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Old 16-10-2010, 02:45   #1 (permalink)
 
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roidrage 10

Default Map rotation.

Hi all,
I'm a Newb to Moh and the MOHCC. I've used other rcon tools in the past with the cod series,so I have some knowledge with setting up servers of that kind but not MOH.

I have limited knowledge of how this game runs as it pertains to the map rotation. Are the maps suppose to rotate even when the servers are empty? As in cod.

Or does the round have to start and be played through to the next round and or map.I thought it would be on a timer and just move on to the next if it were empty.
Read more on: : i3D.net Game Forums /mohcc-technical-support-feedback/161881-map-rotation.html

I believe that there is a minimum of players required to start the match when ranked is that correct? Is it even possible to set it so they rotate when empty . Can one also just set all the maps to team assault or any other single game mode.

Thanks very much for your reply. By the way great tool guys.

Regards ,roidrage
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Old 16-10-2010, 06:16   #2 (permalink)
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If nobody is in the server the server idles on the same map until it is brought to the round end or next map command is sent. You need 4 players minimum for a ranked server to start playing.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=161881

Can you explain why you'd want the maps to rotate with nobody in them? I don't understand that.

In Map Options, each map has a type underneath it. If you want all Team Assault, just remove the non-Team Assault maps.
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Old 16-10-2010, 09:20   #3 (permalink)
 
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roidrage 10
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Thanks Gen3ric,
Just thought something might be wrong with the maptext.list. I'm used to seeing them rotate when empty.
Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=161881

Early on the sever was full and the maps werent rotating. Turns out I had made a mistake while using another tool. I thought I may have screwed up something again

Thanks for the info anyway.
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Old 16-10-2010, 18:11   #4 (permalink)
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For assault there is a default maplist in next release.
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