COD4 Mod: PezBOT 010 *update*

Discussion in 'Modifications (CoD4)' started by Mr. BlueZone, May 3, 2008.

  1. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    COD4 Mod: PezBOT 010

    [​IMG]

    Updated june 2010

    This mod has been created and developed by Pezzalucifer. It enables you to play Call of Duty 4 multiplayer either offline or on a LAN using computer controlled players (bots) as your team mates and opponents.

    Version 0.10 includes the following fixes and enhancements:

    Changes:


    • Changes to code resulting in a huge performance boost with a larger amount of bots.
    • Climbing improved. Added climbing waypoints to all stock maps.
    • Bots now use knife attack when in close range.
    • Bots now start at a random rank.
    • Added in-game PeZBOT menu allowing you to change PeZBOT settings without having to use the console. (Press "B" (default) then select PeZBOT)
    • Tweaked bot movement animations and speeds.
    • Fixed Strike not loading the waypoints correctly.
    • "Being obvious" distance increased - bots will see you from a slightly longer distance away if you are not moving.
    • Bots may spread out / flank more often.
    • Now includes pezbot.cfg/pezbot_dev.cfg (See "Installation" document)
    • Changed waypoint file (type = Integer changed to type = String) removing needless conversion.
    • Added Killpoints.
    • Added Auto-Waypointing.
    • Added player 'auto assign only' Dvar ( set g_force_autoassign "1" ) for servers (Default 0 - Off).
    • Added DVARs: svr_pezbots_axis & svr_pezbots_allies to give greater control and allow uneven team selection.
    • Added DVAR: svr_pezbots_dewards. Set to 1 to disable bots using UAV, Airstrike and Helicopter (defaults to 0)
    • Added DVAR: svr_pezbots_playstyle ( 0 - Original (slower speed and more walking), 1 - Faster (Run & Gun) ) (defaults to 1)
    • Added DVAR: svr_pezbots_roundCount. Restarts the listen server after # amount of maps - workaround for "running out of bots" (defaults to 2)

    DOWNLOAD HERE

    Attached Files:

    Last edited by a moderator: Jun 30, 2010
  2. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    PeZBOT for Call of Duty 4 multiplayer

    [YOUTUBE]http://www.youtube.com/watch?v=CA0dKs4G67Y[/YOUTUBE]​
  3. Leviathan

    Leviathan Active Member

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    Die changelist zelf is al te grappig voor woorden gewoon :')
  4. kriDje

    kriDje New Member

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    Versie 3 en 4 zijn er snel gekomen. Anderhalf week geleden plaatste ik v2 nog op CoD.nl. ;)
  5. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    COD4 Mod: PezBOT 004p2

    @ Sterker nog, hij is geupdated !!! ;)

    Version 004p2

    - I just HAD to fix the pathfinding, it's 100% better than it used to be.


    DOWNLOAD AGAIN PLZ

    Attached Files:

  6. Leviathan

    Leviathan Active Member

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    Vind het wel mooi gemaakt dat ie pathfinding voor mekaar heeft gekregen.
    Misschien een vraag voor de mappers, kun je nog steeds botroutes aanleggen met radiant? Dan zou je met die botmod de bots gewoon de weg kunnen wijzen, zijn ze meteen een stuk realistischer :)
  7. Leonski

    Leonski New Member

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    lijkt mij wel lachen maar hoe werkt het eigenlijk?
    want ik heb het gedownload maar in de README file begrijp ik het volgende niet echt.

    Installation...................................... ..........................................

    1. Extract into your COD4 MW mods folder.
    2. Load through ingame mods menu or put '+set fs_game "mods/PeZBOT"' in your IWMP command line.
    3. Set DVARS either through console or commandline;
    /set <dvar> <value> (in console).
    or
    +set <dvar> <value> (on commandline).

    DVARS are as follows;

    svr_pezbots //number of bots; (defaults to 0)
    svr_pezbots_team //team to put bots on, "axis", "allies", "autoassign"; (defaults to "autoassign")
    svr_pezbots_drawdebug //draws bot debug info; 0 or 1; (defaults to 0)

    [​IMG]
  8. kriDje

    kriDje New Member

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    Hé Leonski, jij hier? :)

    Als je zelf de mod wilt uitproberen kun je dat heel eenvoudig doen: Je gaat naar je installatiemap (Meestal Program Files/Activision/Call of Duty 4 - Modern Warfare en dan ga je naar de map Mods. Daar maak je de map PeZBOT aan en daar plaats je de bestanden in uit het gedownloade zip-bestand. Vervolgens start je Call of Duty 4 Multiplayer, en je kiest in het Main Menu de menuoptie Mods en vervolgens PezBot. Daarna kies je Start new server. Als je server gestart is, moet je de console openen met de tilde-knop (~) en de commando's in uit de readme intypen, bijvoorbeeld: /svr_pezbots 10.
  9. flups

    flups linux

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  10. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    Volgens mij wel, kijk even in de readme file
  11. flups

    flups linux

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    Gister werkte hij niet op linux en op windows wel dus vandaar de vraag even.
  12. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    PeZBOT version 5 (005p)

    -----------------------------------------------------------------------------------------
    Version 005p
    -----------------------------------------------------------------------------------------

    - Bots now put a higher priority on targeting the last player that killed them. (prevents camping of bots).

    - Bots no longer have eyes in the back of their heads

    - Heaps of waypoint fixes so that when bots spawn they can get onto a waypoint without getting stuck on top of buildings.

    - Removed the Modwarfare code so now it's like normal cod4; ranks and custom classes.

    - Bots can play S&D and Sabotage.

    - Fixed the bot moon-walk bug.

    - Bots no longer camp HQs.

    - Bots move at the correct speeds when running and sprinting.

    - Bots target correctly when players crouch/prone.

    - Bots now drop their weapons correctly.

    - Improved dodging.

    - Added Known Bugs section to readme.txt


    DOWNLOAD HERE
  13. kriDje

    kriDje New Member

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    Nice!! Thanks for uploading! ;)
  14. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    Update 12 june 2008

    Version 006p

    - Smoothed out bot movement, they no longer turn and run when losing sight of their target, they no longer wiggle when shooting,
    they also recalculate their move speed when transitioning from running to strafe etc so they no longer strafe erratically.
    - Removed pushout on bots (stops them getting stuck on eachother).
    - Bots no longer die when stuck, they reset instead.
    - Bots remember the last target they saw and will shoot through walls with reduced accuracy if they lose sight of their target.
    - Bots will only be able to see enemies over 800 inches away if they are being "obvious" (moving or shooting).
    - Bots no longer take the same shortest path to their destination, they flank from all directions. Watch your six!
    - Bots are effected by flash and stun grenades appropriately.
    - Bots cannot see through smoke.
    - Bots no longer try get to the position of their best enemy, instead they use the nearest waypoint. This prevents them from wandering off through poor collision in the levels when they think there is no waypoint closer to the enemy than they are.
    - Waypoint support for patch 1.6 maps, Creek, Killhouse, Chinatown and Broadcast. (thanks to AbneyPark).
    - Bots now randomly pick from 15 different weapons when they spawn. The weapons are; ak47_mp, ak74u_mp, g3_mp, g36c_mp, m4_mp,
    m14_mp, m16_mp, m60e4_mp, mp5_mp, mp44_mp, p90_mp, rpd_mp, saw_mp, skorpion_mp, uzi_mp, and winchester1200_mp. Sniper weapons are left
    out as the bots have no way of aiming down the sight.
    - Bot default skill set to 1.0 as they can now only shoot from the hip with the reduced hip fire accuracy of the standard weapons.
    - Added new dvar "svr_pezbots_WPDrawRange", this is used when placing waypoints to reduce the visible range of waypoints so all nearby
    waypoints draw. It is an integer value that defaults to 1000.


    Known Bugs

    -
    After several map rotations the server will fill up with ZMBI clients, this is a bug in the executable which
    has not been fixed. I&apos;m on the way to fixing it however it&apos;s very time consuming figuring it out.
    - Bots will sometimes get stuck on the spot, it&apos;s like their threads get terminated and they just stand there.
    - Bots will sometimes get caught inside dumpsters, and or other geometry, if this occurs, please take a screenshot
    and send it to me at perry_hart@hotmail.com. It can probably be fixed by changing the waypoints around.



    DOWNLOAD HERE
  15. kriDje

    kriDje New Member

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    Cool! Even testen!
  16. Tc662

    Tc662 New Member

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    Egt gaaf! Dit heb ik nou altijd al gewild! maar de download link werkt niet, :(
  17. Mr. BlueZone

    Mr. BlueZone <FONT size="1" face="Arial" color="blue"><B>►Super

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    Lekker getest KriD! ;) Downloadlink werkt weer!
  18. kriDje

    kriDje New Member

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    :bloos:! Tja, belofte maakt schuld...

    Maar bedankt voor het fixen, Blue!
  19. Tc662

    Tc662 New Member

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    Een kleine spawn bug in broadcast :p

    Mod edit: Bericht aangepast, gelieve opladen via het forum!

    Attached Files:

    Last edited by a moderator: Jun 14, 2008
  20. flups

    flups linux

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    linux supported?? de laatste keer dat ik deze mod teste werkte het niet.

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