9-2-2009, 15:44
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#1 (permalink)
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| Corporal First Class
Join Date: 09 October 07 Location: U.S.A.
Posts: 216
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Xfire: roguedoc | Interview with Battlefield 1943 Pacific Producer Gordon VanDyke EA has posted a Q&A with Battlefield 1943 Pacific Producer Gordon VanDyke. Quote:
Today, we caught up with Gordon VanDyke from DICE. He's been working hard on Battlefield 1943 Pacific, the first Battlefield experience to come to Xbox Live Arcade and The Playstation Network. Q: What seems to excite Battlefield fans and newcomers the most about Battlefield 1943 Pacific? Q: What been changed about Battlefield to bring it to the Arcade/PSN platform? Q: The game seems to be really easy to pick up and play and built for fast paced fun, how did you make that happen? Q: One thing people love about Battlefield is the ability for the player to jump in vehicles, fire artillery and fly planes, is all of that in Pacific? Q: What did you guys want to bring to Arcade and PSN that hasn't been there before? Q: Is this the first time the public has gotten a chance to get hands on time with Pacific? Q: When can people pick it up? |
You will need to head HERE to hear the answers. They are in audio format. |
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