View Full Version : CS Source: Work in Progress


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  1. mg_kirbys_course_v2
  2. mg_cbble_course_beta
  3. mg_kirbys_course
  4. zm_industry
  5. Star Ship Battle
  6. [English] mg_portal_alpha_v1
  7. Hai gais
  8. Ancestor Castle 'Third Times The Charm'
  9. Why Does My Map Crash? (isla nublar)
  10. deathrun_winterland (fans of deathrun)
  11. Cell_Z
  12. Abandoned Hope 'mega project'
  13. [English] WoW mod for CS:S
  14. ze_bioshock
  15. Ze_Pandemic [WIP]
  16. The Void
  17. Ze_OverLoad
  18. ze_angel_beats (early WIP)
  19. ze_bridge_of_the_parish
  20. ze_space_flight
  21. [English] ZE (Jurassic park) *NEW* MIP
  22. A new ZM map.
  23. Ze_Doom
  24. GrandOp Vs TheGregster
  25. Need feedback on zm map
  26. zm_lost_alley
  27. [English] cs_vol_af8969 by Le Felin Studios
  28. ze_Gods_Wrath
  29. Ka_arena!
  30. [English] ze_Last_Stronghold
  31. mg_mk_crasharena
  32. mg_mk_abstract [WIP]
  33. mg_piratship_beta2
  34. Zombie map
  35. mg_MrHotDogs_multigames
  36. zm_unpanic_v1
  37. zr_little_city_roy
  38. gg_vehiclegraveyard
  39. [WIP] - JB_Facility
  40. Suggestion for Zriot maps
  41. ZE_L4D2_escape
  42. de_abandoned
  43. import textures and sounds from udk to hammer
  44. de_underpass_day!
  45. Zombie riot map
  46. ze_hypernova
  47. zr_old_underground
  48. Calling all mappers: Zriot!
  49. Masa's awesome new map idea!
  50. Source SDK Broken?
  51. RockGardN Gloves
  52. [English] Hosties_Office
  53. mg_item_battle next release
  54. Hosties_playground
  55. [English] mg_randomizer_v3 (Need help fixing a bug)
  56. mg_neox_multigames
  57. Hosties_Hijacked_Plane
  58. [English] Ze_Gibletz_Establishment_b3
  59. ze_28_days_later
  60. ze_rob_b_hood
  61. Race_ST_FORCE_1
  62. mg_airstrike
  63. ze_FFVII_Mako Reactor
  64. Bugged map
  65. [English] Hosties_Blackmania_v1 Ready to test!!!
  66. balloon_race
  67. SiG 552 - default model on Blind5's animations
  68. ze_the_legend_of_zelda
  69. ze_capsulation coming up
  70. Ello i am a new map maker
  71. zm_honkers_club
  72. [English] [TEMPORARY] Mapping & discussion thread
  73. race_Highway_Roy_i3D
  74. My new DeathRun Map
  75. [English] env_spritetrail
  76. ze_chicago
  77. [English] How can I create a gameserver?
  78. de_rantasauna_mystic
  79. ZM_Tomb
  80. [English] Question - ZM Traps
  81. ze_tv_station_v3
  82. Hosties_blackmuppetisawesome (no name)
  83. [English] [FOR BEGINNERS!]How to start mapping for CS:S
  84. Ze_resonance_cascade
  85. ze_stargate_atlantis
  86. Deathrun Combine Escape
  87. fy_spurgu_dusti
  88. Fight Map
  89. deathrunmap with triggers only.
  90. DR_spiral_kill <second map evar>
  91. [English] A Question for FreeZe - Subdivide on Potc
  92. Calling all mappers!
  93. [English] zm_kobi_panic_twse
  94. [English] zm_lila_neighbour
  95. Question about DR trap activation
  96. [English] zm_small_town_horror
  97. [English] ZM_Zombie_Panic
  98. [English] zm_ruined_town_v5
  99. Ze_Paranoid_Reborn_v8
  100. ZM_Point_insertion
  101. I3d mappers - Maps for i3d zm
  102. [English] Ze_Black_mesa
  103. [English] zm_saxon [wip]
  104. ► New zombiemod project - Zombie Last Resistance
  105. [English] zm_salem_hunting_ground
  106. [English] zm_lila_panic_own
  107. ze_hogwarts_escape
  108. Need inspiration!
  109. ze_sg1_missions
  110. hosties_desert_prison_1
  111. ze_citadel
  112. Ze_Sparta_300 Suggestion
  113. Ze_300 request
  114. [English] zm_makaroon_corp_office_b1
  115. [game] build the map
  116. zm_on_the_beach
  117. ze_forgotten_facility[Final]
  118. Bouncy Physics
  119. zm_savatage
  120. [English] ZE_Aotokai
  121. [English] new map ^^
  122. [English] ZE_Equilibrium
  123. Hosties_northpole
  124. ze_chamber_of_horrors
  125. [English] aim_awp_towers
  126. Basic Hammer Knowledge (Guide)
  127. Drawing online for fast comunication?
  128. cs_derelictfactory - a map with zm potential
  129. ze_alien_escape
  130. ZE_Map Basics (Guide)
  131. WiP section - Latest/Important information.
  132. [Idea] WIP. Rules?
  133. ze_valley_escape / ze_escape_the_valley
  134. [English] ZM_Dream_Shard_XQ
  135. ze_azelea_escape
  136. Discuss about the current map situation
  137. zm_italy_b1
  138. my map bsp differs from my own server?!
  139. Making Invisible Players
  140. fun_pillars
  141. ze_HDR_oil_tanker
  142. ze_mytex_escape
  143. Prop Cannon
  144. [English] CSS Default Weapon Sounds Remixed
  145. zm_gargantua
  146. Problem with my mapping
  147. Slide Race maps.
  148. system can't find the file error - what does it mean?
  149. advanced nav mesh editing help needed
  150. [English] zm_bunker_f57_v3
  151. Custom flashlights
  152. ze_Paranoid
  153. hosties_base_of_terror
  154. hs_poor-town
  155. [English] [WiP] Hosties_NoNameYet
  156. dr_NoMercy
  157. [English] ZE_No-Name_Qorrel
  158. deathrun_pool_final_FIXED1
  159. ze_sC_london_underground [Need Help or will Never Finish]
  160. ze_industrial_plant
  161. r2s_ghn_peril_2009 : Question about the checkpoints activation
  162. [English] zm_shoppingmall_tiny
  163. ze_pirates_of_the_caribbean
  164. Omaha Beach
  165. zm_glass_party
  166. Deathrun_Stygian Update!
  167. rats_desert_i3D
  168. zm_Belmont
  169. [English] fun_BmG
  170. [English] First Map
  171. Hs_Maximumsecurity
  172. RaGing's first CSS map :]
  173. Map
  174. Fun_hit_the_water
  175. gg_two_fort
  176. zm_point_insertion
  177. gg_Xylon_i3D
  178. mission_bank_robbery
  179. Using the experimental server
  180. ZM_Reflax_Dust2
  181. Problems with logic_case entity
  182. Strange errors and fixes (mappers must read)
  183. [New Map] he_Nade4fun
  184. zm_reflax_dust
  185. ze_shortnight (Guide)
  186. Entdata optimizer tool
  187. ze_naquada_mine_escape
  188. ze_LOTR_Helms_Deep
  189. Something about mg_hellz_multigame
  190. Source SDK update
  191. [MIP] ze_autumn
  192. Mods
  193. Muppet's first hosties map, not named yet.
  194. New Mod for CSS - RAIDMOD
  195. zm_starport
  196. Source SDK Update
  197. Hosties_dusktown_v1
  198. New map - ZM_DUSTPANIC
  199. Next kind of ZE map idea
  200. Hosties_Immortal
  201. pb_rainyday_i3D
  202. ze_spaceflight
  203. [English] zm_lila office horror
  204. [English] ze_trainescape_final
  205. [English] zm_spacestation_horror
  206. SDK Hammer - Tutorials
  207. Hosties_paradigm
  208. Hosties_musical
  209. Ze_... dont know a name
  210. [English] Source sdk
  211. [English] Fy Ruined Plateau Final
  212. Ze_kaemon_map_001
  213. test_ipod
  214. L4d_sv_300
  215. Zm_sorrento
  216. [WiP-Section] Petition: Enable thread-edit for thread-owners
  217. Somebody remaking my map without authorization
  218. [English] mg_death_16
  219. [English] A LOTR Themed Mapping Collab
  220. [English] implementing the pics ingame
  221. ze_death_star_escape
  222. [English] deathrun_cavern
  223. Godedit (authorised remaking)
  224. Sounds in SDK
  225. [Project] A fun map
  226. [English] scary or hazard or any good songs for my map
  227. Truck sometimes just stops driving...
  228. Hosties_militia_madness
  229. Hosties_Limelight
  230. [English] ze_vending_factory_b1
  231. Zm_BIOKO_hellzone_b1
  232. zm_old_abandoned_v3 (Beta)
  233. aim_bm_hihhuli
  234. Hosties_doy_spaceage
  235. Ze_Predator_escape
  236. hosties_bank_robbery
  237. ze_LOTR_Mount_Doom (beta)
  238. hosties_dreamworld_v1 [99% Completed]
  239. ze_warehouse23
  240. Hosties_NovaHeresy_Qorrel
  241. Command for server : save all event in the log file
  242. Does decompile destroy displacements?
  243. ze_underground_lab
  244. [English] [Released] dr_underground_b2
  245. Getting stuck in crusher
  246. bzip2?
  247. hosties_factory_v1
  248. Looking for a model (Nazgul)
  249. My map: ze_resident_evil_hive
  250. Supposed to be a fun map..