![]() | i3D.net Support (email & live chat)
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| Administrator i3d medewerker Xbox Live: 950th | To start things off, we’d like to take this opportunity to answer some of the frequently asked questions about America’s Army v3.0: • “AA3” refers to the entire next-gen America’s Army platform (with the initial public release being AA v3.0). We will continue the iterative development model we have been using in AA2 by regularly adding new content and updates (v3.0, v3.1, v3.2, etc. – with the ability for mini updates in between major releases). • The AA3 platform will be an entirely new game, built from the ground up using Epic Game’s Unreal Engine 3. This means we’re creating everything from scratch - all new assets, all new missions, all new sounds, and all new weapons. • We are currently targeting a Fall 2008 initial release date (v3.0). • The exact AA3 minimum/recommended specs have yet to be determined – and likely won’t be for a while. The goal is to make the game as scalable and accessible as possible while also taking full advantage of the latest technology available. The specs will likely be similar to Unreal Tournament 3 specs when that releases for the PC this Fall. • Players will be creating a new player account for AA3; however, we’re pursuing ways to tie in your original AA2 account/character, such as giving special AA3 achievements to veteran AA players with confirmed AA2 accounts. • At this time, we are planning to support both the Windows XP and Windows Vista operating systems for AA3. By the time we ship, UnrealEngine3 (and thus AA3) will likely have support for both DirectX 9 and DirectX 10. • The initial release of AA3 (AA v3.0) will be the core game with content updates consistently being rolled out. To put that in perspective, the AA2 game you currently have now (v2.8.1) is the result of 20+ major releases and 6 years of development. • The AA2 platform is far from dead! We’re still developing future content for the current generation of America’s Army as well. There are many cool new features and levels coming to AA2 (and this will likely continue through the initial AA3 release). |
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| #Rsw. PuNaNy™ | netjes, dat zijn teminste mooie woorden... nu maar hopen dat het echt herfst 2008 word. aangezien de dev's wel eens vaker te laat zijn met releases.
__________________ "It's the decisions you make, when you have no time to make them, that define who you are" Proud Leader of: www.rsw-clan.nl |
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