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| | #1 (permalink) | ||||
| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 22,956
Downloads: 1914 Uploads: 1801
Xfire: bluezone66 ![]() |
If you saw the news at Battlefield2.nl / Battlefield2142.nl - The #1 Battlefield Community! earleyer, you hear that the patch for both games (BF2/BF2142) is comming! I add some quotes from DICE: Bazajaytee 5-1-2009 Quote:
5-1-2001 So Maybe I can be the first to ask any news yet? I assume not as its too early to say but you never know Any graffiti on the wall? Quote:
09-01-2009 Quote:
Quote:
So pleasse no discussion and off topic is this threat, post here only news! Keep on touch!!! Discuss in Battlefield 2 Patch 1.5 Rumours :-) ![]()
__________________ | Super Moderator i3D | Head Game Admin i3D | Global Newsposter i3D| Games Specialist i3D | Personal Messages or e-mails with problems/questions will not be answered | Handleiding Forum | Problems with Games? | BlueZone Games Blog| Mr. BlueZone FAQ | Forum Rules | Last edited by Blackshark; 27-4-2009 at 22:02. | ||||
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| | #3 (permalink) |
| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 22,956
Downloads: 1914 Uploads: 1801
Xfire: bluezone66 ![]() |
Associate Producer for the Battlefield series, Bazajaytee, has posted up some new info on the BF2 v1.50 patch over on the EA forums. Here's what he's been saying over the past few days: [INDENT]Having staff to cover any major problems after release is always a key part when we release updates so releasing so close to Christmas would have been a risk we probably wouldn't want to have taken. As for news of when it will release I'll have more information on that in the next week or so as I have to do some investigations on some things as everyone gets back from Christmas vacation. ------------------------------------------ We have one thing left to do on the update and thats to compile and build the installer for the update. So now we are very close to having something. Once we make the installer we'll do some internal testing then open it up to you all. ------------------------------------------ Highway Tampa will be compulsary from 1.50 onwards (as it was optional with 1.41). We are looking to make a full and incremental version of the update. The incremental with be a couple of hundred Mb while the full would be well over 500Mb.Stay tuned to this thread for more updates. We'll also keep you posted on any major updates
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| | #4 (permalink) | |
| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 22,956
Downloads: 1914 Uploads: 1801
Xfire: bluezone66 ![]() | Will the patch contain widescreen support?? It is the only issue that is keeping me from playing BF2. I got a new 22" widescreen which seems to be the standard now and 4:3 game just look funky now. Quote:
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| | #5 (permalink) |
| Private First Class Join Date: 24 January 09
Posts: 34
Downloads: 3 Uploads: 0 ![]() |
use the wide screen tool from ea. go to your desktop icon of bf2 click right mouse and select proportions change the path adres, into something like this "C:\Program Files\EA GAMES\Battlefield 2\BF2.exe" +menu 1 +fullscreen 1 +szx 1216 +szy 684 the number 1216 is the wide of the screen im using (change it into your screen wide) the number 684 is the hight of my screen (change this into your screen hight) Read more on: : i3D.net Game Forums /main-bf2/46904-battlefield-2-v1-50-patch-update.html the same you can do with the special forces icon . and the same works on the Battlefield 2142 icon. |
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| | #6 (permalink) |
| BC2 (L) Join Date: 27 October 08 Location: Behind my computer
Posts: 319
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Xfire: Devilishh1992 ![]() |
2 months passed by, no news about the patch??
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| | #8 (permalink) |
| BC2 (L) Join Date: 27 October 08 Location: Behind my computer
Posts: 319
Downloads: 77 Uploads: 0
Xfire: Devilishh1992 ![]() |
serious???!!
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| | #10 (permalink) |
| BC2 (L) Join Date: 27 October 08 Location: Behind my computer
Posts: 319
Downloads: 77 Uploads: 0
Xfire: Devilishh1992 ![]() |
that sucks.. no final patch, i understand, everything has to be perfect!
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| | #12 (permalink) |
| Tok-Tok City Join Date: 25 June 08 Location: midden Nederland
Posts: 136
Downloads: 19 Uploads: 0 ![]() |
From: EA - ::Battlefield Franchise:: Battlefield – Inside the Design Why? Reading the feedback you guys give us in the gaming forums, it’s been clear to us that the game was lacking in a tight infantry map with the PLA army involved. So we set out to create a map with that in mind and this is the result of that. That map, which we have called Operation Blue Pearl, will appear in the upcoming Battlefield 2 Update 1.50 and Battlefield 2142 Update 1.51. Limitations As some of you probably know, BF2 has been around for a while and many of the current players have rigs that can run the game at high settings. But to us, creating official content, we still have to keep the low specs of the game in mind designing a map. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=46904 Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=46904 That’s where the “fog of war” comes in. When we make maps here at DICE we are constantly using programs that check draw-calls on our maps so that, wherever you position yourself on the map, the draw-calls never exceed the maximum limit. (A draw-call is when the game engine must call a texture image into the graphic card’s memory for it to be rendered on screen. The more draw-calls the game must make, the more it impacts computer performance so limiting these is one of the cornerstones of game production.) In order to make a tight city-feel map you need a certain object density. The only way to get that is to use fog to “cull” distant objects. This also prohibits us from using air vehicles on this kind of map. On ground level, your view is often blocked by buildings and other objects, keeping the draw-calls in check. If you would use an air vehicle you would get a free 180’ view of the city which would make the draw-calls exceed the maximum number. The setting Even though this new map reuse all content from the original game we’ve tried to come up with something that we hope will feel fresh for you. As already mentioned the map gives you an infantry, city setting with the PLA army, which hasn’t been present in the game before. We’ve also dug deep in the vaults of what we’ve got here at DICE and tried to bring up some of the objects that weren’t used as frequently in the original release, spotlighting these to hopefully give you a new experience. We here at DICE also felt that BF2 lacked a map with a beach landing scenario – like “Omaha Beach” in BF 1942. That’s why we’ve made this map into a beach landing and hopefully you guys will enjoy that experience. Feedback from beta testing As we roll this map out in open beta we are very interested to know what you players out there think about it. Can we make changes that would make the map better and of course, find any bugs left in the map. If you’re interested in making this map a better experience for all, please give us feedback. Going into a feedback session there are a few things that have to be kept in mind. The main thing is to understand what experience this map wants to convey – a grinding, hard push of infantry fighting through an urban setting. I.e. – that map should be fun to play as infantry. That’s its main focus. The vehicles in there should add a flavour to the map, but not ruin the infantry experience. With that said, our main questions are: Does the beach landing work? For the landing to work it’s absolutely crucial that the US troops don’t get owned by PLA AT:s. We know this is a risk and that’s one of the main feedback points we need to get from you guys – is the beach landing successful. Keep in mind it should be hard, but not impossible and boring. Is it too easy to back-cap the Chinese home base? With an assault map, the experience we’re looking for is a gradual grind that slowly moves the battle to the back of the map. We’ve left a sneak hole to get past the front in case the front flag is to heavily defended, but this shouldn’t be a too easy way. Bugs These annoyances always seem to sneak through. There will be areas where you can get stuck, get into objects and so on. Please, feedback on these too. Thanks in advance! So they still are working on the patch...
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| | #13 (permalink) |
| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 22,956
Downloads: 1914 Uploads: 1801
Xfire: bluezone66 ![]() | Bazajaytee aka Barry Tingle, made a post on the EA UK Forums detailing some new information on the 1.50 patch. Firstly, sorry I have been away for so long, its been a busy time. So here as per request in a number of threads here is an update to where we are with 1.50.EA UK Forums
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| | #14 (permalink) |
| Gods second son Join Date: 17 December 07
Posts: 243
Downloads: 21 Uploads: 0 ![]() |
Hi guys , very stupid question probably but only today i noticed i was still playing bf2 v1.1.2965.... now before i download the patches my question is, can i install 1.4 straight away or do i have to install all the ones in between ??
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| | #15 (permalink) |
| Ti_GER Join Date: 26 February 07
Posts: 1,374
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1.1.2965-797.0 = Patch v1.41 1.1.2965-797.0 is the internal builtnumber from DICE. Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=46904 Patch v1.41 is the official "public" labeling of the internal builtnumber.
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| | #16 (permalink) |
| i3D.net Fanatic Join Date: 13 June 07
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There you go people : Battlefield (BattlefieldHQ) on Twitter as I said on other post TV2 runing allready 1.5 beta didnt check but thats what my guys told me ![]()
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| | #17 (permalink) | |
| i3D.net Fanatic Join Date: 13 June 07
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Oh just to add as you can see on that link above: Quote:
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| | #18 (permalink) |
| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 22,956
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Xfire: bluezone66 ![]() |
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| | #19 (permalink) |
| i3D.net Fanatic Join Date: 13 June 07
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Downloads: 74 Uploads: 0 ![]() | Thats what they said here Blue Battlefield (BattlefieldHQ) on Twitter I didnt saw post from Arn about this update thx for confirm about beta server. I am sure i3d will have one also soon,only thig what I am scared what this patch will bring us new troubles I think,bugs etc etc ![]()
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| | #20 (permalink) |
| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 22,956
Downloads: 1914 Uploads: 1801
Xfire: bluezone66 ![]() | Don't jump the gun just yet News about BF2 v1.50 is coming tomorrow.Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=46904 Battlefield (BattlefieldHQ) on Twitter
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