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Old 21-2-2010, 16:31   #1 (permalink)
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Default Unanswered: 30 seconden wachten voordat nieuwe map laadt

Weet iemand hoe je het aantal seconden dat het duurt voordat de volgende map laadt op je server, kan veranderen naar een lager aantal ? Standaard is dat 30 seconden en ik kan nergens vinden hoe je dat verandert

Thanks !
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Old 21-2-2010, 16:39   #2 (permalink)
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set scr_game_graceperiod "10"

cheers dave
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Old 21-2-2010, 23:17   #3 (permalink)
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Bedankt voor je antwoord, maar dat lijkt helaas niet te werken ? Doe ik iets verkeerd ? Gewoon in mn .cfg gezet..
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Old 21-2-2010, 23:19   #4 (permalink)
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Server gerestart?
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Old 21-2-2010, 23:19   #5 (permalink)
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Moet in de server config file, niet in je eigen config files.
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Old 22-2-2010, 10:38   #6 (permalink)
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oftewel in server.cfg of dedictated.cfg
Hier zet je hem gewoon ergens tussen

1. Zet hem in je server.cfg
2. Login op rcon mbv /rcon login ...
3. /rcon map mp_backlot (of andere)
4. Nu zou die het moeten doen

Ivm dat hij op map restart de config file reload,
als dit niet werkt kun je ook nog via een restart (control panel) proberen
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Old 22-2-2010, 23:51   #7 (permalink)
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Bedankt voor de replies ! Ik heb de server meerdere malen gerestart en het commando staat in m'n server.cfg. Ik heb ook de andere .cfg files gechecked en hij staat nergens anders in

Hier mijn server cfg dan maar:
Code:
//******************************************************************************
// Call of Duty 4 - Server Configs
//******************************************************************************
// auteur       : kriDje
// email        : kriDje91@hotmail.com
// Xfire    : dutchkridje
//
//******************************************************************************
//sets _Supporter "kriDje" // Laat dit ongewijzigd als bedankje ;)
//******************************************************************************

//******************************************************************************
// Kleur codes
//******************************************************************************
// Kleuren voor de tekst. Verwijder niet de comment (//) voor dit voorbeeld.
// Erg handig voor bijvoorbeeld je servernaam, berichten, informatie en dergelijke.
// Werkt simpel: Gewoon eerst de kleurcode typen en de tekst erachter wordt in 
// die kleur weergegeven.
 
// Dus: ^1Dit is rood en ^2dit groen.^7
// 
// ^1 = Rood 
// ^2 = Groen
// ^3 = Geel
// ^4 = Blauw
// ^5 = Lichtblauw
// ^6 = Paars
// ^7 = Wit
// ^0 = Zwart

//******************************************************************************
// Public Informatie
//******************************************************************************
sets sv_hostname "^1[^2DFC^1] ^324/7 ^1HC ^6Mixed"

// De volgende settings is pure info, dus je mag zelf weten hoe je dit invult.
sets _Admin ""
sets _Email ""
sets _Website "Defeestcommissie.tk"
sets _Location "The Netherlands"
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps ""
set scr_motd "^1Welcome to the 2[^1DFC^2]^6 Server"

//******************************************************************************
// Enkele server-instellingen
//******************************************************************************
// Log instellingen
set g_logsync "2"         // 0=geen log, 1=buffered, 2=doorlopend, 3=toevoegend
set logfile "1"           // 0 = geen logfile, 1 = log file ingeschakeld
set g_log "games_mp.log"  // Naam van de logfile, normaal gesproken games_mp.log
set sv_log_damage "1"

// Network opties
set net_ip "85.145.84.190"         // Voer hier je server IP addres in, en haal de comment (//) ervoor weg
set net_port "28960"         // Voer hier je poort in
set com_hunkMegs "512"
set net_noipx "1"              // ALLEEN het tcp/ip protocol toestaan in de player/server communicatie

// Server Netwerk Mode
set dedicated "2"              // 0 = Geen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "cod4master.activision.com"
set sv_master2 "cod4authorize.activision.com"
set sv_master3 "cod4master.infinityward.com"
set sv_master3 "cod4update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1" 

// Password instellingen
set rcon_password "wateenfeest"  // Stel hier je Rcon Password in
set sv_privatePassword ""      // Wachtwoord voor private slots, niet-publieke slots

// Dit is een om een wachtwoord op je server te zetten. (Voor wars, tests etc.)
set g_password ""

// Player slots instellingen
set sv_maxclients "12"         // Aantal server speler slots
set sv_privateclients ""       // Aantal private speler slots (wordt afgetrokken van het aantal slots hierboven)

// Ping 
set sv_minPing "0"             // Minimale ping om de server te joinen
set sv_maxping "175"           // Maximale ping om de server te joinen

// Client Download Instelingen (0=uit/1=aan) Handig als je mods en custom maps gebruikt (IWD-bestanden)
set sv_allowdownload "0"
seta sv_wwwDownload "0"
//seta sv_wwwBaseURL "http://www.jouw_redirectspace.nl/redirectfolder"     // Je kunt hier voor je redirect http:// óf een ftp:// protocol 
seta sv_wwwBaseURL "ftp://client:client@ftpfiles.myftp.org"        // kiezen, dus voor één regel een comment (//) behouden
seta sv_wwwDlDisconnected "1"

// Rate 
set sv_maxRate "9600" 

// FPS
//set sv_fps "20"

// Inactieve spelers verwijderen
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Instellingen
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti-Cheat Instellingen
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"

// Temporary Ban duur, in seconden
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"

// Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"
set g_oldVoting "1"

//******************************************************************************
// Overig... 
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "1"
set g_smoothClients "1"
set g_compassShowEnemies "1"
set scr_drawfriend "0"
set scr_forcerespawn "1"
set scr_game_allowkillcam "0"
set scr_enable_music "1"
set scr_enable_scoretext "1"
set scr_fog_disable "0"
set scr_game_graceperiod    10

//******************************************************************************
// Uitvoeren van de CFG-bestanden
//******************************************************************************
exec playercontrol.cfg
wait 200
exec weaponcontrol.cfg
wait 200
exec gametypes.cfg
wait 200
exec gamesettings.cfg
wait 200
exec maprotation.cfg
Ik heb overigens ook problemen met het instellen van de respawn tijd bij bijv. Team Deathmatch, Headquarters, sabotage... deze blijft op 10 seconden staan terwijl ik deze duidelijk op 2 seconden heb gezet, echt vaag ! Voor de zekerheid dan ook maar mijn gametypes.cfg bestandje

Code:
//******************************************************************************
// Call of Duty 4 - Server Configs
//******************************************************************************
// auteur       : kriDje
// email        : kriDje91@hotmail.com
// Xfire    : dutchkridje
//
//******************************************************************************

//******************************************************************************
// DEATHMATCH
//******************************************************************************
set scr_dm_scorelimit        150
set scr_dm_timelimit        10
set scr_dm_roundlimit        1
set scr_dm_numlives         0
set scr_dm_playerrespawndelay 2
set scr_dm_waverespawndelay    2

//******************************************************************************
// DOMINATION
//******************************************************************************
set scr_dom_scorelimit        200
set scr_dom_timelimit        0
set scr_dom_roundlimit        1
set scr_dom_numlives         0
set scr_dom_playerrespawndelay 2
set scr_dom_waverespawndelay     2

//******************************************************************************
// TEAM DEATHMATCH
//******************************************************************************
set scr_war_scorelimit        750
set scr_war_timelimit        10
set scr_war_roundlimit        1
set scr_war_numlives         0
set scr_war_playerrespawndelay 2
set scr_war_waverespawndelay     2

//******************************************************************************
// SABOTAGE
//******************************************************************************
set scr_sab_scorelimit        1
set scr_sab_timelimit        20
set scr_sab_roundlimit        0
set scr_sab_roundswitch        1
set scr_sab_numlives         0
set scr_sab_bombtimer        30
set scr_sab_planttime        2.5
set scr_sab_defusetime        5
set scr_sab_hotpotato        0
set scr_sab_playerrespawndelay 2
set scr_sab_waverespawndelay     2


//******************************************************************************
// SEARCH AND DESTROY
//******************************************************************************
set scr_sd_scorelimit        8
set scr_sd_timelimit        2.5
set scr_sd_roundlimit        0
set scr_sd_roundswitch        3        // rounds between switching teams
set scr_sd_numlives         1        // elimination
set scr_sd_bombtimer        45
set scr_sd_planttime        5
set scr_sd_defusetime        5
set scr_sd_multibomb        0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay     0

//******************************************************************************
// HEADQUARTERS
//******************************************************************************
set scr_koth_scorelimit        250
set scr_koth_timelimit        15
set scr_koth_roundlimit        1
set scr_koth_roundswitch    1
set scr_koth_numlives        0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay     0
set koth_autodestroytime    60
set koth_spawntime        2
set koth_kothmode        0
set koth_capturetime        20
set koth_destroytime        10
set koth_delayPlayer        0
set koth_spawnDelay        60


//******************************************************************************
// UI
//******************************************************************************

// Hardcore mode:
set scr_hardcore            1

// Old School mode:
set scr_oldschool_mw             0
set scr_oldschool            0

set ui_hud_hardcore            0
set ui_hud_obituaries            1
set ui_hud_showobjicons         1
Ik heb ook een gamesettings.cfg bestand, maar volgens mij is dat dubbel op, of niet soms ?
Read more on: : i3D.net Game Forums /technische-hulp-cod4/147011-30-seconden-wachten-voordat-nieuwe-map-laadt.html

Code:
//******************************************************************************
// Call of Duty 4 - Server Configs
//******************************************************************************
// auteur       : kriDje
// email        : kriDje91@hotmail.com
// Xfire    : dutchkridje
//
//******************************************************************************

//******************************************************************************
// SHARED GAMETYPE DEFAULTS
//******************************************************************************

set scr_game_allowkillcam        0
set scr_game_onlyheadshots         0
set scr_game_deathpointloss         0
set scr_game_suicidepointloss         0
set scr_team_teamkillpointloss         1
set scr_game_spectatetype        1        // 0 = Uitgeschakeld, 1 = Team/Players alleen, 2 = Vrij
set scr_game_perks            1
set scr_game_forceuav            0
set scr_game_points            1
set scr_xpscale                1

//******************************************************************************
// HARDPOINTS
//******************************************************************************

set scr_hardpoint_allowartillery    1
set scr_hardpoint_allowuav        1
set scr_hardpoint_allowhelicopter    1

//******************************************************************************
// TEAMS
//******************************************************************************

set scr_team_fftype            0        // 0 = Uitgeschakeld, 1 = Ingeschakeld, 2 = Reflecterend, 3 = Gedeeld
set scr_team_respawntime        0
set scr_team_teamkillspawndelay     20
set scr_team_kickteamkillers         0

//******************************************************************************
// PLAYER
//******************************************************************************

set scr_player_numlives            0
set scr_player_respawndelay        0
set scr_player_maxhealth         100
set scr_player_suicidespawndelay    0
set scr_player_healthregentime     5
set scr_player_forcerespawn         1
set scr_player_sprinttime        4


//===============================================================================
// DEATHMATCH
set scr_dm_scorelimit            150
set scr_dm_timelimit            10
set scr_dm_roundlimit            1
set scr_dm_numlives             0
set scr_dm_playerrespawndelay     0
set scr_dm_waverespawndelay        0
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

//===============================================================================
// DOMINATION
set scr_dom_scorelimit            500
set scr_dom_timelimit            0
set scr_dom_roundlimit            1
set scr_dom_numlives             0
set scr_dom_playerrespawndelay     0
set scr_dom_waverespawndelay         0
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

//===============================================================================
// TEAM DEATHMATCH
set scr_war_scorelimit            2500
set scr_war_timelimit            10
set scr_war_roundlimit            1
set scr_war_numlives             0
set scr_war_playerrespawndelay     0
set scr_war_waverespawndelay         0
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

//===============================================================================
// SABOTAGE
set scr_sab_scorelimit            3
set scr_sab_timelimit            20
set scr_sab_roundlimit            0
set scr_sab_roundswitch            1
set scr_sab_numlives             0
set scr_sab_bombtimer            30
set scr_sab_planttime            2.5
set scr_sab_defusetime            5
set scr_sab_hotpotato            0
set scr_sab_playerrespawndelay     7.5
set scr_sab_waverespawndelay         0
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

//===============================================================================
// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit            8
set scr_sd_timelimit            2.5
set scr_sd_roundlimit            0
set scr_sd_roundswitch            3        // rounds between switching teams
set scr_sd_numlives             1        // elimination
set scr_sd_bombtimer            45
set scr_sd_planttime            5
set scr_sd_defusetime            5
set scr_sd_multibomb            0
set scr_sd_playerrespawndelay     0
set scr_sd_waverespawndelay         0
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

//===============================================================================
// CAPTURE THE FLAG (Not availeble yet)
//set scr_ctf_scorelimit        10
//set scr_ctf_timelimit            5
//set scr_ctf_roundlimit        2
//set scr_ctf_roundswitch        1
//set scr_ctf_numlives            0
//set scr_ctf_playerrespawndelay     0
//set scr_ctf_waverespawndelay     15
//set sv_mapRotation "gametype ctf map mp_backlot gametype ctf map mp_bloc gametype ctf map mp_bog gametype ctf map mp_cargoship gametype ctf map mp_citystreets gametype ctf map mp_convoy gametype ctf map mp_countdown gametype ctf map mp_crash gametype ctf map mp_crossfire gametype ctf map mp_farm gametype ctf map mp_overgrown gametype ctf map mp_pipeline gametype ctf map mp_shipment gametype ctf map mp_showdown gametype ctf map mp_strike gametype ctf map mp_vacant"

//===============================================================================
// KING OF THE HILL
set scr_koth_scorelimit            250
set scr_koth_timelimit            15
set scr_koth_roundlimit            1
set scr_koth_roundswitch        1
set scr_koth_numlives            0
set scr_koth_playerrespawndelay     0
set scr_koth_waverespawndelay     0
set koth_autodestroytime        60
set koth_spawntime            0
set koth_kothmode                0
set koth_capturetime            20
set koth_destroytime            10
set koth_delayPlayer            0
set koth_spawnDelay            60
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
Sorry voor de lange post !
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Old 23-2-2010, 17:02   #8 (permalink)
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Er staan wel erg veel spaties tussen graceperiod en 10 in jouw config file. Ik heb even geen CoD bij de hand en ik weet niet zeker of dit problemen kan geven. Maar het is goed mogelijk dat de engine een getal verwacht na één spatie, en niet een spatie aan wilt treffen na een spatie.
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Old 23-2-2010, 21:48   #9 (permalink)
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Quote:
Originally Posted by Leviathan View Post
Er staan wel erg veel spaties tussen graceperiod en 10 in jouw config file. Ik heb even geen CoD bij de hand en ik weet niet zeker of dit problemen kan geven. Maar het is goed mogelijk dat de engine een getal verwacht na één spatie, en niet een spatie aan wilt treffen na een spatie.
Dat zou niets mogen uitmaken, aangezien dat ook het geval is bij veel andere variabelen in de config.. Kridje heeft destijds veel spaties gebruikt in z'n configs
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Old 24-2-2010, 09:59   #10 (permalink)
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set scr_game_graceperiod 10

Verander dat eens in
set scr_game_graceperiod "10"

dus na graceperiod 1 spatie dan haakje, 10, haakje en dan nog eens proberen
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Old 25-2-2010, 16:25   #11 (permalink)
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Quote:
Originally Posted by ExploitSoloX View Post
set scr_game_graceperiod 10

Verander dat eens in
set scr_game_graceperiod "10"

dus na graceperiod 1 spatie dan haakje, 10, haakje en dan nog eens proberen
Bedankt voor je antwoord ! Heb het geprobeerd maar maakt helaas geen verschil...

Dit is echt vaag..
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