]() maar zit volgens mij een lag in van ongeveer 1/2 sec. maakt het raak schieten moeilijker... en die "claymores" gaan ook pas na 1/2 seconden boem.. en dan ben je nog dood.. Read more on: : i3D.net Game Forums /i3d-net-ranked-servers-qw/14127-how-servers-performing.html maar zoals ik zei.. kan aan de beta liggen niet aan de servers!
__________________ Transformer fan |
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| | #18 (permalink) |
| General Join Date: 21 May 04
Posts: 3,182
Downloads: 15 Uploads: 0 ![]() | Improved Prediction One of the most talked about items on the beta forums is that aiming is quite difficult at times due to the way player and latency prediction are handled in this particular revision of the beta. You’re seeing this because our antilag features haven’t been added to the public beta yet, but our latency wonder twins Tristan “FeaRog” Williams and Gordon “digibob” Biggans have been working tirelessly on them in recent weeks and several improvements are forthcoming there. The first is going into this update and you should find it a bit easier to hit targets now. We continue to toil away on antilag and we’ll have a bit more information on what’s going on here in a future blog update. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=14127 badman's Beta Blog: Small Client Update Coming! | Enemy Territory: QUAKE Wars Official Community Site ligt dus aan het spel niet aan servers
__________________ Transformer fan |
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