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| | #1 (permalink) |
| Private | Last edited by Vaas; 11-3-2009 at 20:23. Reason: l.e.e.s.b.a.a.r g.e.m.a.a.k.t |
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| | #2 (permalink) |
| Uberbelg! Join Date: 12 February 07 Location: In de diepe blauwe zee..
Posts: 20,403
Downloads: 189 Uploads: 0
Xfire: yanto148 ![]() | Kan perfect, ga naar je promod folder en pas in z_custom_ruleset.iwd de cfg file aan. Daarna typ je ingame: /rcon gamemode custom_public. Hier de config van onze pub server met onbeperkt snipers: Code: main()
{
// Search & Destroy
setDvar("scr_sd_roundlimit", "24");
setDvar("scr_sd_roundswitch", "12");
setDvar("scr_sd_scorelimit", "0");
// Team Deathmatch
setDvar("scr_war_numlives", "0");
setDvar("scr_war_playerrespawndelay", "0");
setDvar("scr_war_roundlimit", "1");
setDvar("scr_war_scorelimit", "0");
setDvar("scr_war_timelimit", "20");
setDvar("scr_war_waverespawndelay", "0");
// Friendly Fire
setDvar("scr_team_fftype", "0");
// Respawn
setDvar("scr_player_forcerespawn", "1");
setDvar("scr_player_respawndelay", "0");
// Game Timers
setDvar("scr_game_graceperiod", "5");
setDvar("scr_game_matchstarttime", "10");
setDvar("scr_game_playerwaittime", "15");
// Classes
////////////////////////////////////////////
//
// Assault Class Options
setDvar("allies_allow_assault", "1");
setDvar("axis_allow_assault", "1");
setDvar("class_assault_allowdrop", "1");
setDvar("class_assault_camo", "camo_none");
setDvar("class_assault_frags", "0");
setDvar("class_assault_grenade", "none");
setDvar("class_assault_limit", "64");
setDvar("class_assault_primary", "ak47");
setDvar("class_assault_primary_attachment", "none");
setDvar("class_assault_secondary", "deserteagle");
setDvar("class_assault_secondary_attachment", "none");
setDvar("class_assault_special", "1");
// Weapons
setDvar("weap_allow_ak47", "1");
setDvar("weap_allow_g3", "1");
setDvar("weap_allow_g36c", "1");
setDvar("weap_allow_m14", "1");
setDvar("weap_allow_m16", "1");
setDvar("weap_allow_m4", "1");
setDvar("weap_allow_mp44", "1");
// Attachments
setDvar("attach_allow_assault_silencer", "1");
////////////////////////////////////////////
//
// Demolitions Class Options
setDvar("allies_allow_demolitions", "1");
setDvar("axis_allow_demolitions", "1");
setDvar("class_demolitions_allowdrop", "0");
setDvar("class_demolitions_camo", "camo_none");
setDvar("class_demolitions_frags", "0");
setDvar("class_demolitions_grenade", "none");
setDvar("class_demolitions_limit", "1");
setDvar("class_demolitions_primary", "winchester1200");
setDvar("class_demolitions_primary_attachment", "none");
setDvar("class_demolitions_secondary", "deserteagle");
setDvar("class_demolitions_secondary_attachment", "none");
setDvar("class_demolitions_special", "1");
// Weapons
setDvar("weap_allow_m1014", "1");
setDvar("weap_allow_winchester1200", "1");
// Sniper Class Options
setDvar("allies_allow_sniper", "1");
setDvar("axis_allow_sniper", "1");
setDvar("class_sniper_allowdrop", "0");
setDvar("class_sniper_camo", "camo_none");
setDvar("class_sniper_frags", "0");
setDvar("class_sniper_grenade", "none");
setDvar("class_sniper_limit", "20");
setDvar("class_sniper_primary", "m40a3");
setDvar("class_sniper_primary_attachment", "none");
setDvar("class_sniper_secondary", "deserteagle");
setDvar("class_sniper_secondary_attachment", "none");
setDvar("class_sniper_special", "1");
// Weapons
setDvar("weap_allow_m40a3", "1");
setDvar("weap_allow_remington700", "1");
// Attachments
setDvar("attach_allow_sniper_none", "1");
////////////////////////////////////////////
//
// SpecOps Class Options
setDvar("allies_allow_specops", "1");
setDvar("axis_allow_specops", "1");
setDvar("class_specops_allowdrop", "1");
setDvar("class_specops_camo", "camo_none");
setDvar("class_specops_frags", "0");
setDvar("class_specops_grenade", "none");
setDvar("class_specops_limit", "64");
setDvar("class_specops_primary", "ak74u");
setDvar("class_specops_primary_attachment", "none");
setDvar("class_specops_secondary", "deserteagle");
setDvar("class_specops_secondary_attachment", "none");
setDvar("class_specops_special", "1");
// Weapons
setDvar("weap_allow_ak74u", "1");
setDvar("weap_allow_mp5", "1");
setDvar("weap_allow_uzi", "1");
// Attachments
setDvar("attach_allow_smg_none", "1");
setDvar("attach_allow_smg_silencer", "1");
////////////////////////////////////////////
//
// Other Weapons
// Pistols
setDvar("weap_allow_beretta", "1");
setDvar("weap_allow_colt45", "1");
setDvar("weap_allow_deserteagle", "1");
setDvar("weap_allow_deserteaglegold", "1");
setDvar("weap_allow_usp", "1");
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Other nades
setDvar("weap_allow_flash_grenade", "0");
setDvar("weap_allow_frag_grenade", "0");
setDvar("weap_allow_smoke_grenade", "0");
// Smoke
setDvar("scr_weapon_allowsmoke", "1");
// Logging
setDvar("logfile", "1");
setDvar("g_log", "games_mp.log");
setDvar("g_logSync", "0");
setDvar("loc_warnings", "0");
// Voting
setDvar("g_allowVote", "0");
setDvar("g_voteAbstainWeight", "0.5");
setDvar("g_oldVoting", "1"); // Unknown what it does, but obviously goes here
// Anti-Lag efforts
setDvar("g_antilag", "0"); // in testing
setDvar("g_smoothClients", "1");
// Other
setDvar("sv_fps", "30"); // in testing
setDvar("scr_teambalance", "1");
setDvar("scr_game_allowkillcam", "0");
setDvar("public_mode", "1" ); |
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| | #5 (permalink) |
| Private | eej ik had zitten kijken en toen ik eens goed in het console keek zag ik deze error Error: Could not find script 'promod_ruleset/custom_public': (file 'pam/rules/all/custom_public.gsc', line 529) promod_ruleset\custom_public::main(); Read more on: : i3D.net Game Forums /multiplayer-cod4/53121-promod-meer-snipers.html * ik krijg hem niet weg en met modwarfare heb ik er geen last van misschien zie ik een cfg bestandje over het hoofd? |
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| | #7 (permalink) |
| Private | jep en hoe maak je aan oja btw ik test hem eerst thuis anders kun je heel de tijd op de server gaan kloten en daar zijn de hosters ook niet blij mee, Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=53121 maar over dat bestand kun je dat zelf aanmaken of ergens downloaden? op google val er niet veel over te vinden |
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| | #9 (permalink) |
| Private | je bedoelt gewoon de cfg van server inst en van de wapens enz? maar die staan in de main map Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=53121 of moet je een nieuwe aanmaken in de root map? |
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| | #10 (permalink) | |
| Uberbelg! Join Date: 12 February 07 Location: In de diepe blauwe zee..
Posts: 20,403
Downloads: 189 Uploads: 0
Xfire: yanto148 ![]() | Quote:
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| | #11 (permalink) |
| Private | ah het bestandje heb ik gevonden en veranderd maar als ik de server start geeft ie nog steeds de zelvde error dat ie het bestandje niet kan vinden, Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=53121 het bestandje staat gewoon in de mod map |
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| | #13 (permalink) |
| Private | nou zoals ik gezegd had test ik hem eerst bij mij thuis op de com met vmware en dan kun je hem gewoon teste in cod4, maar als ik hem opstart zegt ie gelijk server shutdown Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=53121 dedicated is read only. fs_game is write protected. end $init 2391 ms --- Common Initialization Complete --- dedicated is read only. fs_game is write protected. Error: Waited 1911 msec for missing asset "server.cfg". execing server.cfg from disk dedicated is read only. Build 568 nightly Wed Jun 18 2008 04:48:38PM logfile opened on Fri Mar 13 22:02:01 2009 sv_cheats is read only. sv_punkbuster is write protected. execing playercontrol.cfg from disk execing weaponcontrol.cfg from disk execing gametypes.cfg from disk execing maprotation.cfg from disk g_gametype will be changed upon restarting. map_rotate... "sv_mapRotation" is:"gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant" "sv_mapRotationCurrent" is:"" Setting g_gametype: sd. Setting map: mp_backlot. Unknown command "selectStringTableEntryInDvar" ------ Server Initialization ------ Server: mp_backlot ----- FS_Startup ----- WARNING: Invalid IWD z_custom_ruleset.iwd in \main. Current language: english Current search path: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\promod v4.21\promod_release421.iwd (39 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/promod v4.21 C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files) C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files) localized assets iwd file for english Read more on: : i3D.net Game Forums http://forum.i3d.net/showthread.php?t=53121 C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files) localized assets iwd file for english File Handles: handle 1: console_mp.log ---------------------- 48564 files in iwd files Loading fastfile mp_backlot Waited 508 msec for asset 'maps/mp/mp_backlot.d3dbsp' of type 'col_map_mp'. ------- Game Initialization ------- gamename: Call of Duty 4 gamedate: Jun 18 2008 Error: Waited 116 msec for missing asset "promod_ruleset/custom_public.gsc". Error: Could not load rawfile "promod_ruleset/custom_public.gsc". Error: ******* script compile error ******* Error: Could not find script 'promod_ruleset/custom_public': (file 'pam/rules/all/custom_public.gsc', line 529) promod_ruleset\custom_public::main(); * ************************************ ******************** ERROR: script compile error Could not find script 'promod_ruleset/custom_public' promod_ruleset\custom_public::main(); (see console for details) ******************** ----- Server Shutdown ----- Resolving cod4master.activision.com cod4master.activision.com resolved to 63.146.124.21:20810 Sending heartbeat to cod4master.activision.com ==== ShutdownGame (1) ==== --------------------------- Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare PunkBuster Server: pb_sv_SsNext = 877529 (0 to 999999) PunkBuster Server: pb_sv_LogNext = 26 (1 to 999999) PunkBuster Server: PB Log File C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\pb\svlogs\00000026.log Opened for COD4 (w) PunkBuster Server: 0 Power Players loaded from C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\pb\pbpower.dat PunkBuster Server: 0 PB Rcon Filters loaded from C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\pb\pbrcon.dat PunkBuster Server: 0 Map lines loaded from C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\pb\pbsvmaps.cfg PunkBuster Server: Attempting to resolve master7.evenbalance.com PunkBuster Server: Resolved to [216.240.146.139] PunkBuster Server: PunkBuster Server (v1.722 | A1407 C2.155) Enabled Huffman Took 2 Milliseconds Hitch warning: 6573 msec frame time PunkBuster Server: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86] dit dus? ligt het aan de instellingen of wat? "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\iw3mp.exe" +set dedicated 2 +set fs_game mods/promod v4.21 +exec server.cfg +map_rotate die heb ik zo ingesteld bij de snelkoppeling |
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