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| | #1 (permalink) |
| | Read more on: : i3D.net Game Forums /mohcc-technical-support-feedback/161775-auto-balance.html Also the move command doesnt seem to work any help would be great ty! |
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| | #2 (permalink) |
| Sergeant First Class | We might consider an auto-balance thingy but it has a big fault tolerance if we don't want the server to overlaod with messages. We have to do the playercount clientside, which can be 'behind' the actual playercount. What are you using ? We've tested it: /!mt player that would be enough to move the player to the other team. IF it isn't working, is it giving an error or maybe you didn't check the 'move' box at in-game admin? |
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| | #3 (permalink) |
| Colonel | Straight out of the MOH documentation: Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=161775 ![]() If, in your experience, it is not working, then we need to report it to DICE. Can you confirm it never autobalances? Note, enabled clan-teams could affect the auto balancing logic. |
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| | #7 (permalink) |
| Join Date: 01 October 07
Posts: 9
Downloads: 7 Uploads: 0 ![]() | for my server too, i have to balance manually every 5-10 minutes Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=161775 i want to add, that i would like to have reserved slots |
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| | #8 (permalink) |
| Sergeant First Class | Bug is issued to Dice, we'll let you know if we now anything ![]() Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=161775 Reserved slots are there, but we had to disable it in the release in request of Dice, since the game will crash/hang when you are joinging a server on which you are on the reserved slot lists. So we have to wait on Dice to fix that issue, and then we'll enable the settings in MOHCC again. |
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| | #9 (permalink) | |
| Join Date: 16 October 10
Posts: 3
Downloads: 0 Uploads: 0 ![]() | Quote:
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