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| Super Moderator | You're right, there is no prone. You can play without prone by just walking instead of crawling.
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| Prophje! Join Date: 14 March 09 Location: Nieuwegein
Posts: 119
Downloads: 14 Uploads: 0
Xfire: jeroenpropheticus ![]() | Because I'm feeling helpful; this Last edited by Dancing Lobster; 16-2-2010 at 14:56. |
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| | #5 (permalink) |
| Join Date: 16 February 10
Posts: 7
Downloads: 0 Uploads: 0 ![]() | You have enough obstacles in the maps, you don't need to prone as much as in older BF versions. Read more on: : i3D.net Game Forums /main-bad-company-2/146261-no-prone.html And I like it a lot more without prone, but we still have way too many snipers out there . I love the rush mode, but too many stupid players don't play in a team, they only camp, no matter if their team looses or not . |
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| | #6 (permalink) |
| Prophje! Join Date: 14 March 09 Location: Nieuwegein
Posts: 119
Downloads: 14 Uploads: 0
Xfire: jeroenpropheticus ![]() | As an attacker that can be annoying at times...One well-placed mortar strike and there go 5 tickets down the drain. However limiting the max amount of people playing a certain class probably isn't an option (like max 1/3 of the team can be medic or sniper). I think they could at least include indicators on the score board of who's what class. If you can see that 1/2 the team is sniping maybe people will pick another class more often. You could also reward people playing 'rare' classes by giving them bonuspoints, making it more attractive to pick a class that is low on members. |
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| | #7 (permalink) |
| Join Date: 16 February 10
Posts: 7
Downloads: 0 Uploads: 0 ![]() | Just balance the scores... sniper kills bring less than even going near an objective, that would already help, lol ![]() Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=146261 No, really, the score system is the pain, because for a point whore, it doesn't matter if your team wins or looses. But I doubt, this will change. |
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