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| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 23,057
Downloads: 1914 Uploads: 1804
Xfire: bluezone66 ![]() | Release 2 will feature several new open-water naval combat maps and will also contain much larger assault ships armed to the teeth, such as the Brig previously announced. Supporting your team's fleet with fresh supplies of ammo, repair parts and additional crewmen will be critical for maintaining naval dominance instead of having ships retreat to friendly ports to restock.
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| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 23,057
Downloads: 1914 Uploads: 1804
Xfire: bluezone66 ![]() | Battlefield Pirates 2 Mod The Battlefield Pirates 2 mod website has been updated today with some news showing off a new class of ship. Here's what they had to say: Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=29253 PiratePlunder brings us the largest ship in the BFP2 fleet to date - called the Frigate. This beauty features eight captain controlled 12lb cannons, with several additional crew controlled cannons mounted on the rear firing deck. In this article, we'll review the Frigate, compare it to other ships available in Release 2 and check out some screenshots of it used on a Naval Deathmatch map called "Lost At Sea" created by Catbox. ![]() The term Frigate comes from the French term "to build long and low". The Dutch were among the first to employ Frigates on the high seas in the early 17th century, using them to protect merchant ships, to blockade ports and to combat privateers. Built for speed and maneuverability, the Frigates had very long range and could deliver marines to distant shores making them choice ships for naval captains eager to see some action - as compared to the larger ships of the line which were considered more valuable. One of the primary challenges we have in deploying larger ships is that the BF2 engine doesnt allow ladders to be attached to vehicles. This makes it difficult to get around on ships and prevents an enemy team from attempting a boarding action on the other team's vessels. Our tests with grappling hooks show that they work okay but will fall as soon as a vehicle is in motion. So for now, our drivable ships will have low long decks that can be reached by a jump or two up some steps. But for the latter problem, we are doing some experimentation with a triggered effect that will teleport an enemy player a short distance up onto the deck if they can get within a small radius of a ladder on the side of the ship. This will mean that not only will a crew need to man the guns and repair the ship, they may also need to grab a boarding axe and clean the decks of marauders! Coming in right between the size of the Brig and the static Tallships you may know from the map Dead Calm, the Frigate is a truely terrifying sight for any other ship captian to see pull broadside. No other ship is able to put more leadshot downrange in a single volley. With thicker armor and heavier armament, the Frigate's primary disadvantage is its turning speed and its lack of defensively mounted portcannons. Being such a prize ship for any salty pirate crew worth their weight, the ship will frequently be only available after capping and holding a neutral flag in Naval Deathmatch maps. Lets again review the entire fleet of ships in BFP2: - Gnat: A single seat row boat with a powerful frontmounted cannon. Useful for offshore artillery bombardments or just getting from place to place, the Gnat also has an unarmed sister ship known as the Dinghy. - Runabout: One of the fastest ships in the game, the Runabout is able to quickly get an entire squad to a remote location by water. Also, whenever the ship is being driven - it also serves as a mobile spawn point for your team. - Wherry: This cargo ship serves a key tactical role, as it is the only ship that is able to give repairs and fresh ammunition to friendly vessels within a short radius. Its also unique in that its twin cannons are forward facing. - Cutter: The light tank of the high seas, a Cutter is fast, agile and able to hold its own against any but the largest of enemy ships. Like all the larger ships, the captain is able to control the pitch of the cannons with the up/down arrow keys and can fire to either side using the left/right mouse buttons. - Brig: This ship forms the backbone of any naval fleet and performs best with a sizeable crew manning its passenger controlled cannons. The captain can fire six 6lb cannons, with four additional cannons for the crew as well as several port cannons. - Frigate: The team able to maintain the Frigate has a decided advantage over the enemy. With eight captain controlled 12lb cannons, and four additional crew controlled cannons, the Frigate has the muscle to put down anyone. When protected fore and aft by other vessels, this thing is unstoppable. - Tallship: The Tallship will always be anchored in place, often serving as a main base of operations on many of the naval maps where crew can spawn and jump overboard to take a smaller ship to battle. It may or may not be armed to the teeth with 12 cannons or mortars depending on the map. If there are no obvious ladders to climb to get aboard, try standing up in a ship and tossing a grappling hook. [A less obvious place to do this is on the rear of the ship]. Some times a flag placed on this ship may be way up in the rigging so keep a sharp eye open for ways to access them! Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=29253 -=4th=-1/2Hawk BFP Developer BFPirates
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| ►Super Baus Join Date: 12 December 06 Location: The Netherlands
Posts: 23,057
Downloads: 1914 Uploads: 1804
Xfire: bluezone66 ![]() | What in the world is 1/2Hawk doing with this parrot?!? Come inside to read the article and find out! All pirates love the smell of fresh gun powder in the morning! And so, there are many things in BFP2 that go BOOM. Almost all of the weaponry in the mod requires gun powder to operate, and supplies are very limited. If you dont have a friendly Gunner nearby to toss you a satchel, then you can stock up by checking the HUD for a nearby powder keg. You can tell if a barrel offers powder by the warning painted on the side. These resupply ammunition much like the ammo boxes in BF42, but keep your visit short because powderkegs are also highly explosive! If you're feeling weary from the battle, a little grog goes a long way to restore your constitution. If the team's Surgeon isnt around to toss you a mini grog keg, then you may also find a stash of grog on the HUD as well. These are also marked to tell you whats inside, and work like the medic closets in BF42. Like the powder kegs, be careful that enemy forces arent nearby because these will also explode when shot. While grog barrels dont have large blast radii, they do burst into flames which can likewise send you to Davy Jones' locker in a hurry. Large cast iron grenades and grenade launchers will help clear the decks, and of course the myriad of cannons, falconets, port cannons, carronades and mortars also pack quite an explosive punch. Those paying attention to the R2 Maps Preview video on YouTube may have noticed three additional weapons that get the job done using black powder: - The Crossbones Keep overview shows off a biergleiter dropping several coconut bombs. - The Wake Island 1707 overview shows off a hot air balloon dropping lit powderkeg charges. - The Pressgang Port overview shows off the Crab4 being used to blow up a bridge.
When we first introduced the aircraft in the mod, many in the community were worried that flyboys would pwn those on the ground or sea who would be unable to defend themselves. Well no worries mateys! If you happen to find a parrot perched somewhere on a map, you can snag him [as a pickup kit] - load him up with a powder charge, and let him loose at an enemy aircraft. The bird will chase after the craft until the fuse hits bottom (so to speak) and KABOOM! Note that planes can attempt to defend themselves by tossing birdseed overboard. Check out the parrot in flight here in this video:
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