12-4-2010, 23:00
|
#1 (permalink)
|
| Administrator i3D.net staff
Join Date: 08 December 04 Location: Rotterdam
Posts: 145,451
Downloads: 163 Uploads: 74 | 50% Off to Celebrate Zombie Driver Updates Zombie Driver is 50% Off until Monday, April 19th.
Updates to Zombie Driver have been released. The updates will be applied automatically when your Steam client is restarted. version 1.1.1 - changed sound card initialisation method (fix for some Sound Blaster sound cards)
- changed order of sorting cars in the Slaughter mode menu to match Story mode
- fixed master volume not being savedadded Steam leaderboards modified content warning
version 1.1.0 - New "Slaughter" game mode
- Added five new arena maps for the "Slaughter" mode with different environmental effects
- Harbor - bright midday
- City Center - foggy noon
- Park - bright dusk
- Midtown - night with projected headlights
- Suburbs - early dawn
- Added specular highlights to most shiny surfaces and all cars
- Fat zombie explosion kills are now added to combos
- Fat zombies emit toxic fumes for better visibility
- Car explosions can now kill zombies and are added to combos
- Car explosions can chain from one another
- Added new combo names and particles
- Money is now awarded for destroying all props
- Updated static camera and is now set as the default camera
- Adjusted story mode pricing
- 21 new achievements
- Online leaderboards for the Slaughter mode
- In-game Twitter support for posting High Scores
- In-game Facebook support for posting High Scores
- Switched zombie bone animation to hardware
- Ogre3D Engine updated to version 1.7minor tweaks and fixes
Read more on: : i3D.net Game Forums /steam-news-updates-steam/149585-50-off-celebrate-zombie-driver-updates.html version 1.0.6 - updated shaders to support most Intel 900 & 950 series graphics cardsfixed problems with some unique combinations of special characters for user installation path in Windows
version 1.0.5 - fixed startup crash bug with diacritical signs (special characters) for user installation path in Windowsadded memory dump logging after each crash
Written by Valve on 12 april 2010 22:26 |
| |